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Pinco's UI

Discussion in 'Reference Library' started by Pinco, Nov 16, 2010.

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  1. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
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    DOWNLOAD FROM HERE: http://www.guain.it/uotemplateeditor/

    If you want to see the full changelog and/or check what's new in the future version CLICK HERE

    In the download area you can also find:

    TEXTURE PACKS with this you can change the UI colors and style
    ICONPACKS with this you can change the icons and find some that match your taste

    You are good with graphics? make a texture pack and/or an iconpack so everyone can enjoy the new features with a skin made by you!

    Post here or in my forum the bugs that you find and I'll fix them as fast as I can.

    If you have new ideas or something you wanna see on EC, just ask here or in my forum and I'll see if can be added or not :)

    Here is some screenshots

    [​IMG]

    middle screen warnings:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Hourglass chronometer:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    here is an example of grid legacy container:
    [​IMG]

    the background change with the container kind like CC.

    Fonts for the Overhead chat/names:
    [​IMG]

    Word of Death button on healthbar (visible only on the right moment), heal and cure button on the top right and life percentage on the right
    [​IMG]

    and that was only a tiny part of the new functions!
     
  2. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
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    Messages:
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    Re: Pinco's UI (coming soon...)

    Code:
    [B]HERE IS THE LIST OF THE FEATURES:[/B]
     
    [U]NEW IN-GAME COMMANDS:[/U]
     
    - I wish to rename into <name>: rename the targetted pet with the new name.
    - i wish to create the healthbar: shows the healthbar of the current target.
    - i wish to ignore this item: allows to ignore an item when you use the object handle.
     
    - i wish to make a screenshot: this command allow you to see a targetted item with a plain background, useful for make good screenshots of it. 
    The screenshot command supports the following usage:
     
    i wish to make a screenshot: show the item with a white background
    i wish to make a screenshot - black: show the item with a black background
    i wish to make a screenshot - scale 5: show the item with a white background scaled to 5
    i wish to make a screenshot - black scale 5: show the item with a black background scaled to 5
     
    NOTE: 
        * It works for dynamic items only and not for mobiles.
        * This tool doesn't really make a screenshot, but just a window with a plain background.
        * After the use of this command press the PRINT button and then edit the image with your graphical tool.
     
