1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

PGCD item evaluator seems off since patch.

Discussion in 'UO Enhanced Client Discussion' started by Miriandel, Dec 22, 2009.

  1. Miriandel

    Miriandel Seasoned Veteran
    Stratics Veteran

    Joined:
    Aug 3, 2009
    Messages:
    387
    Likes Received:
    7
    Hi guys,

    I just spent some time enhancing doom loot according to pgcd's wonderfull mod, which always predicted relics very accurately, and only got 1 relic in 20 enhanced items.

    Maybe it's bad luck, but that really scares me now if they nerfed relics.

    Is it possible to re-evaluate the formulas in pgcd's mod, please?
     
  2. pgcd

    pgcd Guest

    Miriandel, the latest publish changed all the intensity bonuses given by special materials, and they were ALL changed downwards.
    I am currently trying to find the new bonuses, and I think I got a few down, but I need to do some more work before I can release a new version of my mod. In the meanwhile, I suggest you DO NOT unravel anything with less than 400 intensity. If you really need relic frags, these are the first more-or-less reliable figures I have, all related to metals:

    Material bonus min
    valorite 20% 335
    verite 12.5%356
    agapite 10% 365
    golden 8% 372
    bronze 5% 382

    Bronze is not currently verified, though.

    The intensity calculations are also a bit off, but the most important change (DI) doesn't matter if you use looted items.
    Anyway, I hope I'll have a new release by today or tomorrow.
     
  3. Fink

    Fink Guest

    As my artificer is human I didn't think I'd yield much helpful data, so I haven't kept records. I do believe I got two relic fragments in one unravel when I added frostwood to a bow, though, wish I'd paid closer attention.
     
  4. Storm

    Storm UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Stratics Legend

    Joined:
    Mar 18, 2004
    Messages:
    7,469
    Likes Received:
    361
    You can get more than one relic frag I recieved 2 from a 412 intensity weapon
     
  5. Miriandel

    Miriandel Seasoned Veteran
    Stratics Veteran

    Joined:
    Aug 3, 2009
    Messages:
    387
    Likes Received:
    7
    Thanks for your kind reply pgcd :)

    You see, now that we're used to your mod, we can't live without it!

    :bowdown:
     
  6. Fink

    Fink Guest

    Well that almost makes up for the crushing changes.. almost!
     
  7. Storm

    Storm UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Stratics Legend

    Joined:
    Mar 18, 2004
    Messages:
    7,469
    Likes Received:
    361
    actually i have recieved them multiple times ! before the changes i was averaging 3 relics when i would farm swoop now i get 2-4 (if i get multiples)

    not sure how it works yet I think the gargoyle may get a bonus plus you probably get one the higher imbuing you have i think the max is as follows

    residue max is 4
    essence is max 3
    relics max 2

    has anyone gotten more than this?
     
  8. Storm

    Storm UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Stratics Legend

    Joined:
    Mar 18, 2004
    Messages:
    7,469
    Likes Received:
    361
    Pub63's Unravelling Calculation.

    A. Total Magic intensity
    The basis doesn't change except damage convert intensity.
    After Publish63, Material's Property is included in the intensity calculation.
    However, Resist+ bonus is not included only by it.
    Exceptional effect, DI+ or Resist+ bonus, is not reflected in the intensity calculation only by it, too.

    example)
    lower requirement -50% by dullcopper weapon is 50% intensity and 1 property.

    A'. More than 5 properties.
    When the number of properties in which intensity is calculated becomes 6 or more, the following adjustment is done.

    a. Total intensity of all properties is calculated. Below the decimal is rounded down. [X]
    b. X is divided by the number of properties. Below the decimal is rounded down. [Y]
    c. 5 is multiplied by Y.

    example) 5 properties weapon enhanced gold ingot
    Hit Dispel : 40%
    Hit Cold Area : 50%
    Hit Stamina leech : 46%
    Hit Chance increase : +10%
    Defence chance increase : +9%
    Lower requirement : -50%
    Luck : 40

    a. Total Magic and Material intensity
    = 80 + 100 + 92 + 66 + 60 + 50 + 40 = 488% [but 488% is not applied]
    b. 488 / 7 = 69
    c. 69 * 5 = 345%

    B. Material Bonus
    After Publish63, Material Bonus is multiplication by the total value of A or A'[Total Magic intensity].
    Before Publish62, Material Bonus was addition.

    Dullcopper : *1.02
    Shadow : *1.03
    Copper : *1.04
    Bronze : *1.05
    Gold : *1.07
    Agapite : *1.09
    Verite : *1.12
    Valorite : *1.20
    Spined : *1.01
    Horned : *1.02
    Barbed : *1.04
    Oak : *1.01
    Ash : *1.03
    Yew : *1.07
    Heartwood : *1.10
    Bloodwood : *1.15
    Frostwood : *1.20
    All Scales : *1.03

    C. Race Bonus [not changed]
    Human : +0
    Elf : +0
    Gargoyle : +20

    D. Soul Forge Bonus [not changed]
    Normal : +0
    Royal city(center) : +10
    Queen's : +30

    E. Durability and Imbued penalty [not changed]

    If Durability is less than 50, correction rate decreases 0.02 each.
    If "Imbued", correction rate is 0.80.

    example)
    durability 45 and imbued --- correction rate is 0.70 (=1.00-0.02*5-0.20)


    example)
    unravelling item property[weapon] :
    "Imbued"
    Damage Increase +45%
    Hit Dispel : 40%
    Hit Stamina leech : 44%
    Hit Cold Area : 44%
    Dragon Slayer
    Material : Valorite
    Race : Gargoyle
    Soul Forge : Queen's
    durability is more than 50.

    A : Total Magic intensity = 90+80+88+88+100 = 446%
    B : Material Bonus = *1.20
    C : Race Bonus = +20%
    D : Soul Forge Bonus = +30%
    A * B + C + D = 585%
    unravelling intensity = 585% * 0.80 = 468%
    Relic Fragment is unravelled.

    this was posted in uhall it may be of help by chrome
     
  9. pgcd

    pgcd Guest

    Thanks Storm, I hope I can do something in a few hours.
     
  10. Storm

    Storm UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Stratics Legend

    Joined:
    Mar 18, 2004
    Messages:
    7,469
    Likes Received:
    361
    I wish I could take credit I would never have thought of doing it the way they did... Look forward to your update and thanks to you also for the hard work!:spider: