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Pet Training Guide *UPDATE 6/10/07*

Discussion in 'UO Tamer' started by KaneK89, Feb 17, 2007.

  1. KaneK89

    KaneK89 Guest

    Update: Added a new section to the Magic Resist training piece.

    I took the requests of a few players and forum members and decided to make a Pet Training Guide to help stop the reposts of Pet Training.

    WRESTLING

    Okay, first on the list:

    Wrestling is target based. In other words, your pet needs to have equal Wrestling skill to your target. It doesn't have to be an exact match, 10 points above or under your target is fine. I'm going to list some monsters to fight at different skill levels of Wrestling.

    10-30

    Wandering Healer
    Lich
    Pixie
    Headless
    Horde Minion
    Shadow Wisp

    40

    Ophidian Apprentice Mage (These have a wide range 20-60)
    Ophidian Justicar (These have a wide range 20-60)
    Ophidian Shaman (These have a wide range 20-60)
    Ophidian Zealot (These have a wide range 20-60)
    Ridgeback
    Savage Ridgeback
    Evil Mage
    Mummy
    Zombie

    50

    Yomotsu Priest
    Skeletal Mage
    Gaman
    Bake Kitsune
    Evil Mage Lord
    Bogle (Bogles NO LONGER SPAWN)
    Bone Magi/Skeletal Mage
    Corpser
    Ettin
    Imp
    Orc Mage
    Shade
    Skeleton
    Titan
    Wraith

    60

    Wailing Banshee
    Gore Fiend
    Kappa
    Orc
    Reaper
    Water Elemental

    65

    Wanderer of the Void
    Serpentine Dragon
    Crystal Sea Serpent
    Gargoyle
    Gazer
    Lizardman
    Ratman
    Ratman Mage
    Sea Serpent
    Troll

    70

    Ophidian Matriarch
    Orc Bomber
    Orc Chopper
    Orcish Lord
    Quagmire
    Terathan Matriarch
    Arcane Daemon
    Crystal Daemon
    Crystal Elemental
    Insane Dryad
    Meer Eternal
    Meer Mage
    Daemon
    Efreet

    75

    Rune Beetle
    Air Elemental
    Earth Elemental
    Lich Lord
    Ogre
    Swamp Tentacle

    80

    Ravager
    Poison Elemental
    Sand Vortex
    Moloch
    Acid Elemental
    Dull Copper Elemental
    Harpy
    Stone Gargoyle
    Wisp

    85

    Juka Mage
    Juka Warrior
    Revenant Lion
    Terathan Warrior
    Succubus
    Meer Captain
    Ki-rin
    Cyclops
    Elder Gazer
    Fire Elemental
    Frost Troll
    Kirin
    Stone Harpy
    Nightmare
    Unicorn

    90

    Juka Lord
    Rai-Ju
    Snow Elemental
    Skeletal Knight
    Ant Lion
    Satyr
    Fan Dancer
    Lady of the Snow
    Kaze Kemono
    Blood Elemental
    Bone/Skeletal Knight
    Dragon
    Ice Fiend
    Dread Spider

    95+

    Elite Ninja
    Meer Warrior
    Hiryu
    Tsuki Wolf
    Unfrozen Mummy
    White Wyrm
    Yamandon
    Yomotsu Elder
    Yomotsu Warrior
    Oni
    Ophidian Avenger
    Ophidian Knight-Errant
    Orc Brute
    Rotting Corpse
    Terathan Avenger
    Sphynx
    Shadow Wyrm
    Centaur
    Crystal Hydra
    Crystal Lattice Seeker
    Cu Sidhe
    Fire Beetle
    Hydra
    Lesser Hiryu
    Leviathan
    Meer Warrior
    Arctic Ogre Lord
    Ogre Lord
    Orc Brute

    No, I did NOT make this list on my own. Thanks goes out to Mordanna and The Pacific Rangers Council for this information. I can say that these monsters work for Wrestling, as I have used this list as a reference when training, and so far it has not steered me wrong.

    TACTICS

    Tactics is just like Wrestling in that it's target based. Same rules apply, find a monster of equal level, and start fighting. I'll post a list of monsters to fight at different levels for Tactics, too.