     
    [U]ADVANCED FUNCTIONS:[/U]
    - Danger Bar:
     * Turns on when something dangerous happen to your character: Reduced SSI, FC, FCR, forced to walk and low hit points.
     * If the LOW HP warning is turned ON, you can set when to get it: 20%, 30%, 40%, 50% or 60% of your life.
     * There is a toggle for every single effect by using the context menu on it.
     * Works only when your SSI, FC, FCR going under 0, or you are forced to walk or your life is below 20%.
     * A tooltip will show the list of negative effects on you.
     * When you die, will start the "body decay counter":
      + You'll see "Your BONES will last for" when your body turns in bones.
      + The counter start and works for the first body only.
      + If you still dead and the time running off, you'll see the text "Your body is gone!!!"
      + The time shown is in HH:MM:SS
     * Added a skill loss timer:
      + When "Thy spirit hath been weakened!" the timer start.
      + When "Thy spirit hath recovered!" the timer stop.
      + If you die until the timer is running, the timer will restart (no matter who kills you).
      + You can stop the counter through the context menu.
    - Object Handle Changes:
     * Added Object Handle Toggle window (Lucis).
     * Added the "Items Only" filter to the object handle toggle window.
     * When you open a corpse (with the object handle), it will be never shown anymore while using the object handle (ctrl + shift)
     * Auto-Ignore the object handle for the NPC who have an healtbar open.
     * Auto-Ignore self on the object handle.
     * A single click on the object handle will set the item/mobile as a current target.
     * Customizable in size and opacity.
    - Item Properties Changes:
     * Added resistance color: GRAY (physical), ORANGE (fire), BLUE (cold), GREEN (poison), Purple (energy)
     * Crafted by has a little font.
     * Added commas to every number (weight, prices, etc...)
     * If the object weight will bring you overweight, the weight color will be red.
     * Changed the Lifespan in "Lifespan: HH : MM: SS". ORANGE text = less than 60 seconds left. RED text = less than 30 seconds left.
     * In the fish monger quest crate, you'll be able to see how much points it worth. This will also print the list of required fish, their amount (actual and required) and the points value on journal.
     * You'll be able to see the max weight on pack animals. The weight will be ORANGE if when you ride it, you cannot run; RED if the pet is full.
     * You are now able to recognize the kind of fish you got (deepwater, shore, dungeon or rare).
     * The properties will be highlighted in green if are higher than 70%. The bright is the color, the more is near 100%.
     * Added the notoriety status in the properties of every mobile.
      ** MODIFIED FROM pgcd, Illandril MODS **
     * Shows bod rewards on bod properties
     * Shows DPS and real swing speed (changed from original).
     * Shows Imbuing informations.
     * Show what you obtain if you burn an item into the soulforge with a little text: GRAY (relic), GREEN (essence), RED (residue)
    - Overhead text changes:
     * Colored spells with spell name: WHITE (neutral spell), BRIGHT ORANGE (fire spells), GREEN (poison spells), GRAY (physical spells), BLUE (cold spells), FUCSIA (energy spells), LILLA (curses), YELLOW (heals), PURPLE (paralyze).
     * All the main overhead messages has been colored: BLUE (good/neutral things), RED (bad things)
     * Damage color: if you get damage you'll see it red, if your pet get damage you'll see it pink, the others are yellow.
     * Added commas to the banker speak (like balance, checks, item numbers and weight)
     * Now you will read the the message "Uh oh! That doesn't look like a fish!" over your head.
     * Now you will read the the message "The tainted life force energy damages you as your body tries to absorb it." over your head.
    - Container Changes:
     * Added the Grid Legacy Container mode.
     * Added commas to every weight number inside the container.
     * The last item double-clicked on your backpack, will be highlighted in green.
     * If you open the backpack, it will be auto-reopened when closed automatically (like crossing server line). If you close it manually, it will stay close.
     * Now Replicas, Artifacts and Sets will be colored on list view mode.
     * The treasure maps in list view corpses now have a different name. The name will be: "Treasure Level X" (where X is the level number).
     * Now the corpses item list and grid is sorted by object type in the following order:
      + Gold piles
      + Artifacts
      + Sets
      + Paragon Chests and Treasure Maps
      + Crafting/Imbuing materials
      + Magical reagents
      + Colored items (such as elemental damage weapons)
      + Other items
    - Healthbar changes:
     * Added an arrow button to the status window for open the character context menu.
     * Added the "notoriety aura" around the character face into the status bar, showing your notoriety status (aura image by Nalif).
     * Added diablo mana and health bar (graphical remake of the Illandril work).
     * You cannot anymore take your own healtbar.
     * Removed your own healthbar from the party.
     * Added the portrait to the party healthbars.
     * Added the notoriety aura to each party member portrait (avilable only when the healthbar is active).
     * Increased the party healthbar update time.
     * Shows the percentage of health in the target window.
     * You can now create healthbars of items (from the menu bar button).
     * You can now create healthbars on lobster trap (from the menu bar button), that will show you a tiny window with the trap status (is created automatically when "bob").
     * The healthbar of the lobster traps name is BLUE for your trap and RED for the others.
     * Added the life percentege.
     * Added heal/cure button with negative act check.
     * Now the close button is a bit larger and red instead of blue with a tooltip when you go with the mouse over.
     * The close button will be visible only outside of the pet/mobiles bar 
     * Reduced the height 
     * The healthbar border became red if is the current target. 
     * Changed the red lifebar with a better version. 
    - Added Mobiles On Screen mod rewritten from the Lucis version. Improvements from original version:
     * Added the "Neutral Animals" filter: allow to ignore the non-aggressive animals.
     * Added the "Summons" filter: allow you to ignore other player's summons.
     * If you open an healthbar it will be removed from the list, if you close it, will be restore into the list.
     * Removed your own pets and summons from the list.
     * Uses normal healthbars instead of its own.
     * You can enable the dockspots by the mobiles bar context menu to split the healthbars based on notoriety: 
                    + Yellow Dockspot: invulnerable 
                    + Grey Dockspot: attackables/criminals/no notoriety 
                    + Blue Dockspot: innocents 
                    + Red Dockspot: murders 
                    + Green Dockspot: friends/guild 
                    + Orange Dockspot: enemies 
     * The dockspots are scalable and snappable and lockable from the context menu: "Lock Dockspots"
     * You can set the maximum amount of healthbars on each dockspot (up to 50).
     * Now if you use the "All Names" macro, you can manually update the mobiles list.
     * Improved performance
    - Removed the main menu bar.
    - Added the Perfection counter:
     * Shows the percentage of perfection reached at every gain/loss.
     * Auto-reset when a new honorable combat start or when you gain in honor.
     * The context menu allow you to lock the counter or reset it manually.
     * The tooltip will show the current damage increase value (equals to the perfection level) and the bonus luck.
    - Skill window changes:
     * Added the buttons: "Lock All Skills" and "All Skills Down" to the skill window (could take up to 6 seconds to execute).
     * Added a context menu to the right click on the button of the skilltracker. Now is able to show the custom tab or every skill > 0 and the remaining points.
     * Added the "Refresh" button to the context menu of the skill tracker. In case the values are not up to date, just use this button for fix them.
     * In the skill window if you enable the "show caps", you will be able to see your total skillcap (based on your account age).
    - 2D like enhancements:
     * Allows only 1 label for static item at once.
     * Added 2D style writeable books.
     * Added 2D style runebook (Zym Dragon, Lucis and Gildar version with few improvements).
     * Added 2D style spellbooks.
     * The chat input line is now locked on the bottom of the playing area like 2D client.
     * Added the "You See" message 2D style.
    - Hotbar changes:
     * The Word of Death icon has a glowing aura when the current target is at the right percentage.
     * Added the countdown timer for: healing potion, enchanted apple, grapes of wrath (KNOWN BUG: if you reduce the amount of these items on your backpack the timer will start).
     * Added a countdown timer for skills cooldown (works for smoke bombs too).
     * Added the countdown timer for Curse Weapon:
      + The timer starts when you start to cast the spell.
      + If the spell fizzle the timer stops.
      + The timer count the casting time.
     * Added the countdown timer for Consecrate Weapon:
      + The timer starts when you start to cast the spell.
      + The countdown is approximative (there is no way to calculate karma).
      + If the spell fizzle the timer still go (there is no way to detect the fizzle).
     * The hotbar icon of attune weapon now will show the charges remaining to the shield or the cooldown if the effect is over.
     * The hotbar icon of magic reflection now will show the charges remaining to the shield or the cooldown if the effect is over.
     * Added the countdown timer for ethereal voyage.
     * Added the countdown timer for evasion.
     * The honor icon will be red if you are embracing your honor.
     * Changed font into the hotbar key bindings.
     * Changed the hotbars border from gold to gray.
     * Changed the text for special buttons (ex. Num Pad: 4 is now NP4, OEM_102 is now <, Insert is now INS and so on...)
     * Changed the colors for the hotbar key bindings:
      + Direct Button: WHITE
      + Control: RED
      + Alt: GREEN
      + Shift: BLUE
      + Control+Alt: YELLOW
      + Control+Shift: FUCSIA
      + Alt+Shift: AQUA
      + Control+Alt+Shift: PURPLE
      + All customizable from the main settings menu.
    - Atlas changes:
     * Tilt Map: now you can tilt the map for a better visual on treasure maps.
     * Added a compass to the atlas window. Now you'll be able to recognize the north.
     * Now the zoom level will be saved.
     * Now you are able to see player houses/boats on atlas. 
     * Now you are able to create map waypoints on dungeons or area different than "world" and see them correctly.
     * Fixed the map x/y to lat/long converter, now the labels will be created in the right spot. 
     * Now you can choose different icons for each waypoint on your map. 
     * Now you can choose the size of the waypoint icon on your map. If you set the size on half (or less) the icon will be visible only on deep zoom level.
     * Fixed the Atlas map navigation on high zoom. Now you can shift the map without stucking. 
     * Now you can scale the Atlas window. 
     * Added a label to the atlas that shows the player location in real time. 
     * The waypoints created on abyssal infernal's lair and primeval lich's lair will be saved as felucca labels for avoid the client auto-delete.
     * The sea market now have the city icon instead of the exclamation point.
     * Removed the default tokuno "Shrine of wisdom" icon near the sleeping dragon champion spawn.
     * Added the "Smart Waypoints updater". This tool will update only the waypoints in the visible area of the atlas.
    - Removed the radar window
    - Maps/Treasure Maps chages:
     * Changed the pin with a cross.
     * Removed "Plot Course" button and points number from treasure maps.
    - Added the book recorder: 
     * This tool record every book that you open into the logs directory of the game. 
     * The books are saved as [<book ID>] <book title>.txt
     * The books keep the same text structure that you can see in game.
