Update: Added a new section to the Magic Resist training piece. I took the requests of a few players and forum members and decided to make a Pet Training Guide to help stop the reposts of Pet Training. WRESTLING Okay, first on the list: Wrestling is target based. In other words, your pet needs to have equal Wrestling skill to your target. It doesn't have to be an exact match, 10 points above or under your target is fine. I'm going to list some monsters to fight at different skill levels of Wrestling. 10-30 Wandering Healer Lich Pixie Headless Horde Minion Shadow Wisp 40 Ophidian Apprentice Mage (These have a wide range 20-60) Ophidian Justicar (These have a wide range 20-60) Ophidian Shaman (These have a wide range 20-60) Ophidian Zealot (These have a wide range 20-60) Ridgeback Savage Ridgeback Evil Mage Mummy Zombie 50 Yomotsu Priest Skeletal Mage Gaman Bake Kitsune Evil Mage Lord Bogle (Bogles NO LONGER SPAWN) Bone Magi/Skeletal Mage Corpser Ettin Imp Orc Mage Shade Skeleton Titan Wraith 60 Wailing Banshee Gore Fiend Kappa Orc Reaper Water Elemental 65 Wanderer of the Void Serpentine Dragon Crystal Sea Serpent Gargoyle Gazer Lizardman Ratman Ratman Mage Sea Serpent Troll 70 Ophidian Matriarch Orc Bomber Orc Chopper Orcish Lord Quagmire Terathan Matriarch Arcane Daemon Crystal Daemon Crystal Elemental Insane Dryad Meer Eternal Meer Mage Daemon Efreet 75 Rune Beetle Air Elemental Earth Elemental Lich Lord Ogre Swamp Tentacle 80 Ravager Poison Elemental Sand Vortex Moloch Acid Elemental Dull Copper Elemental Harpy Stone Gargoyle Wisp 85 Juka Mage Juka Warrior Revenant Lion Terathan Warrior Succubus Meer Captain Ki-rin Cyclops Elder Gazer Fire Elemental Frost Troll Kirin Stone Harpy Nightmare Unicorn 90 Juka Lord Rai-Ju Snow Elemental Skeletal Knight Ant Lion Satyr Fan Dancer Lady of the Snow Kaze Kemono Blood Elemental Bone/Skeletal Knight Dragon Ice Fiend Dread Spider 95+ Elite Ninja Meer Warrior Hiryu Tsuki Wolf Unfrozen Mummy White Wyrm Yamandon Yomotsu Elder Yomotsu Warrior Oni Ophidian Avenger Ophidian Knight-Errant Orc Brute Rotting Corpse Terathan Avenger Sphynx Shadow Wyrm Centaur Crystal Hydra Crystal Lattice Seeker Cu Sidhe Fire Beetle Hydra Lesser Hiryu Leviathan Meer Warrior Arctic Ogre Lord Ogre Lord Orc Brute No, I did NOT make this list on my own. Thanks goes out to Mordanna and The Pacific Rangers Council for this information. I can say that these monsters work for Wrestling, as I have used this list as a reference when training, and so far it has not steered me wrong. TACTICS Tactics is just like Wrestling in that it's target based. Same rules apply, find a monster of equal level, and start fighting. I'll post a list of monsters to fight at different levels for Tactics, too. 10-30 Ridgeback Savage Ridgeback Horde Minion Pixie Kirin Unicorn Shadow Wisp Headless 40 Mummy Zombie 50 Yomotsu Priest Quagmire Skeletal Mage Serpentine Dragon Bone Magi/Skeletal Mage Bogle (Bogles NO LONGER SPAWN) Corpser Ettin Imp Orc Mage Reaper Shade Skeleton Wraith 60 Wailing Banshee Ophidian Matriarch Rai-Ju Terathan Matriarch Gore Fiend Meer Eternal Kaze Kemono Gargoyle Gazer Lich Lord Ratman Troll Water Elemental 65 Wanderer of the Void Crystal Sea Serpent Air Elemental Dread Spider Lizardman Ogre Orc Ratman Mage Sea Serpent 70 Revenant Lion Sand Vortex Insane Dryad Efreet Orc Mage Swamp Tentacle Titan 75 Ophidian Apprentice Mage Ophidian Justicar Ophidian Shaman Ophidian Zealot Gaman Arcane Daemon Crystal Daemon Earth Elemental Evil Mages Dull Copper Elemental Evil Mage Lord Daemon 80 Ravager Orc Bomber Orc Chopper Orcish Lord Bake Kitsune Crystal Elemental Meer Mage Moloch Ice Fiend Lich Poison Elemental Stone Harpy Wisp 85 Juka Mage Juka Warrior Rune Beetle Succubus Kappa Acid Elemental Harpy 90 Oni Poison Elemental Terathan Warrior Snow Elemental Skeletal Knight Ant Lion Satyr Fan Dancer Lady of the Snow Evil Mages Wandering Healer Blood Elemental Bone/Skeletal Knight Cyclops Elder Gazer Fire Elemental Frost Troll Stone Gargoyle 95+ Elite Ninja Meer Warrior Juka Lord Hiryu Tsuki Wolf Unfrozen Mummy White Wyrm Yamandon Yomotsu Elder Yomotsu Warrior