    10-30

    Ridgeback
    Savage Ridgeback
    Horde Minion
    Pixie
    Kirin
    Unicorn
    Shadow Wisp
    Headless

    40

    Mummy
    Zombie

    50

    Yomotsu Priest
    Quagmire
    Skeletal Mage
    Serpentine Dragon
    Bone Magi/Skeletal Mage
    Bogle (Bogles NO LONGER SPAWN)
    Corpser
    Ettin
    Imp
    Orc Mage
    Reaper
    Shade
    Skeleton
    Wraith

    60

    Wailing Banshee
    Ophidian Matriarch
    Rai-Ju
    Terathan Matriarch
    Gore Fiend
    Meer Eternal
    Kaze Kemono
    Gargoyle
    Gazer
    Lich Lord
    Ratman
    Troll
    Water Elemental

    65

    Wanderer of the Void
    Crystal Sea Serpent
    Air Elemental
    Dread Spider
    Lizardman
    Ogre
    Orc
    Ratman Mage
    Sea Serpent

    70

    Revenant Lion
    Sand Vortex
    Insane Dryad
    Efreet
    Orc Mage
    Swamp Tentacle
    Titan

    75

    Ophidian Apprentice Mage
    Ophidian Justicar
    Ophidian Shaman
    Ophidian Zealot
    Gaman
    Arcane Daemon
    Crystal Daemon
    Earth Elemental
    Evil Mages
    Dull Copper Elemental
    Evil Mage Lord
    Daemon

    80

    Ravager
    Orc Bomber
    Orc Chopper
    Orcish Lord
    Bake Kitsune
    Crystal Elemental
    Meer Mage
    Moloch
    Ice Fiend
    Lich
    Poison Elemental
    Stone Harpy
    Wisp

    85

    Juka Mage
    Juka Warrior
    Rune Beetle
    Succubus
    Kappa
    Acid Elemental
    Harpy

    90

    Oni
    Poison Elemental
    Terathan Warrior
    Snow Elemental
    Skeletal Knight
    Ant Lion
    Satyr
    Fan Dancer
    Lady of the Snow
    Evil Mages
    Wandering Healer
    Blood Elemental
    Bone/Skeletal Knight
    Cyclops
    Elder Gazer
    Fire Elemental
    Frost Troll
    Stone Gargoyle

    95+

    Elite Ninja
    Meer Warrior
    Juka Lord
    Hiryu
    Tsuki Wolf
    Unfrozen Mummy
    White Wyrm
    Yamandon
    Yomotsu Elder
    Yomotsu Warrior
    Ophidian Avenger
    Ophidian Knight-Errant
    Orc Brute
    Rotting Corpse
    Terathan Avenger
    Sphynx
    Shadow Wyrm
    Centaur
    Crystal Hydra
    Crystal Lattice Seeker
    Cu Sidhe
    Fire Beetle
    Hydra
    Lesser Hiryu
    Leviathan
    Meer Captain
    Meer Warrior
    Arctic Ogre Lord
    Dragon
    Nightmare
    Ogre Lord
    Orc Brute

    Again, this list is from the Pacific Rangers Council website. Many thanks to Mordanna.

    I STRONGLY suggest picking out only casting monsters from these lists whenever possible, as this will help increase Magic Resistance at the same time.

    ANATOMY

    Anatomy is not target based. You can fight anything and Anatomy will gain. However, I suggest finding a monster with high resistances, low damage, and high hit points to maximize gains per monster. Good examples are rotting corpses, and vorpal bunnies.

    SHADOW IRON ELEMENTALS

    This is the harder, slower, but more fun, and profitable way to train these skills. The easiest way is with a shadow iron elemental, but only use these when pets are around 75 Wrestling, and Tactics, else they will not gain very well, because shadow iron elementals spawn with 60+, but on average have around 80. They are immune to pets and magic, so they will not be killed by pets. Even a rune beetle constantly deadly poisoning, bleeding, and corrupting its armor, it will not die. A good elemental can bring a pet to GM and beyond if allowed to gain beyond GM of course.