    - Added Quick Details window (modified Illandril version)
     * The window is movable, snappable, lockable and scalable.
     * Shows tithing, gold, followers, weight and luck
    - Changed (on first character login) "Use Default Enhanced Client Settings" to "Use Pinco's UI suggested settings":
     * Chat Auto-Hide: disabled
     * Always run: disabled
     * Always show Health, Mana, and Stamina: enabled
     * Ignore Mouse action on self: enabled
     * Hold shift to unstack items: enabled
     * Default corpse view mode: list
     * Mouse scroll action (up and down): none
     * UI scale: 0.85
    - Added the target details on target window: 
     * The creature data is obtained by parsing the name so it won't work on renamed creatures.
     * This will shows the data (slayer, opposite slayer, barding difficulty and resistances) of the current target.
     * You can show/hide it with the arrow on the bottom of the target window.
     * This will not show player's data and do not work with animal lore (sorry!)
    - Changed the spell description on spellbooks:
     * Min skill is now always shown
     * Added the max skill value
     * Added the success chance value based on your skills.
     * Changed the mana cost: now you'll see the real mana cost (with LMC applied) and between parenthesys the basic mana cost.
     * Added the effective spell damage range to the main attack spells (do not count slayers).
     * Added the casting speed to Magery, Necromancy, Spellweaving and Mysticism Spells.
    - Added a new tab to the user settings:
     * Pinco's UI: 
      + Double/single click switch: Now you can switch between single click and double click for use the hotbar items. If the double click is enable, you cannot drag the icons outside the hotbar anymore. To free a slot, just use "clear item" from context menu on each slot. With single click nothing changes.
      + Toggle Overhead Spell names
      + Toggle Overhead Spells: if enable you don't see the spell words or name.
      + Toggle Block Others Paperdoll
      + Toggle Healthbar Old Close (when enabled, you can close healthbars with right click, but remove the chance to get the context menu)
      + Toggle Pet Healthbar Old Close (when enabled, you can close pet healthbars with right click, but remove the chance to get the context menu)
      + Toggle WoD on Healthbars (disable the word of death button on healthbars)
      + Toggle You see message
      + Toggle Notoriety aura
      + Toggle Auto-toggle war mode on blood oath/invisibility
      + Looted gold goes on backpack/lootbag
      + Toggle Auto-Ignore opened corpses
      + Clear Ignore List
      + Toggle Grid Legacy Container
      + Toggle Grid on containers
      + Toggle Diablo Healthbars
      + Toggle Diablo Healthbars numbers  
      + Toggle extra item info
      + Toggle intensity info (enable the intensity value for each item property)
      + Set extra info color (7 colors available)
      + Set Aura Speed
      + Toggle Scale Mode (allows you to scale with the mouse wheel paperdoll, containers, hotbars, status, target window, menu bar, healthbars and pet window)
       >  The scale mode do not works for legacy container 
      + Toggle Window Snap (once disabled the windows will never dock anywhere)
      + Set Object Handle Size (normal, medium or small)
      + Set Object Handle Opacity (Dull, Half-Dull, Transparent)
      + Centerscreen text position (set the position of the center screen in one of the following locations: center, top, bottom, right, left)
      + Centerscreen text low hp % (set the % of the low hp warning)
      + Centerscreen text pet low hp % (set the % of the pet low hp warning and toggle the ignore summons)
      + Set Overhead chat font
      + Set Overhead Names font
      + Set Overhead Spell font. The runic font will be available only if the spell name is disabled.
      + Set Overhead Damage Font.
      + Toggle Sad Mode: when active, all overhead text will be at the same color (as default) and the spell names will be automatically disabled.
      + Set Text Colors (you can edit every overhead/item property and damage colors with the dye tub window)
      + Set Text Size (you can increase or decrease the overhead text font size)
      + Set Hotbars Text Color
      + Set Hotbar Default Slots Number
      + Set Hotbar Default Orientation
      + Set Hotbar Default Target Colors
      + Set Horbar Border Color
      + Toggle Extra Bright Containers. This will change the basic background of the grid with another one much more bright (uses illandril grid textures).
      + Set Default Grid Container Color
      + Toggle Alternate Grid Color
      + Set Alternate Grid Color
      + Toggle Chat Line from Game Area
    - Auto-Toggle war mode when hit by blood oath.
    - Enhanced dye tub: now you can pick a color from another object or just select one from the list.
    - Added the center screen message to warning for particular events like the artifact drop.
    - Made Paperdoll, Atlas, Status Window and Target Window dockable.
    - Added countdown timer on buff/debuff (Lucis mod with few changes) and increased the icons size.
    - Now you can lock/unlock the main menu bar (right click on the arrow for shring it).
    - Added the lock/unlock button to the target window.
    - Added the lock/unlock button to the status window.
    - Added the lock/unlock button to the atlas window.
    - Added the lock/unlock button to your own paperdoll window.
    - Added a context menu to the pet window arrow, allowing you to lock that window.
    - Added the lock/unlock button to your own backpack (not in legacy mode).
    - The account age in the character profile now is in years and months instead of months only.
    - The others paperdoll position will be saved.
    - Added the Debug Window toggle to the main menu.
    - Restore war mode when invisibilized.
    - When a magic effect is going to end (less than 10 seconds), the buff icon start to blink.
    - Removed current target for mobiles out of sight.
    - You are now able to set up to 200 FPS in your graphic settings.
    - Now the menu bar is snappable.
    - You can attach windows onto the diablo healthbars
    - The hotbars now will snap better onto the status window.