Ophidian Avenger Ophidian Knight-Errant Orc Brute Rotting Corpse Terathan Avenger Sphynx Shadow Wyrm Centaur Crystal Hydra Crystal Lattice Seeker Cu Sidhe Fire Beetle Hydra Lesser Hiryu Leviathan Meer Captain Meer Warrior Arctic Ogre Lord Dragon Nightmare Ogre Lord Orc Brute Again, this list is from the Pacific Rangers Council website. Many thanks to Mordanna. I STRONGLY suggest picking out only casting monsters from these lists whenever possible, as this will help increase Magic Resistance at the same time. ANATOMY Anatomy is not target based. You can fight anything and Anatomy will gain. However, I suggest finding a monster with high resistances, low damage, and high hit points to maximize gains per monster. Good examples are rotting corpses, and vorpal bunnies. SHADOW IRON ELEMENTALS This is the harder, slower, but more fun, and profitable way to train these skills. The easiest way is with a shadow iron elemental, but only use these when pets are around 75 Wrestling, and Tactics, else they will not gain very well, because shadow iron elementals spawn with 60+, but on average have around 80. They are immune to pets and magic, so they will not be killed by pets. Even a rune beetle constantly deadly poisoning, bleeding, and corrupting its armor, it will not die. A good elemental can bring a pet to GM and beyond if allowed to gain beyond GM of course. Step by step guide to "summoning" shadow iron elementals: Get a Miner with 65 Mining at least Get a Gargoyle's Pickaxe Go to a Dull Copper ore vein Start digging with the pickaxe, and pray one appears. You can also use a prospector's tool in conjunction with the Gargoyle's Pickaxe on Iron ore veins to summon one. Another way to find these elementals is to go to the Yomatsu Mines if you have UO Samurai Empire. They spawn with a bunch of other critters, so it's best to lure the elemental to a secluded spot to train. MAGIC RESIST Magic Resist is, in my opinion, the hardest skill to train. Not just because there are no "tricks" to do it, but also because it just doesn't like to gain. I find moving around to different casting monsters is the best way to train. Liches and Lich Lords in particular are good for training as they cast Necromancy spells as well as Magery Spells. And since most Necro spells are resistable, pets have a better chance to gain fighting these. I have no proof, but it appears Magic Resist is target based. Meaning you'll see better gains if your pet fights something with equal Magery level. Here's a list of monsters and what their Magery skill level is: 30 Nightmare (These have a wide range - 10 to 50) 35 Ice Elemental (These have a wide range - 10 to 60) Dragon 40 50 Unfrozen Mummy Shadow Wisp 55 Gazer Dark Guardian 60 65 Water Elemental Wanderer of the Void Skeletal Magi Orcish Mage Air Elemental Fire Elemental Efreet Bone Magi 70 Crystal Elemental Unicorn Dread Spider Crystal Elemental 75 Insane Dryad Ratmen Mage Meer Mage Lich Gargoyle Daemon Betrayer (These have a wide range - 50 to 100) 80 Savage Shaman Wisp Ki-rin (These have a wide range 60-100) 85 Evil Mage Dark Wisp Terathan Avenger Revenant Lion Poison Elemental Ice Fiend Arcane Daemon Bake Kitsune 90 Wandering Healer Priest of Mondain Titan Skeletal Dragon Shadow Wyrm Ophidian Apprentice Mage Juka Mage Ancient Wyrm Blood Elemental Ophidian Shaman 95 Zealot of Khaldun Summoner (Khaldun only) Lysander Gathenwale (Khaldun only) Controller Evil Mage Lord Terathan Matriarch Reaper Phoenix Pixie Ophidian Zealot Ophidian Matriarch Ophidian Justicar Meer Eternal Lich Lord Imp Gargoyle Destroyer Elder Gazer Devourer of Souls Balron Fire Gargoyle Sphynx GM+ Serpentine Dragon Crystal Daemon Crystal Lattice Seeker Leviathan White Wyrm Succubus Kaze Kemono Ethereal Warrior Lady of the Snow Leviathen Oni Rune Beetle Serpentine Dragon Yomatsu Priest Ancient Lich Note: I organized these based on their AVERAGE Magery skill based on what the Stratics Hunters Guide says. Some of them spawn 10-20 points different than the categories these monsters fall in. If they can spawn with a wider range, I noted it. ALTERNATIVE RESIST TRAINING An alternative to