1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. The Broadsword team is seeking alternative castle designs! Learn more and discuss here!
    Dismiss Notice
  4. Publish 97 is currently on TC1! They are currently focusing on the pet customization aspect of the pet revamp. Head to TC1 and send in your feedback or discuss here!
    Dismiss Notice
  5. Broadsword is hosting a 20th Anniversary Party for UO this September! Learn more here. Will you be there, Guest?
    Dismiss Notice
  6. A new State of Stratics is up. Check it out here!
    Dismiss Notice

Players need "face" time with the devs

Discussion in 'Project Gorgon: Ask the Devs' started by Rojjin, Dec 31, 2013.

  1. Rojjin

    Rojjin Visitor

    Dec 24, 2013
    Likes Received:
    The only proper way to facilitate player feedback, other than suggestions and bug reports, is to have a time frame, at minimum once a month, or a week out from any major change, or after a change. have an in game meeting with players.

    It's hard to convey just exactly what is going on in the game through text, there are ways to make things vastly over powered, if used in the right way. there are also extremely weak properties.

    outside thoughts will improve the growth of future content from a community standpoint. Any dev can make THEIR favorite game ever, but if they share it with people it needs to work for the audience.

    I want to be clear, this isn't a "let us tell you how to do your job" post. I sincerely want to see this game excel to unparalleled levels. And simply put, there are some things that will only be clear if witnessed first hand, outside of your development zone, on live servers where we actually are subject to the problems. internal build testing works only to an extent.