    - The hp, mana and stamina text value of the status window has been moved into a side panel (visible only if the text value are enabled)
    - Now the expired buffs will be removed correctly.
    - Added a word of death button on healthbars that appears when it's the right moment.
    - If the game start with a window outside the visible area, that window will be brought back.
    - Now the chat auto-hide will enable/disable the text fading.
    - Changed the Pet Window, now it will show normal healbars docked to the title (draggable obviously), instead of little ones.
    - The status bar portrait became a ghost when you are dead.
    - The main menu is now movable.
    - Now the bushido defensive stances will always be red when active.
    - The character sheet now shows the cap of each property.
    - Removed the map Radar mode.
    - Moved the War/peace shield near the status.
    - Removed the menu bar.
    - Added new actions:
     * Super Slayers
      + Contains an equip for each super slayer
     * Lesser Slayers
      + Contains an equip for each lesser slayer
     * Talisman Slayers
      + Contains an equip for each talisman slayer
     * Cannons
      + Contains a store target for 9 different cannons
     * Equipment
      + Equip Items (default function) 
      + Unequip Items (default function)
      + Dress Up (equip)
      + Best Gears (equip)
      + Skill Bonus Gears (equip)
      + Luck Gears (equip)
      + Invisibility Charge Item (equip)
      + Lower Reagent Cost Gears (equip)
      + Equip Gears 1 (equip)
      + Equip Gears 2 (equip)
      + Equip Gears 3 (equip)
      + Equip Gears 4 (equip)
      + Equip Gears 5 (equip)
      + Equip Best Weapon (equip)
      + Equip Weapon 1 (equip)
      + Equip Weapon 2 (equip)
      + Equip Weapon 3 (equip)
      + Equip Weapon 4 (equip)
      + Equip Weapon 5 (equip)
      + Equip Best Book (equip)
      + Equip Spell Damage Book (equip)
      + Equip Mana Regeneration Book (equip)
      + Equip Faster Casting Book (equip)
      + Equip Book 1 (equip)
      + Equip Book 2 (equip)
      + Equip Book 3 (equip)
      + Equip Book 4 (equip)
      + Equip Book 5 (equip)
      + Default Quiver (equip)
      + Quiver Pink (equip)
      + Quiver Green (equip)
      + Quiver Blue (equip)
      + ASH +10
      + ASH +15
      + ASH +30
      + ASH +60
     * Worker's Talismans
      + Contains an equip for every crafting skill talisman
     * Menu Actions
      + Actions
      + Backpack
      + Character
      + Character Abilities
      + Character Sheet
      + Chat
      + Guild
      + Help
      + Log Out
      + Quest Journal
      + Quit Game
      + Main Menu
      + Macros
      + Map
      + Skills
      + User Settings
      + Virtues
      + War/Peace
     * Pinco's UI
      + Clear Ignored Item List
      + Clear Mobiles List
      + Clock
      + Close All Corpses
      + Get Hue ID
      + Get Type ID
      + Healthbar From Current Target
      + Ignore Item
      + Set Loot Bag
      + Set Trap Box
      + Show Server Lines
      + Toggle Block Others Paperdoll
      + Toggle Book Recorder
      + Toggle Hourglass
      + Toggle Object Handle Window
      + Toggle Quick Details Window
      + Toggle Sad Mode
      + Toggle Scale Mode
      + Toggle UO Cartographer
      + Unset Loot Bag
      + Unset Trap Box
      + UO Template Editor Export Tools
     * Petballs
      + Contains different actions for store the target of a petball. When stored, put it into a macro followed by 'Use Targeted Object' to summon your pet.
     * Mounts
      + Contains different actions for store the target of your mount. When stored, put it into a macro followed by 'Use Targeted Object' to ride it.
     * Other (added some functions)
      + Toggle Foliage
      + Toggle Sound
      + Ignore Player
      + Toggle Legacy Containers
     * Communication (added some functions)
      + Bank
      + Balance
      + Guards
      + Buying (vendor buy)
      + Selling (vendor sell)
      + Recsu
      + Recdu
      + I must consider my sins
     * Pet Commands (added some functions)
      + Stable
      + Claim Pet
    - Added new icons in addition to all the ones used into the new actions:
     * Arcane robe
     * Cornucopia
     * Lobster
     * Fukiya
     * Smoke Bomb
     * Snake Charmer Flute
     * Logs to boards
     * Dig graves
     * Dig Ore
     * Dig Sand
     * Mortar and pestle
     * POF
     * Pruning Clippers
     * Rose of Trinsic
     * Sow Seeds
     * Use Bowls
     * Unlimited Pitcher
     * Fill bottle from keg
     * All kind of potions
     * Cure -> Heal potions
     * Strength -> Agility potions
     * Petball Dragon
     * Petball Cu sidhe
     * Petball Hiryu
     * Petball Nightmare
     * Petball Bake Kitsune
     * Petball Rune Beetle
     * Petball Bane Dragon
     * Petball Boura
     * Petball Raptor
     * Petball Skree
     * Petball Vollem
     * Petball Fire Beetle
     * Petball Blue Beetle
     * Petball Pack Horse
     * Petball Pack Llama
     * Cannon F (front)
     * Cannon L (left)
     * Cannon R (right)
     * Load Cannonball
     * Load Grapeshot
     * Repair Ship
     * White Container
     * Orange Container
     * Fucsia Container
     * Blue Container
     * Green Container
     * All slayers with a musical note (for bard instruments)
     * Rune -> Moongate
     * Rune -> City
     * Rune -> Town
     * Rune -> Guild
     * Rune -> Bank
     * Rune -> Stable
     * Rune -> Tailor
     * Rune -> Blacksmith
     * Rune -> Home 1 to 5
     * Rune -> Soulforge
     * Rune -> Queen Soulforge
     * Rune -> Tower
     * Rune -> Castle
     * Rune -> Ship
     * Rune -> Ankh
     * Rune -> Friend 1 to 5
     * Rune -> Dungeon 1 to 5
     * Rune -> Battle Ground 1 to 5
     * Rune -> Vendor 1 to 5
     * Rune -> Hag
     * Rune -> Solen Hive
     * Numbers 0 to 29
    - Added the spell speed counter. Now if you cast a spell with target cursor you'll be able to see the real casting speed as a system chat message.
    - Added the "Smart Hotbar Lock System". This system will lock the hotbar where it is without shift it back/up to remove the stone part. 
    - Added the "Smart Hotbar Snap System". This system allow to snap the hotbars by ignoring the stone part. 
    