    Step by step guide to "summoning" shadow iron elementals:

    Get a Miner with 65 Mining at least
    Get a Gargoyle's Pickaxe
    Go to a Dull Copper ore vein
    Start digging with the pickaxe, and pray one appears.

    You can also use a prospector's tool in conjunction with the Gargoyle's Pickaxe on Iron ore veins to summon one.

    Another way to find these elementals is to go to the Yomatsu Mines if you have UO Samurai Empire. They spawn with a bunch of other critters, so it's best to lure the elemental to a secluded spot to train.

    MAGIC RESIST

    Magic Resist is, in my opinion, the hardest skill to train. Not just because there are no "tricks" to do it, but also because it just doesn't like to gain. I find moving around to different casting monsters is the best way to train. Liches and Lich Lords in particular are good for training as they cast Necromancy spells as well as Magery Spells. And since most Necro spells are resistable, pets have a better chance to gain fighting these.

    I have no proof, but it appears Magic Resist is target based. Meaning you'll see better gains if your pet fights something with equal Magery level.

    Here's a list of monsters and what their Magery skill level is:

    30

    Nightmare (These have a wide range - 10 to 50)

    35

    Ice Elemental (These have a wide range - 10 to 60)
    Dragon

    40

    50

    Unfrozen Mummy
    Shadow Wisp

    55

    Gazer
    Dark Guardian

    60

    65

    Water Elemental
    Wanderer of the Void
    Skeletal Magi
    Orcish Mage
    Air Elemental
    Fire Elemental
    Efreet
    Bone Magi

    70

    Crystal Elemental
    Unicorn
    Dread Spider
    Crystal Elemental

    75

    Insane Dryad
    Ratmen Mage
    Meer Mage
    Lich
    Gargoyle
    Daemon
    Betrayer (These have a wide range - 50 to 100)

    80

    Savage Shaman
    Wisp
    Ki-rin (These have a wide range 60-100)

    85

    Evil Mage
    Dark Wisp
    Terathan Avenger
    Revenant Lion
    Poison Elemental
    Ice Fiend
    Arcane Daemon
    Bake Kitsune

    90

    Wandering Healer
    Priest of Mondain
    Titan
    Skeletal Dragon
    Shadow Wyrm
    Ophidian Apprentice Mage
    Juka Mage
    Ancient Wyrm
    Blood Elemental
    Ophidian Shaman

    95

    Zealot of Khaldun Summoner (Khaldun only)
    Lysander Gathenwale (Khaldun only)
    Controller
    Evil Mage Lord
    Terathan Matriarch
    Reaper
    Phoenix
    Pixie
    Ophidian Zealot
    Ophidian Matriarch
    Ophidian Justicar
    Meer Eternal
    Lich Lord
    Imp
    Gargoyle Destroyer
    Elder Gazer
    Devourer of Souls
    Balron
    Fire Gargoyle
    Sphynx

    GM+

    Serpentine Dragon
    Crystal Daemon
    Crystal Lattice Seeker
    Leviathan
    White Wyrm
    Succubus
    Kaze Kemono
    Ethereal Warrior
    Lady of the Snow
    Leviathen
    Oni
    Rune Beetle
    Serpentine Dragon
    Yomatsu Priest
    Ancient Lich

    Note: I organized these based on their AVERAGE Magery skill based on what the Stratics Hunters Guide says. Some of them spawn 10-20 points different than the categories these monsters fall in. If they can spawn with a wider range, I noted it.

    ALTERNATIVE RESIST TRAINING

    An alternative to fightning monsters is to have a Necro, or a Mage friend in your guild or in Fel, cast resistable spells on your pet. If you have the required skills, you can also do this yourself. I proved this method works with at least nightmares, as mine gained .3 in about a half hour of poison and paralyze spam.

    There is a new way to do Resist. I've GM'd all of my pets' Resist in a couple of days. Unguilded, in Trammel. Have the pet fight another pet, or a shadow iron elemental. Just spam Clumsy on it. It'll GM in a matter of hours.

