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Please fix the Random Number 7 Generator

Discussion in 'UHall' started by GarthGrey, Jan 6, 2017.

  1. GarthGrey

    GarthGrey Crazed Zealot
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    Edited, it was probably just a troll post anyway.
     
    #1 GarthGrey, Jan 6, 2017
    Last edited: Jan 7, 2017
  2. Lorddog

    Lorddog Crazed Zealot
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    Isaac Asimov - Foundation series
     
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  3. Winker

    Winker Babbling Loonie
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    The RNG has never really been Random. It tends to have streaks and runs on certain numbers
     
  4. MalagAste

    MalagAste Belaern d'Zhaunil
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    One of my friends who does a lot of the pirate ship hunting said that it seems different on different shards... some shards #4 might be "rare" but on another shard #5 seems rare etc...

    But IMO the RNG is a steaming pile... and hates most people.
     
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  5. PaulCH

    PaulCH Adventurer

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    As I understand it, the RNG is random but flawed. Over a large sample size, results will come out random but over smaller sample size, results will tend to group.
    Scroll down in this thread to see the post by Basara... RNG revamped
     
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  6. Basara

    Basara UO Forum Moderator
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    By Computing standards, samples that aren't in the thousands (if not hundreds of thousands) of instances are considered "Small". That's why it took Draconi until 2007 or 2008 to find the small-sample streaking issues - then was laid off by EA before he could finish a fix for the RNG.

    With the large samples (typically, they were testing it with 500k-2 million instance samples), you had so many small-level streaks across all parts of the range, that they averaged out, giving the false impression of no streaks (at least, until you actually went into the data and looked at small regions within the data).
     
  7. Lorddog

    Lorddog Crazed Zealot
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    for those who didn't get my "Isaac Asimov - Foundation series" post
    - the series is set in the future when technology knowledge diminishes enough so that people cannot create it anymore. they can only repair and service.

    UO code is so old and build Frankenstein patchwork so that no one can any longer create new enhancements for it. all they can do is add a patch here and there.
     
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  8. Lord Nabin

    Lord Nabin High Council Sage - Greater Sosaria
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    Lord that brings back memories
     
  9. Val-Tur

    Val-Tur Seasoned Veteran
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    For 3-4 weeks I hunted pirate ships daily for the plans. I had the same experience as you. I did get 3 full sets in the end. But it is very very frustrating.
     
  10. Spartan

    Spartan Journeyman

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    Scary ... I thought the same thing. And let's face it ... UO is in the maintain phase - has been for many years.
     
  11. Uvtha

    Uvtha Grand Poobah
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    But, of course, with a rng even a perfect one, this kind of thing WILL still happen. Otherwise there would be some check in place to prevent streaks which would make the system no longer random. It's perfectly possible to roll a dice 50 times and never hit 1, or flip a coin heads 50 times. Unlikely, sure, but still possible.

    While I personally would prefer that all RNG systems would be replaced with systems with specific results based on set variables, that's unlikely to happen, so sometimes some people will just get big runs of bad luck. Good luck too, but those aren't as memorable. :p
     
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  12. petemage

    petemage Seasoned Veteran

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    [​IMG]
    Dilbert Comic Strip on 2001-10-25 | Dilbert by Scott Adams
     
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  13. Basara

    Basara UO Forum Moderator
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    examples of streaking on the small vs. large level.

    I did a large sample of BODs:

    Over thousands of BODs the spread of smith BODs came within tenth's, if not hundredth's, of a percent of the expected number.

    BUT

    with the 7 smiths I was pulling Smith BODs with, in the days before you could pull 3 BODs at once, I would sometimes get 3-5 smalls of the same general type.

    The counts and qualities might differ, but those are 1 in 3 & 1 in 2 decisions respectively. On the other hand, the chance of getting, say, 4 scimitar BODs from 7 pulls is a bit extreme (1 chance in 49 for each BOD after the first to match (48/49 for misses)), so getting 4 BODs for 1 item type in 7 pulls is 0.0000083264, or 0.00083264%. (1 * 1/49^3 * 48^3/49^3)

    And this was happening several times a month. Something was not right, and since it was happening across 3 accounts, it meant that it was probable that either the time/date, or something from the user's computer (which of course would be the same for all 7 BOD runs), was the part of the RNG seed, causing the streaking issue. However, the streaks don't occur from multiple pulls on one account (such as with the 3 successive pulls from one character), but does still make the initial pulls with each character a bit streaky in relation to each other.
     
  14. apple][

    apple][ Visitor

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    chi-square test on the data from the original post is 2.4747E-15%. Assuming each of the 8 items are dropped with same probability as in fair dice case, the randomness of the RNG is questionable.