    
     
  3. Re: Pinco's UI (coming soon...)

    WOOHOO! Thanks Pinco! I am looking forward to trying it out.

    WOW... just went through the list of improvements... You've been very busy! I see many great ides that you've added. Thanks again for doing this.
     
  4. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
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    Re: Pinco's UI (coming soon...)

    I still looking for new ideas to add, just to make the life easy :D

    oh and I forget to say:
    the hourglass really works, has the sand who drops. For buff items each full hourglass is equal as the full buff lenght, for the chronometer a full hourglass is 1 minute.
     
  5. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    Re: Pinco's UI (coming soon...)

    Nice. Looking good, Pinco. :)
     
  6. mr crabs

    mr crabs Guest

    Re: Pinco's UI (coming soon...)

    cant wait to try it out looks good so far
     
  7. Hardy

    Hardy Lore Master
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    Re: Pinco's UI (coming soon...)

    Thats some nice work Pinco..ill be looking forward to trying it out.
     
  8. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    I've added the lobster trap screenshot :)
    The flag will stay until the trap still in the water, if is destroyed the flag will be removed. Oh and cannot be moved.
    If you thing to go around and leave the traps there then see the flags, well... you wrong, you see the flag only if you were able to see the "bob" text :p

    Another info:
    I've tried to make a range circle (like warlords battlecry if someone can remember), but I'm still not able to complete it due to the impossibility to read the zoom value :(
    However, the idea was to see a circle around you or around the cursor based on the spell you are casting, so you could be able to see the area of effect. Should be also great for new players :(
     
  9. Re: Pinco's UI (coming soon...)

    WELL... Since you ASKED for it... lol

    How about color text or some other notification when a special item drops in your backpack?

    I've always wanted that since the start of KR. Most of the time, when a special item drops in my pack it goes unnoticed because of so much text already in the chat window.
     
  10. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    there already is colored spells name when you cast it (color based on damage), colored overhead message (almost every kind, included some that is gray in 2D).

    The artifact message works for SA artifacts too, just not for the message "an item as been placed on your backpack" because when you unravel items could be annoying...

    The other middle screen messages are:
    Slowed down: when you being hit by grizzle scream or melisande's puke
    Stoned: when medusa stones you
    You are free: when stun and stone effects end
    gorgon lenses are gone: when gorgon lenses uses running out
    bone machete is gone: when the bone machete is destroyed
    backpack is full: on the message "the container cannot hold ..."

    there is also another message over your head who indicates you how many quest creatures lefts to complete the quest (useful for melisande's key quest for example).

    If you need other messages just ask :D
     
  11. Storm

    Storm UO Forum Moderator
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    Re: Pinco's UI (coming soon...)

    Wow nice work cant wait to test run it!!
     
  12. Re: Pinco's UI (coming soon...)

    Have you got a message for next weeks Lottery numbers? :p
     
  13. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    This is missing but with some trick it can be made :p

    Oh and I'm thinking to make a calculator, just because on UO you always need one :D
     
  14. Re: Pinco's UI (coming soon...)

    Popup calculator for Tailoring, Blacksmithing and Imbuing perhaps? Is there someway to drop all suit items into a single pack or box and output all the stat totals for that suit? Now, THAT would be some calculator!

    By the way, how does this link to the UO Template Editor Tools?
     
  15. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    the uo template editor tools are:
    - character export
    - item export
    - export an item into a list

    There is already a calulator for the bod reward and imbuing (as you can see in the properties, the first line say "worth relics").
    Unfortunately the drop all items cannot be done as can't be triggered an item. The only suit calculator is made by wearing the suit and check the character sheet, there is no other way to read the items properties :(
     
  16. R Traveler

    R Traveler Babbling Loonie
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    Re: Pinco's UI (coming soon...)

    Ore healthbars with stored target to smelt on fire beetle?

    Already have 4*9 hotbar matrix to do this, but hey, its SPACE EATER!
     
  17. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    I can't intercept the stored target from hotbars :(
    however, you can use target current for this purpose:
    place the metal on the hotbar and keep selected the fire beetle :)
     
  18. Dermott of LS

    Dermott of LS UOEC Modder
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    Re: Pinco's UI (coming soon...)

    ...

    You can put in Stored Target as part of an internal macro. I've done it with mining and currently have a macro set up to mine a pre-targeted spot 3x with ANY type of mining tool, then run a "smelt routine" going through each type of ore targeting the fire beetle.
     
  19. Dermott of LS

    Dermott of LS UOEC Modder
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    Re: Pinco's UI (coming soon...)

    ...

    Looks like some good features (although I don't see the DPS for weapons in the text boxes unfortunately... that's always nice.

    Quick credit note... Zym Dragon is the one who did the Legacy Books originally.

    How portable are you making the various elements?
     
  20. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    the dps parts is also present and shows the real swing delay based on weapon SSI + Player SSI.

    The mod is made to be one thing, but some parts can be used separately...
     
  21. Gildar

    Gildar Babbling Loonie
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    Re: Pinco's UI (coming soon...)

    Those were both originally made by pgcd, and only had minor changes by me.
     
  22. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    ok, the names is from the mod file credits :p
    however I'll put the right one in the final readme :D
     
  23. miniciti

    miniciti Guest

    Re: Pinco's UI (coming soon...)

    WOW! WOW! WOW!!
    I can't wait to try this out!!
    I especially like the corpse's object handle disappearing after you loot it. Will make looting much easier when you've got a pile under you.
    Can't wait!!!!!!

    In the Item Properties Highlighting Mod, will we be able to scan for certain features and highlight? For example, say I wanted to loot all swordsmanship weapons with SSI > 20%. Can we adjust the color that SSI shows and say, be able to change it to green if it matches our criteria of >20%? Not sure if that makes sense or not. lol, that's why you're the programmer!

    Thanks.
     
  24. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    that's not possible because I can't get the properties of an item if is not under your mouse cursor or current target...
    If only I could read the property without these limitation I've the idea to make a search engine for containers :p
    But like the visible range... can't be done right now :(
     
  25. Dermott of LS

    Dermott of LS UOEC Modder
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    Re: Pinco's UI (coming soon...)

    ...

    If Pinco is using basically the same version of the Item Property Highlighting, you can set each item property as to which color you wish it to scale/max.

    The Default is Dark Blue (which is scales from white for low level to light blue to dark blue based on intensity) and Gold for max intensity.