fightning monsters is to have a Necro, or a Mage friend in your guild or in Fel, cast resistable spells on your pet. If you have the required skills, you can also do this yourself. I proved this method works with at least nightmares, as mine gained .3 in about a half hour of poison and paralyze spam. There is a new way to do Resist. I've GM'd all of my pets' Resist in a couple of days. Unguilded, in Trammel. Have the pet fight another pet, or a shadow iron elemental. Just spam Clumsy on it. It'll GM in a matter of hours. Remember, they can only gain if a RESISTABLE spell is cast on them. Examples of these spells include Poison, Paralyze, Mana Drain, Mana Vampire, Paralyze Field, Poison Field, Pain Spike, Strangle, Evil Omen, Blood Oathe, and probably others I'm forgetting. Pets can also gain Magic Resist via blue training explained below. MAGERY Mage skills are easy, but time consuming to train with the exception of Meditation. Through normal, every day hunting, Meditation is a VERY difficult skill to train, as it is movement based, and most areas people hunt in are small, and don't allow much running around. Just fight high hit point, high resist monsters for best results with Magery and Eval, as this allows maximum gains on each monster. BLUE TRAINING The easiest method, but also less fun, and less profitable method of training these skills is called "Blue Training." If you're in a guild, and in Trammel, follow this guide. Grab pet A, and pet B. Go to a stable of your choice. Put pet A in one of the corrals. Put pet B in an adjacent corral. Have pet A attack pet B twice. ( All kill, target pet B, all kill, target pet B) They will turn green and start fighting, but only be able to use ranged attacks and spells. They WILL take damage, but only for two minutes. If not in a guild and in Trammel, just tell pets to attack each other twice, like in the previous guide, and recall to wherever you plan on training. CU SIDHE HEALING For those of you having trouble with Cu Sidhe's Healing skill, try letting it fight rotting corpses and curing itself. This way has been known to train it past 90. Just need it to cure DP as often as possible. Can also use Rune Beetles to train it. Or have a Nox Mage or Warrior constantly DP it. STATS Stats don't gain so well until melee skills reach Master level. It's right around 95 skills that you start to see some nice stat gains. NOTE: Pet's that are TAMED with HIGHER than GM in a skill, CAN be retrained UP TO what they had AFTER taming. If you have a "Legacy" pet, that was tamed before Publish 29 (I think) it will only retrain up to what it had after the publish. I suggest also training in Felucca. Not only are spawn rates MUCH faster than in Trammel, but Felucca gives you the added ability of healing your opponent, allowing constant gains. Well, this about wraps it up. If anyone would like to edit any info, or add anything, feel free to post. I will edit as necessary. Thanks! ONE - SLOT PET TRAINING Harvest Moon made a very nice 1-slot-pet training guide, so I figured I'd throw it in here. I do not take ANY credit for the guide below, this was all done by Harvest Moon. I put together a training guide for training one slot pets because you can’t really use the Stratics training guide like you can with big pets. This training guide will work for any one slot pet, ranging a bird to a frenzied ostard. Here are the steps that I take for training one slot pets. 1. Picking out the pet. You might think that it doesn't matter whether your chicken has a physical resist of 2 or 5. But, you want to have the baddest chicken in Brittainia right? If the pet you are going to train normally starts with less than 125 str, then go out and compare a bunch of whatever type of animal you want to tame then keep the one that has the highest resists and the lowest strength and highest hit points. It is also highly suggested that your pet's str is higher than its hit points. If the pet you are going to train normally starts with 125 or more str, then pick the one with the highest str and hp. 2. Feed the pet, stable the pet and wait a week. 3. Claim the pet and feed it to bond it. 4. If you are guilded, do the following: a. go tame the same kind of pet as the one that you are going to train. Make sure it has at least two hp. b. Have the two pets fight each other. c. Whenever either one gets damaged, cast in mani on it. For stronger pets, you will need to use bandages instead of casting in mani. d. Continue to have the two fight until your keeper has 65 wrestling and tactics. This will take an hour and a half to two hours of training. If you are un-guilded, do the following: a. go tame the same kind of pet as the one that you are going to train. Make sure it has at least two hp. b. Go to a town in Felucca and find an isolated spot to reduce the chances of other players bothering you. c. Release the sparring partner. If you are training an aggressive pet, you will need to go outside the guard zone. d. Have the two fight each other. e. Whenever either one gets damaged, cast in mani on or use a bandage on it. f. Continue to have the two fight until your keeper has 65 wrestling and tactics. This will take an hour and a half to two hours of training. 5. After your pet gets up to 65 wrestling and tactics, get a miner to mine up a shadow elemental. Then take a large pet (preferrably a cu sidhe) and the small pet that you are training to the shadow elemental. Have the large pet attack the shadow elemental. Wait about a minute then have the small pet attack the shadow elemental. (Your pet's wrestling or tactics need to be within about 25 skill points of the shadow ele's wrestling or tactics in order for your pet to gain skill, above or below. A freshly spawned shadow ele's wrestling and tactics range from 60 to 100. So it's possible that the shadow ele's wrestling and/or tactics will be too high for your pet to gain but there's a good chance that they won't be too high.) Continue to have your pets attack the shadow elemental until you are out of your mind with boredom. Then stable your pet and repeat step 5 whenever you feel like training your pet. If you stop training the pet before the 1 ½ to 2 hours are up, then do the following the next time you are ready to train your pet: If your pet’s wrestling and tactics are 0-30, do the following: Try having it fight mongbats. There are plenty around Moonglow. If your pet’s wrestling and tactics are 30-65, do the following: Between 30 and 65 is a little tough because your pet is weak but needs to fight something stronger. The technique I use in this situation only works if you have magery or a warrior skill. If you are a mage, you will need to get a mage weapon and some dull copper armor. Then take the pet to the Yew crypts where skeletons spawn. Park the pet about two screens away from the crypts. Then lure a skeleton out to your pet with your weapon in your hand. Make sure you tab out so you don't hit the skeleton. Then have your pet attack the skeleton. Here is the tricky part with this technique. After about two minutes, the skeleton will change targets and start attacking your pet. When this happens, immediately kill the skeleton. If you aren't quick, the skeleton will kill a bird in about three seconds. After you kill the skeleton, then go get another one and repeat the process. For training magic resist, put a barrier between yourself and your pet (like a fence) then cast the spells weaken, clumsy, feeblemind, mana drain, paralyze and curse on your pet over and over. I also cast poison if I am training a poisoning pet because the poison will have no effect. I would suggest that you do not try this technique on a fire breather or spell caster unless you are sure you know what you are doing. I believe that your pet will gain resist faster the closer the pet's magic resist value is to your magery value. Let me give you one word of warning. Most people that try to train small pets give up because the pet's strength will go up very slowly until it reaches 2x gm. Once the pet reaches 2x gm, it's str will go up quickly until it reaches 125 str. So don't give up! This technique will eventually get your pet up to gm wrestling, tactics, anatomy, 125 str, and 125 dex.