    Remember, they can only gain if a RESISTABLE spell is cast on them. Examples of these spells include Poison, Paralyze, Mana Drain, Mana Vampire, Paralyze Field, Poison Field, Pain Spike, Strangle, Evil Omen, Blood Oathe, and probably others I'm forgetting.

    Pets can also gain Magic Resist via blue training explained below.

    MAGERY

    Mage skills are easy, but time consuming to train with the exception of Meditation. Through normal, every day hunting, Meditation is a VERY difficult skill to train, as it is movement based, and most areas people hunt in are small, and don't allow much running around. Just fight high hit point, high resist monsters for best results with Magery and Eval, as this allows maximum gains on each monster.

    BLUE TRAINING

    The easiest method, but also less fun, and less profitable method of training these skills is called "Blue Training."

    If you're in a guild, and in Trammel, follow this guide.

    Grab pet A, and pet B.
    Go to a stable of your choice.
    Put pet A in one of the corrals.
    Put pet B in an adjacent corral.
    Have pet A attack pet B twice. ( All kill, target pet B, all kill, target pet B)

    They will turn green and start fighting, but only be able to use ranged attacks and spells. They WILL take damage, but only for two minutes.

    If not in a guild and in Trammel, just tell pets to attack each other twice, like in the previous guide, and recall to wherever you plan on training.

    CU SIDHE HEALING

    For those of you having trouble with Cu Sidhe's Healing skill, try letting it fight rotting corpses and curing itself. This way has been known to train it past 90. Just need it to cure DP as often as possible. Can also use Rune Beetles to train it. Or have a Nox Mage or Warrior constantly DP it.

    STATS

    Stats don't gain so well until melee skills reach Master level. It's right around 95 skills that you start to see some nice stat gains.

    NOTE: Pet's that are TAMED with HIGHER than GM in a skill, CAN be retrained UP TO what they had AFTER taming. If you have a "Legacy" pet, that was tamed before Publish 29 (I think) it will only retrain up to what it had after the publish.

    I suggest also training in Felucca. Not only are spawn rates MUCH faster than in Trammel, but Felucca gives you the added ability of healing your opponent, allowing constant gains.

    Well, this about wraps it up. If anyone would like to edit any info, or add anything, feel free to post. I will edit as necessary. Thanks!

    ONE - SLOT PET TRAINING

    Harvest Moon made a very nice 1-slot-pet training guide, so I figured I'd throw it in here.

    I do not take ANY credit for the guide below, this was all done by Harvest Moon.

    I put together a training guide for training one slot pets because you can’t really use the Stratics training guide like you can with big pets. This training guide will work for any one slot pet, ranging a bird to a frenzied ostard.

    Here are the steps that I take for training one slot pets.
    1. Picking out the pet. You might think that it doesn't matter whether your chicken has a physical resist of 2 or 5. But, you want to have the baddest chicken in Brittainia right? If the pet you are going to train normally starts with less than 125 str, then go out and compare a bunch of whatever type of animal you want to tame then keep the one that has the highest resists and the lowest strength and highest hit points. It is also highly suggested that your pet's str is higher than its hit points. If the pet you are going to train normally starts with 125 or more str, then pick the one with the highest str and hp.

    2. Feed the pet, stable the pet and wait a week.

    3. Claim the pet and feed it to bond it.

    4. If you are guilded, do the following:
    a. go tame the same kind of pet as the one that you are going to train. Make sure it has at least two hp.
    b. Have the two pets fight each other.
    c. Whenever either one gets damaged, cast in mani on it. For stronger pets, you will need to use bandages instead of casting in mani.
    d. Continue to have the two fight until your keeper has 65 wrestling and tactics. This will take an hour and a half to two hours of training.

    If you are un-guilded, do the following:
    a. go tame the same kind of pet as the one that you are going to train. Make sure it has at least two hp.
    b. Go to a town in Felucca and find an isolated spot to reduce the chances of other players bothering you.
    c. Release the sparring partner. If you are training an aggressive pet, you will need to go outside the guard zone.
    d. Have the two fight each other.
    e. Whenever either one gets damaged, cast in mani on or use a bandage on it.
    f. Continue to have the two fight until your keeper has 65 wrestling and tactics. This will take an hour and a half to two hours of training.