    But you are easily able to change this to any color desired, so you can have all of the other mods the default blue and the one you're looking for in green-scale instead, just remember that gold is max and the darker the color the higher the intensity of the mod.
     
  26. miniciti

    miniciti Guest

    Re: Pinco's UI (coming soon...)

    Dermott: I played around with setting colors for intensities in your Item Property Highlighting mod and couldn't get it set probably because I couldn't figure out at what intensity it changed colors. I ended up more confused because there's so many colors, and honestly, I didn't spend too much time fiddling with it. I went back to your default coloring scheme because it's awesome and it works great! I was just hoping there might be some way to do like a search criteria and have it show a certain color for a certain intensity. And from what pinco said, it seems like it's not possible. I'm not disappointed, mind you! I still love the way the mod works!
     
  27. Dermott of LS

    Dermott of LS UOEC Modder
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    Re: Pinco's UI (coming soon...)

    ...

    If you know how to code the LUA, you probably CAN (much in the same way that we have the gold color for 100%+ intensity... just have to set the criteria), however I am by no means the person to ask about how to do this. LUA completely confuses me.

    The way the highlighting is set up is so that it fades from white to the selected color as the intensity rises, so you will always want to choose a darker color. Blue was chosen because, well, that seems to be pretty standard for magic descriptors.

    Say what you will about Diablo, their color system for magic items is VERY well known and instantly identifiable making it VERY useful.

    Just keep in mind the darker blue and the more gold = the better the item. Also the Imbue value (while I believe it isn't exact) helps as well for overall intensity.

    I still need to finish my next UI skin, but not until we start seeing some honest effort form the devs on the client again.

    I think more veteran players will be pleased with the new one when I get it done though.
     
  28. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    the item property Highlighting mod manage only the bod and the other extra data, the main color part is my original mod (the one made for KR), rebuilted for EC.
    The part which says the max intesity for each property is actually disabled, because made the property list too complex to read. I've put a green color brighter if the mod is high. This highlight start from 70%+.
     
  29. Merion

    Merion Lore Master
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    Re: Pinco's UI (coming soon...)

    this stuff sounds fantastic! Now if you could tone down the colours a bit, like copper or stone enhanced... But I'll try it nonetheless.

    If you could make some of that stuff, like the mobile bar portable, so others like Dermott can include them, should they decide to start working on their skins again, well, that would be really nice.
     
  30. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    colors are fine, the grid legacy containers will give you something different than the usual interface.

    and no, I'm not going to make easy to split up the entire work, just because I've not made it for to be integrated with other interfaces :p
     
  31. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    Added 2 features:

     
  32. Storm

    Storm UO Forum Moderator
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    Re: Pinco's UI (coming soon...)

    do you have a eta for release pinco?
     
  33. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    I'll release it the same day of UO Template editor 1.8, probably next week if I get the special abilities of corgul and scalis and a picture of corgul on EC :D
     
  34. Storm

    Storm UO Forum Moderator
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    Re: Pinco's UI (coming soon...)

    Let me put a bug in some of my fellow moderators ears i know a few of them fight Corg and scalis a lot so at least should be able to help with getting a pic for ya Ill ask and get back to ya
     
  35. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    would be great, thanks :)
     
  36. R Traveler

    R Traveler Babbling Loonie
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    Re: Pinco's UI (coming soon...)

    Can you tweak animal lore gump?
    Can you add export to text file for BOD books (in UOBOD format)?
     
  37. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    actually there is no way to read the animal lore data, so it's impossible to make a new gump.
    Exporting bods could be possible, but not in uobod format. I can only export the data into a log file, but I can make a program to convert it into uobod :p

    News:

    Added the screen for grid legacy containers

    Code:
    - Radar changes:
    	* Added tilt map button (like for atlas)
    	* Added the +/- red button for increase/decrease the size of the radar window.
    	* Added a red arrow button for create waypoints.
    	* Increased the maximum zoom on the radar.
    
    - If you open the backpack, it will be auto-reopened when closed automatically (like crossing server line). If you close it manually, it will stay close.
    
    - If you open the paperdoll, it will be auto-reopened when closed automatically. If you close it manually, it will stay close.
    
     
  38. Dermott of LS

    Dermott of LS UOEC Modder
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    Re: Pinco's UI (coming soon...)

    ...

    Can you tweak animal lore gump?

    Nope, they threw the Animal Lore gump (as well as crafting and several others) into the internal Generic Gump System making them impossible for modders to change.

    That's one of the "steps backwards" from KR that I have listed in my "problems" post.
     
  39. Merion

    Merion Lore Master
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    Re: Pinco's UI (coming soon...)

    How much of that stuff is going to optional? Like having a toggle somewhere in the user settings?

    Because I like most of the stuff you're adding, but not all of it. So it would be great if most things could be toggled on or off.
     
  40. MalagAste

    MalagAste Belaern d'Zhaunil
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    Re: Pinco's UI (coming soon...)

    I hope there are toggles.

    Next question..... you have any way to add a toggle to turn spell effects OFF?

    I don't know about anyone else but I seriously want to vomit everytime someone casts Earthquake.
     
