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Pet Rebalance and Bonding...Suggestion

Discussion in 'UHall' started by Zyon Rockler, Dec 5, 2011.

  1. Zyon Rockler

    Zyon Rockler Guest

    I didn't get to think all of this through and I wanted to reply to both threads but the idea is different.

    I think taming should be a more real like feel where you are working with your pet and can gain the skill taming while keeping your pet controlled.

    Maybe they could add more types of actions where we feed the pet as one action, talk to the pet as another action or pat the pet.

    So, rather than just being able to feed the pet to stop it from going wild you could try a variety of things that might work to bring its' happiness level back up.

    As the happiness level stays, in a high position, the pet could begin to gain in bonding points and as it is gaining in skill or in stats it could also gain in bonding points. This would allow for the pet to become unbonded before going wild.

    Also, add Aging and Wisdom. The Aging could increase its' stats and The Wisdom could increase its' skill gain. For example: A pet is tamed that has 100 strength. So, as a pet gets older, say every month or every 3 months, the cap is raised, slowly so that the pet can reach a much stronger level.

    Wisdom could be where the pet reaches a cap in skill, we'll say, 120 Tactics, now every time there is a gain of .1 it will not count until the next .1 gain is checked and will then add a .1. The Wisdom will increase with the age so it will cap again, perhaps in increments of 5 for every 3 to 6 months. This way, for a pet to gain, will take years and older pets will be much more valuable than newly tamed pets.

    So, all pets or tameables would be redone for this system to be implemented and capped within a 10 year period would be realized. So, as not to be overpowered but planned out for the future.
     
  2. aarons6

    aarons6 Certifiable
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    why do pets need re-balancing again?

    the only thing that should be changed is the taming and lore skill should go up every time you command your pet to do something..
     
  3. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    I can understand if lore would go up on each command check,but taming?
     
  4. Zyon Rockler

    Zyon Rockler Guest

    I was thinking a combination but not to repeditive. Some type of point system, like if you told your pet to stay and then come to you, maybe they could add other commands like be still or hide or steal.

    So, then there would be other ways to gain. Another way might be to not say anything at all. So, it would be kind of random. In some cases you could position yourself with your pet between you and the spawn. So, the pet could continually kill. All you have to do is keep it alive by healing it.

    So, they could come up with more ways to get a taming gain while active with your pet, rather than just taming something over and over.

    That's why you would add a system of Aging and Wisdom mixed with Bonding.

    The balance issue, for me, is the youthfulness of pets. If you make a list of pets that you would use to go hunting, you might come up with 5 and there might be a few that you use for a purpose, like packs and forges or hard to target mounts, protective mounts, healing mounts.

    The problem is that there are hundreds of tameables. For example: If I wanted to have a pack of bears, they would not compete with a greater dragon. So, the roleplay is removed because of the imbalance.

    Say I wanted to have a pack of rats or if I wanted to own ferrets where I could command them to steal but might be very fast and sneaky, possibly even have a stealth skill to avoid the greater dragon, creating balance between the 2.

    So, you have this whole range of control or idea of existance. It creates a more dynamic feel to the skill and allows for more pets to be gauged equally, rather than having extremely powerful creatures being the only ones that are desirable.
     
  5. LadyNico

    LadyNico Always Present
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    Animal Taming is an active skill, it gains only by actively using that skill.

    Animal Lore, however, is both an active skill (using targeted lore on creatures) and a passive skill (it gains passively along with its partner skills, Animal Taming & Veterinary).

    It's a bit of a stretch to suggest spamming "All follow me" commands at my pets miight create a better bond, increase their skill, or even my own. :p

    Go tame stuff, go lore stuff, and go vet your pets. You'll gain skill, I promise.
     
  6. Zyon Rockler

    Zyon Rockler Guest

    The idea wasn't just to repeat the same thing over and over. It was to have a set sequence that the computer could randomly choose to be the correct combination.

    For example: We'll say Swordsmanship for a more dynamic system in gaining, you would start out with say, 5 special moves. The first one would be swinging the sword over your head like a sledge hammer.

    Now you continually do this move and as you do, it has its' own skill block, like a skill within a skill. Once this skill reaches a certain level, the next one we'll call Slash, from left to right. So, now you repeat this one along with the other one and as the percentages get higher your chance for a gain increases but as you gain in skill, the requirement for certain combinations becomes necessary.

    So, you might swing your weapon with 5 different combinations. The computer will call for a given set and once that combination is given, it will allow for a gain and along with that, there would be a check along with the percentages of each individual move.

    So, then you would also have control or power over those individual moves depending on your level. So, the combinations of your ability would continually grow until you've mastered the skill and all of the moves it could provide.

    So, you couldn't just say to your pet, Stay and then All Follow Me or All Kill or just simply feed your pet. To get a skill check and a bonding check would depend on your efficiency of your control in each area. So, if you didn't feed your pet or if your pet failed to listen, your chances of gaining would be low and you would be losing control of your pet as it would become unhappy.

    For example: Your pet may deny the food or when you say, Follow Me, it may walk away. All of those things would have to become efficient over time rather than it just being based on skill, it would be based on your actions.
     
  7. Gospel

    Gospel Seasoned Veteran
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    The computer? :p
     
  8. CovenantX

    CovenantX Babbling Loonie
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    I always thought it would be nice to make pets able to use power scrolls for certain skills as well (Wrestling,Tactics,Anatomy,Resist,Magery Eval-int, & Med)


    but changes i believe would be a little easier to add would include:

    Bonding I think since taming is honestly the Hardest/slowest skill in the game to raise, there should be some sort of food/quest for pets to bond faster or instantly. (who wants to train taming up for days/weeks so they have to wait another week, if they don't want to risk losing their tamed pets?) **this change really shouldn't be for Tamers only, but it would also benefit them greatly as they are the only ones with the ability to use the "higher end" tameables**

    Another thing about a faster/instant bond pets would also add to reason to buy the booster with pet vendor addition, and improve sales for pets for those thinking about trying different ones, and don't feel like taming their own, or taking the time to find an amazing pet.

    Pack Damage Pets - Should have an increase in Base Damage.

    Currently the highest damaging "pack" pet would be the Leather Wolf which is Craftable and requires no Taming/Lore to use. I believe any pet that Requires taming/lore to use should be greater than any pet that does not.

    I'm aware of the fact these "Golem" pets cannot be healed unless you have Tinkering... with that said, a Sampire could use 5 of these Leather Wolves, and tank so these pets will not take any damage and thus not needing to be healed. a Tamer more than likely cannot tank, and have these pets deal damage.