    5. After your pet gets up to 65 wrestling and tactics, get a miner to mine up a shadow elemental. Then take a large pet (preferrably a cu sidhe) and the small pet that you are training to the shadow elemental. Have the large pet attack the shadow elemental. Wait about a minute then have the small pet attack the shadow elemental.

    (Your pet's wrestling or tactics need to be within about 25 skill points of the shadow ele's wrestling or tactics in order for your pet to gain skill, above or below. A freshly spawned shadow ele's wrestling and tactics range from 60 to 100. So it's possible that the shadow ele's wrestling and/or tactics will be too high for your pet to gain but there's a good chance that they won't be too high.)

    Continue to have your pets attack the shadow elemental until you are out of your mind with boredom. Then stable your pet and repeat step 5 whenever you feel like training your pet.

    If you stop training the pet before the 1 ½ to 2 hours are up, then do the following the next time you are ready to train your pet:

    If your pet’s wrestling and tactics are 0-30, do the following:

    Try having it fight mongbats. There are plenty around Moonglow.

    If your pet’s wrestling and tactics are 30-65, do the following:

    Between 30 and 65 is a little tough because your pet is weak but needs to fight something stronger. The technique I use in this situation only works if you have magery or a warrior skill. If you are a mage, you will need to get a mage weapon and some dull copper armor. Then take the pet to the Yew crypts where skeletons spawn. Park the pet about two screens away from the crypts. Then lure a skeleton out to your pet with your weapon in your hand. Make sure you tab out so you don't hit the skeleton. Then have your pet attack the skeleton. Here is the tricky part with this technique. After about two minutes, the skeleton will change targets and start attacking your pet. When this happens, immediately kill the skeleton. If you aren't quick, the skeleton will kill a bird in about three seconds. After you kill the skeleton, then go get another one and repeat the process.

    For training magic resist, put a barrier between yourself and your pet (like a fence) then cast the spells weaken, clumsy, feeblemind, mana drain, paralyze and curse on your pet over and over. I also cast poison if I am training a poisoning pet because the poison will have no effect. I would suggest that you do not try this technique on a fire breather or spell caster unless you are sure you know what you are doing. I believe that your pet will gain resist faster the closer the pet's magic resist value is to your magery value.

    Let me give you one word of warning. Most people that try to train small pets give up because the pet's strength will go up very slowly until it reaches 2x gm. Once the pet reaches 2x gm, it's str will go up quickly until it reaches 125 str. So don't give up! This technique will eventually get your pet up to gm wrestling, tactics, anatomy, 125 str, and 125 dex.
     
  2. Grimwar

    Grimwar Lore Keeper
    Stratics Veteran Stratics Legend

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    Magic resist can be trained while blue training at least 1 mage pet.
     
  3. jamesb3002

    jamesb3002 Guest

    To dig up a Shadow Elemental the miner does NOT have to be GM. They only have to be high enough to dig up dull copper which is 65.
     
  4. KaneK89

    KaneK89 Guest

  5. Guest

    Guest Guest

    I'd also add trogdlytes (sp) at Painted Caves as a great way to train cu sidhes early on (plus they give bandages)
     
  6. mjolnir131

    mjolnir131 Guest

    ok so how hard is it to get a skadow ele using +5 mining gloves zero skill then hit it with a prospecting tool then a gargoly pick axe or will that not work it should the prospector tool takes it to dull copper and the pick axe takes it to shadow
     
  7. Harvest Moon

    Harvest Moon Guest

    I'm pretty sure that won't work cuz I believe you need enough mining to mine up shadow ore in order to mine up a shadow ele.
     
  8. Guest

    Guest Guest

    The Ghosts in new haven are really good for resist. just get a bunch to attack the pet, and keep pet away from them so he doesnt kill them. They only curse, never damage spells.
     
  9. Guest

    Guest Guest

    I'm sure most of you all have noticed this, but the Stat gaining changes we received applies to pets too!!! Man oh man pet stats FLY now. I'm talking STR/DEX/INT [​IMG].
     