  41. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    there are toggle for grid legacy and diablo healthbars which are the most graphical "annoying" if you don't have much space.
    The perfection counter, will appear only if you have bushido 50+.
    The rest cannot be toggled, but if you want to toggle something, just tell me :p

    Unfortunately the spell effects cannot be disabled... so I hope you are not epileptic or the earthquake could kill you :D
     
  42. Merion

    Merion Lore Master
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    Re: Pinco's UI (coming soon...)

    Ok, good that those two are toggleable (is that a word?), there a few more thing I'd like to be able to turn on or off. And because you asked for it, here'S my list:

    • Enlarged Buff Icons (I prefer the small one - take less space from my game screen)
    • middle screen warnings - those could be annoying in pvp, where the slow down and you are free warnings will pop up very often.
    • notoriety aura
    • party healthbar portraits - party healtbars are already pretty large, with portraits a large party can clutter the screen
    • legacy grid container - although this looks fantastic, again those take a little more space on the screen. As my screen is usually packed with hotbars, I might want to be able to disable this.
    • Changed item property colors - I'm pretty used to colors used in the original mod
    • Colored spells with spell name - helpful for new players, but I know all spells and would like to as little bright colors as possible on my screen.
    • All the main overhead messages has been colored- same here
    • Damage color: if you get damage you'll see it red, if your pet get damage you'll see it pink, the others are yellow - this is exactly the opposite of the standard, where your damage is yellow and mob damage is red. This could be very confusing!
    • You cannot anymore take your own healtbar - sometimes I'd like to
    • new buttons to the main menu bar - the bar could become pretty long.
    • 2D like enhancements - some of us don't think these are enhancements ;)
    • Increased the size of maps - again, this could take too much space
    • Changed the pin with a cross - I like the pin
    • Auto-Toggle war mode when hit by blood oath - I don't like to be forced into a mode. I would prefer if you could remove the fact that I always go into peace mode when invised.

      hmm... this list got longer than I thought. But, well, those are the things I'd like to be able to toggle on and off.

      Great work, though, really looking forward to it!

     
  43. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    • Enlarged Buff Icons (I prefer the small one - take less space from my game screen)
    are 32px instead of 28, are not much larger :p
    • middle screen warnings - those could be annoying in pvp, where the slow down and you are free warnings will pop up very often.
    you'll never see slowed down in pvp. This only happen on grizzle's scream and melisande's puke
    • notoriety aura
    can't make a toggle for it, and it's your only way to know if you are criminal or not :p
    • party healthbar portraits - party healtbars are already pretty large, with portraits a large party can clutter the screen
    can't make a toggle for it.
    • legacy grid container - although this looks fantastic, again those take a little more space on the screen. As my screen is usually packed with hotbars, I might want to be able to disable this.
    already present for that
    • Changed item property colors - I'm pretty used to colors used in the original mod
    can't make a toggle for it, maybe only for the intensity highlight...
    • Colored spells with spell name - helpful for new players, but I know all spells and would like to as little bright colors as possible on my screen.
    can't toggle this...
    • All the main overhead messages has been colored- same here
    colors are the same of 2D and cant be toggled....
    • Damage color: if you get damage you'll see it red, if your pet get damage you'll see it pink, the others are yellow - this is exactly the opposite of the standard, where your damage is yellow and mob damage is red. This could be very confusing!
    it's exact the 2d copy :D
    • You cannot anymore take your own healtbar - sometimes I'd like to
    use the status bar, is done for that purpose :p
    • new buttons to the main menu bar - the bar could become pretty long.
    you can shrink the menu and the toggle are there :D
    • 2D like enhancements - some of us don't think these are enhancements ;)
    that really are enchantments, instead of a black window you will have a better graphical book at the same size :p
    • Increased the size of maps - again, this could take too much space
    I can make a button for big/small...
    • Changed the pin with a cross - I like the pin
    it's the same :D
    • Auto-Toggle war mode when hit by blood oath - I don't like to be forced into a mode. I would prefer if you could remove the fact that I always go into peace mode when invised.
    this I can made a toggle, but I have to make some test for the invis thing...
     
  44. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    ok, few more info:
    - without the imbuing and the other extra info on item properties is like the default one. So I made a toggle for it.
    - enlarged map results bugged so I removed it
    - I'm unable to intercept the invisibility in time for save the war status, so this feature cannot be done
     
  45. lucitus

    lucitus UOEC Modder
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    Re: Pinco's UI (coming soon...)

    Is this new interesting UI available or why you are posting changlelogs here? Or is that only for your internal testers?
     
  46. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    will be available soon, but I share the news in case someone had new ideas for improvements :p
     
  47. Merion

    Merion Lore Master
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    Re: Pinco's UI (coming soon...)

    Thanks for the effort!

    I fear your skin might be a bit too psychodelicly colorful for my tastes, but we'll see. I'll give it a shot for sure.
     
  48. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    basically is the default ui with few colors (not many as you can imagine) :p
    The notoriety aura is very useful if you play a thief or characters which change notoriety frequently, because with 2D you can see the name color change into the status bar, here without the aura you are unable to know that without point yourself continuously :)
     
  49. Pinco

    Pinco UOEC Modder
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    Re: Pinco's UI (coming soon...)

    The Pinco's UI is now released!

    You can download it through the UO Template Editor web site (in signature) :)
     
  50. Storm

    Storm UO Forum Moderator
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    Re: Pinco's UI (coming soon...)

    link at site for the UI is dead
     
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