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Discussion in 'UHall' started by longrod, Apr 3, 2010.
Does anyone know if planeswords are still imbueable after patch,thanks.
I have no knowledge on this subject, so this post may be completely invalid and is a personal theory.
I'm assuming they are going to wipe out the plane swords because they are over-weight on the imbue scale. Either they will delete them or they will make them un-imbueable.
They deleted the bugged ecru rings which were way over weight so it's a very high chance these swords will be deleted.
while the result may be the same, the process is much different
ecru rings were made by exploit
planeswords are made by normal means
Which is a world apart as far as i am concerned
Planeswords were merely overlooked by the Devs, and the reason no one has been griping about them is because you see so many people using them in the field.
They get a free fc1 (140 pts) on the wep, and definitely should be nerfed.
Mage Wep -20
Hit Lightning 50% (or fireball if you prefer)
That's a godlike artifact in it's own right.
Though most were turned in because of there uselessness. These will wear out eventually without a replacement anyway.
I can tell you that the ones currently in play on origin have not been reverted or lowered in any fashion but do not have one to try to imbue. i bet they move to a let them wear out factor
I'm not whining Chardonnay, just stating facts.
UOKaiser's theory didn't hold for overcapped ecrus, and I don't think it'll hold for planeswords when all is said and done.
Most competent pvp mages (that use sc mage weps) are using these in the field. Mages seem to be the ones that start the whine threads here about dexxers on these boards, so there's been no planesword complaints (that I've seen). Planeswords are under the Devs radar because the complaints haven't started on them yet.
If you like me to start some whine threads or polls about them, I'd be happy to. I'll explain the normal weight of weapons for imbuing purposes in the post because you know 90% of the dexxers here get confused, becozz we iz dumm.
Yeah, I second Chardonnay - totally wrong. These are being imbued as mage weapons. Their usefulness is not in standing somewhere and whacking something a thousand times - it's the DCI15 primarily, and then the hit spell. Usually you have to choose one or the other, with planeswords you can have both. As mage weapons, even if you fight 24/7 every day, you'll probably need to repair like once a year or something. 255 years from now, yes, they will wear out (ok, i'm being a little facetious).
Ecru is different as a unlimited amount could of being made even so I didn't care about them able to go over the cap as this gave crafters a sort of edge instead of just 5min imbuers.
After the spring turn in planeswords were reduce to a few who kept it like collectors. I wouldn't want to see them nerf either as there is going to be some much more powerful items popping out within the year even next publish. So it's not a concern.
Years ago people were complaining about hat of magi and other arts being too powerful lol.
I don't want any more nerfs or class vs class nerfs. There is going to be much stronger items coming. Imbuing items alone are extremly powerful cause they can be selected for needs instead of being random making everything else other than a super lucky roll on a val hammer dirt.
So the next "nerf archer's " thread I expect you to do the same? Violins and cry faces and what have you. I some how suspect that you wont, and are only doing this here because you use them?
lulz, I don't care if they're removed, I just want to see you say this on any dexxor nerf.
You say "lulz" but i know inside your secretly crying...snap:
I think any item w/ 255 dur will probably take a couple of years to break, even if you're talking dexxer items. Depends on how hardcore you are, how many slimes and grizzle like things you attack. If a mage is doing a lot of rats/despise, could wear out pretty quick.
For a sampire, say you do cavern and maybe 50% chance to lose 1 dur per repair. Let's say you can do four rounds at 255, so that's a loss of 63.75 per round. Casual, weekend use, twice a weekend, you'd be losing 1 max dur per weekend, so 441 days later the wep would only give you three rounds, then you'd be losing 1.5 dur per week. Would take 297.5 days to get down to two rounds. Then you'd be losing 2 dur a week. Would take 223.1 days to get to only one round. Then you'd lose 4 dur a week. Maybe 111.56 days left to wep after that. Grand total of 1,073.16 days, or just under three years use. Now obviously that math is a little torqued, would be probably closer to 2.25-2.5 years w/ constant cycle use.
You think there will be a new gimp mage/dexxer item out in the next three years? Hehe. Hey, Pub 65 will be out by Monday probably. It'll have plenty of new gimpness. Close one door open another.
I'm crying by asking for consistency?
lol, sure kid. Whatever helps you sleep at night. Like I said, I don't care if plane swords are removed or they add +20dci base to them.
But I'll know whenever i go into an archer nerf thread and you don't post, it's because you're playing your violin while sobbing. snap:
lol, sure kid...
Whats the stats on this weapon?
What are the stats on these things and is there any info on it anywhere? Tried Stratics, google and uoguide...nothing.
Look harder: http://www.uoguide.com/Planesword
And how was I supposed to know that it is in one word, when its written in two words everywhere?
The topic is "plane sword" and typically good english would be to have a space between them too.
Well, if you had read the thread, everybody call them "planeswords".
Some do, but that doesn't change anything, as that is the thread title and what is displayed above every post, its what sticks.
Either way, doesn't matter, I got the answer.
Thanks for the info
I'm wondering if most of the people who feel threatened by the Planesword imbuing either don't PvP or don't PvP often.
The Planesword is almost entirely used in PvP (would say always but nothing is certain). The DCI is only 15%, a 25% drop from the 20%/21% you can have with the twinkling scimitar. I imbued one... currently it is sitting in a chest at my house while my 4 or 5 other mages are sporting 19%-21% DCI Twinkling Scimitars.
The hit lightning really isn't a huge advantage except in dueling. Mages don't run up to people and stand next to them to cast spells; instead... mages cast spells. And when a mage is casting a spell, the character cannot swing. The Planesword w/ DCI 15% & Hit Lightning 50% is mostly for show as any good PvP mage will tell you. That missing 5% DCI can hurt... especially if up against a group of Archers. "IF" there is an advantage, it deffinetly does not come anywhere near an over-powering one.
Glad we got that all cleared up.
with my plane i'm at 75dci though, with a shield ... 90 lol