  10. Poo

    Poo The Grandest of the PooBah’s
    Professional Stratics Veteran Alumni Stratics Legend Campaign Benefactor 4H

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    for magic resist.

    even if you dont have magic skill.
    all you need to do is cast level 1 dubuffer spells on your pets, that will get them to GM resist in no time at all.
    couple hours.

    if you have magic skills, great.
    if you dont, get a ring and watch and a spellbook with magic skill on them.
    all you need to do is get to like 30 skill in magic, that way you pretty much never fail.

    cast feeblemind, clumsy and weaken.
    just do that over and over and over.

    the more mages you can get doing it, the faster it will go.

    thats what i do for all my pets.
     
  11. Lord badseed

    Lord badseed Guest

    <blockquote><hr>

    BLUE TRAINING

    The easiest method, but also less fun, and less profitable method of training these skills is called "Blue Training."

    If you're in a guild, and in Trammel, follow this guide.

    Grab pet A, and pet B.
    Go to a stable of your choice.
    Put pet A in one of the corrals.
    Put pet B in an adjacent corral.
    Have pet A attack pet B twice. ( All kill, target pet B, all kill, target pet B)

    They will turn green and start fighting, but only be able to use ranged attacks and spells. They WILL take damage, but only for two minutes.

    If not in a guild and in Trammel, just tell pets to attack each other twice, like in the previous guide, and recall to wherever you plan on training.

    [/ QUOTE ]

    does this still work? my pet/pets keep teleporting to one/another.
    I assume there is no legal way to stop them from teleporting?
     
  12. Motom

    Motom Guest

    By far the quickest way to gm a pets resist is by using the spectral spellbinders in New Haven (as posted above). They only cast non-damaging resistable spells. Drop a boat along the coast. Place 2 pets on board (the one you want resist on and another for distraction purposes). Have them attack each other (they won't do any damage but will fight all the same). Then go grab as many of the spellbinders as you can find (6-8 or more) and lead them to your boat. Get on board and tell your pet to attack the first spellbinder and immediately tell it to attack you as well (otherwise it may cast on the spellbinder or teleport to shore). Repeat for each spellbinder. Invis yourself to make sure the spellbinders are no longer attacking and have switched to your pet. Gains will be very quick. If you are a disco tamer you can make them raise even faster by discording your pet. Your pets resist will be gm in about half an hour, along with meditation (since it's casting on your other pet).

    Of course if your pet isn't a caster you don't need to have 2 pets or have your pet attack you.
     
  13. Shadow Elementals are used to train warrior skills now, as long as the pet is agro to the shadow ele directly (pet taking damage) you can cast the resist traiing spells on him / her to train their resists.

    from 90 - 120 + in 3 hours possible
     
  14. uoBuoY

    uoBuoY Guest

    Gaman, man, Gaman! Why are so ignored?

    From about 95 to 105 these guys are absolutely perfect. They fulfill my 4 criteria for a ideal training buddy: they are in the optimum gain zone, non-agro, little or no dangerous spawn (Kitsuni Grove) and abundant. And ya get 15 leather for each one ya kill!
     
  15. EnigmaMaitreya

    EnigmaMaitreya Crazed Zealot
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    In terms of the Spectral Spellbinders in New Haven,

    With the changes to the Pet Commands (All Follow Me for example), you only need to lure a spectral spellbinder near the pet, say All Kill followed immediately by all follow me followed by all stay.

    You just need to issue the All Follow me fast enough to prevent the pet from killing the Spectral SpellBinder. Go lure another one back rinse and repeat.

    With 6 Spectral SpellBiners on a Greater Dragon, it takes about 3 Hours to cap Resist Spells AND to Cap Dex/Stamina at 125.

    I am unaware of any issues with this method (oh say vs being on a boat).

    As for a Shadow Ore Elemental, there are two in the Yamoto (sp) mines. Being a Peace Tamer, I just bring the first one back to the entrance (peacing everything out of the way). I see some just do the training more or less were the SOE spawns.
     
