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Please for the love of god make this permanent!

Discussion in 'UO Factions' started by wee papa smurf, Oct 28, 2008.

  1. Faction vendors from the losing faction will now disappear from a conquered city

    Non-faction players cannot block the entrances to the Shadowlord and Minax strongholds

    Shadowlord entrance area can no longer be teleported into, repels non-factioners

    Minax stronghold boundaries have been extended to the entire mountain pass, and the recruiting stone placed outside the mountain

    The bridge and outer entrance to the True Britannian stronghold can no longer be trapped


    I loooooooove these changes

    :thumbsup:
     
  2. Saleena

    Saleena Guest

    I argree they are all good changes! I also think that SL and Minax should be able to use Explosion traps within the base!!That would be a fun one. I mean we dont get the wussy guards so why not just the traps:lol:
     
  3. JC the Builder

    JC the Builder Crazed Zealot
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    Why wouldn't those changes be permanent?
     

  4. :postcount:

    Like the rest of the changes, there coming with the event pub so maybe they would of reverted it back to the way it was? Just voicing my opinion :p
     
  5. Altec

    Altec Guest

    Explosion traps can't be used in any base. The only reason you can use them on the brit bridge was becuase the boundries of the base and the faction town were overlapping. The probly just moved the faction town boundry out to the lamp posts.
     
  6. Nonel

    Nonel Sage
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    I've seen guards used against TB plenty of times, just as well.

    As for the traps on the bridge...I am hoping they moved the GZ line back to where the faction boundary was. Then we'll actually be able to field our own base, as well as place nox traps. If they merely barred explosion traps from being placed, somehow, then the portcullis will be the only effective defense left of the front entrance to our base.
     
  7. Cardell

    Cardell Lore Keeper
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    lol.. You still wont be able to cast fields raiding TB..

    The porchelis has to go on all shards. That thing is so cheap.
     
  8. Nonel

    Nonel Sage
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    Especially when raiders can work the gate so that they can group on the bridge without anyone on the ground being able to attack them.

    I agree. Get rid of it.
     
  9. Cardell

    Cardell Lore Keeper
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    You can cast from the corners and from the top of the wall.. wtf are you kidding? And you can shut the porchelis before it's completely open. So the people on the bridge can sit there all day trying to open it as long as there is as stealther on the wall dbl clicking it to shut it.
     
  10. Nonel

    Nonel Sage
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    Nah, there;s a real simple way around that. Fortunately I haven't seen an enemy faction in a couple years that knows it. ;)
     

  11. Easy, cast telekenisis on the part of the gate that is left up, then that will fall and then the gate has to be re-opened fully! Even a dexxer with a telekenisis scroll can open it :gun:
     
  12. Tina Small

    Tina Small Stratics Legend
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    Move to Baja...no portcullis and no doors in front of the sigil room in the TB base.
     
  13. Saleena

    Saleena Guest


    At Least one shard has it right! Go Baja!:thumbup1: I wonder why none of the other shards are like that???
     
  14. Draconi

    Draconi Most explosive UO Legend
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    Those are all permanent
     

  15. Awesome :thumbsup:
     
  16. Lynk

    Lynk Grand Poobah
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    I see you reading this thread Draconi - how about a better choke point for CoM base? There isn't one as it stands now!
     
  17. Nastia Cross

    Nastia Cross Guest

    Now all you have to do is get rid of the guards in the TB stronghold...
     
  18. Saleena

    Saleena Guest

    Yea they should do something for com, thats one hard base to defend!