  16. KaneK89

    KaneK89 Guest

    Are they in adjacent stalls? If they're more than a tile apart, they'll teleport. I've never seen them teleport if they're seperated by one tile.

    I probably left them out because Stratics didn't have their skills listed. I'll get around to updating this soon. Glad people are still getting some use out of it.
     
  17. gandolfofaol

    gandolfofaol Guest

    If your not in to playing solo you can grab a friend with the same kind of pet and let them go toe to toe. That is how I have trained my greater dragons and as an added bonus we are getting vet gains :). Oh if possible discord both pets so they gain even faster.
     
  18. ZippyTwitch

    ZippyTwitch Lore Keeper
    Stratics Veteran Stratics Legend

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    This is an update for training your pets resist. You can just cast weaken on your pet repeatedly and get to gm. However with this method your magery has to be higher than pets resist. Easy way to train because your pet will not aggro on you for weaken.
     
  19. haladrigis

    haladrigis Guest

    how do you train a WW or greater drags magery?
     
  20. KaneK89

    KaneK89 Guest

    Blue training works well for WWs. Use a mare, or another 2 slot pet. Greater dragons can be trained with a similar method, only you have it attack you as opposed to another pet. Just make sure you're not guilded and in Trammel, or you might get eaten.

    Already in the guide under "ALTERNATIVE MAGIC RESIST TRAINING".
     
  21. soze

    soze Seasoned Veteran
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    so how long do they take damage....they were taking damage for quite a while
     
  22. uoBuoY

    uoBuoY Guest

    As was suggested, blue training. But I will add...all pet skills gain much faster if you Disco the pet. Lower skills = faster gains.
     
  23. Is it legal to pen up a pet in a coral and have another attack it?

    I thought this was bannable.
     
  24. Orthus

    Orthus Guest

    When training Resisting Spells, don't forget to walk your pet around while they're getting cast upon. Resist gains speed up with movement.
     
  25. [JD]

    [JD] Guest

    MONEY tip! Worked great.

    But how do you best train Bake Kitsuni? They keep blowing everything up. I want them to gain melee so they can defend themselves, not cast!

    I'm not in a guild, I'm blue, and prefer to train in Tram.

    Thanks
     
  26. gortman

    gortman Sage
    Stratics Veteran

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    JD,

    Did you ever find an answer to your bake kitsune training question? I'm curious about this as well.

    Thanks!
     
  27. Miss Ghost

    Miss Ghost Guest

    Hmmmmmm since when did Greater Dragons start gaining in Magery, as far as I knew and I've tamed and trained many a one, Magery is a fixed skill. It stays at what it was when tamed.

    Further on little pets training too - I have a fully trained neon purple bunny, a squirrel and a ferret. Fighting pigs and such animals works brilliantly, work gradually up and if you are quick with those bandages or healing spells ettins soon become fun. My little 'rat pack' whilst training in Wrong have earned me a few arty drops too *smiles*. There is something quite quite satisfying and most amusing being legendary taming and using cute ickle beasties to get rewards from, a fun break from the serious hunting with my GD Stuffy Dwagon.

    Happy training lovely people *huggles*
     
  28. [JD]

    [JD] Guest

    Is there any update to a better way to train Magery?

    I've been doing the shadow iron elemental, but in addition to being mind-numbingly boring, it's so insanely slow.

    Is there any way to make a creature meditate fasterso it can cast more? Perhaps new bard skills work on it, or ?
     
  29. Wenchkin

    Wenchkin Babbling Loonie
    Stratics Veteran Alumni

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    I just hunt with a pet to train its magery, I'll be honest, I've never found shadow eles efficient for training anything, but I kinda get bored if I'm static for 5 mins ;)

    You can't make pets med any faster, but if you've got 2 pets or more out together, alternate the pet that attacks first. The first attacking pet uses mana and stamina while the supporting pet seems to be able to regenerate while it fights alongside the first. So I always set one pet then the other to fight first then there's no need to pause because one is out of mana.

    For a solo pet, keep it fed and either pause briefly between kills or longer pause breaks when you need a cuppa.

    Wenchy