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please improve treasure chest

Discussion in 'UHall' started by maremmano, Oct 30, 2009.

  1. maremmano

    maremmano Adventurer
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    could ya please improve treasure chest hunting?
    (sorry about mine english)
    id love to see nice loot into and maybe find some artifacts from time to time
    better monsters , much more difficulties please
    please:D
     
  2. Have you tried the level 6 maps from miasma or swoops?
     
  3. Wiseguy

    Wiseguy Guest

    Please nerf the ancient wyrm a little bit so people don't just leave them at the spawn site.
     
  4. Gheed

    Gheed Certifiable
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    Please force the Ancient wyrm (and any other "chest gaurdians") to teleport back to the chest when they stray too far.

    *Edit* And have the gaurdians despawn when the chest is destroyed.
     
  5. I would also like treasures in The Lost Lands and Ter Mur. I guess I've never really had a problem with the ancient wyrms. I usually go with one other person and we take care of everything from the lvl 6 maps.
     
  6. Wiseguy

    Wiseguy Guest

    Anyone with good tips on how to kill the ancient wyrm by yourself?
     
  7. Freelsy

    Freelsy Babbling Loonie
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    Discordance and a tamer with a Greater Dragon. Does the trick easily.

    120 Tame
    120 Lore
    120 Vet
    120 Music
    120 Disco
    100 Cartography

    - - Use scrolls to recall back and forth and you have yourself a powerful T-hunter that can kill all the spawn!
     
  8. That doesn't update the loot tables for level 1-5 chests. The system needs an overhaul. Maybe the introduction of a progressive spawn chance of artifacts, powerscrolls, and high quality jewelry and weapons.

    Percent chance to spawn any of these could be ( Chest Level + ( Luck/100 ))%.

    Fishing should be addressed in the same publish.

    Then we should advance to begging!
     
  9. How are you going to pick the locks?
     
  10. Freelsy

    Freelsy Babbling Loonie
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    A friend duh!!! haha! I never thought of that!!! snaps! :)

    100 Tame
    100 Lore
    100 vet
    110 music
    110 disco
    100 cartography
    100 lockpicking

    Imbue ring/brace with +10 tame, lore, and whatever else you can put on for the music skills...not sure if you can do 4 skills per jewel. If not use a slayer instrument.


    ----disclaimer ----

    Temp may not work do to oversight of something else....more than likely :)
     
  11. I agree with what you are saying, that the overall system needs to be improved, SOS's included. But the OP's statement or question was:
    AND I believe the level 6 maps address all of his/her points. Nice loot (sometimes), artifacts, and better monsters, much more difficulties.


    Now, if it were up to me, I would combine map levels as:
    New lvl 1 = Old lvl's 1+2 (random chance for either)
    New lvl 2 = Old lvl's 3+4 (random chance for either)
    New lvl 3 = Old lvl 5
    New lvl 4 = Old lvl 6
    New lvl 5 = new higher lvl, spawns mini-champ (requires GM lockpick and carto)
    New lvl 6 = highest lvl, random spawn of Dark Fathers (no arties), Harrower, etc. (requires GM lockpick, carto and remove trap)

    That should liven up T-hunting a bit. I would also open up The Lost Lands, Ilshenar and Ter Mur for treasure hunting. Paragon ancient wyrm spawn? heh
     
  12. popps

    popps Always Present
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    The one MUCH needed change to treasure chests is that at least level 5 and 6 should spawn also peerless ingredients, IMHO.

    The sooner peerless ingredients are added to treasure hunting, the better.
     
  13. popps

    popps Always Present
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    Excuse me ???

    It is fine to let Champion Spawns for powerscrolls be soloed, Peerless Bosses be soloed, but changes should be made to level 6 treasure hunting so to make it impossible to solo them any longer ?

    I see a double standard here to which I cannot agree.
     
  14. Why should every level of treasure hunts be solo-able? This has NOTHING to do with soloing, but rather to improve the difficulty of t-hunts. You would still have all the current levels available and can solo any if you choose, but the hardest maps would take a team... like it used to.

    If you have something better to suggest, let's hear it.
     
  15. Capt.E

    Capt.E Guest

    Do you currently have a t-hunter old man? Because I do and I have for a long time. It's almost impossible to find anyone to go thunting first of all. Secondly, I will most definetly be leaving DF at someones doorstep. Because you don't have to kill the spawn to loot the chest. AWs are bad enough thanks though. Some new rares would really be cool, I mean one can't have enough oversized candelabras....
     
  16. Norther

    Norther Guest

    Yeah I agree chest could use some loot improvement. It takes me almost an hour to do lvl 6 chest solo(mostly cause it takes my GD 5+ min to finish off Ancient wyrm. I can get him down to that last sliver with no prob but after that he just refuses to die just keeps healing.Confag Pots help a bit on that but still take a few to finish them. Balrons less so but occasionally Ill get a tough one.)

    AnyhooTakes almost hour... And Chest and spawn normally just has mediocre crap on it and Marty which for me is normally a lute or something else I really have no use for candleabra and what not and bout 20k in gold.

    While in the same time it takes me to do the chest I could go hunt easier spawn and get way better loot or at least more of it since for the most part Monster loot is now obsolete IMO. I Just Unravel most of it and make my own
    maybe using a piece of loot here or there if it has some good properties to use as a starter.

    So yeah would be nice for Tchest to get some love.
    Either way my T hunter is my favorite char and I still do a chest or two every day although lately I Just been Killing off spawn Taking green bag and gold and removing chest because of reasons mentioned above.
     
  17. popps

    popps Always Present
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    If I had to put on a scale Champion Spawns for Powerscrolls, Peerless MOBs hunting and level 6 trasure hunting as in regards to solo playing, I'd say that Champ Spawns and Peerless hunting outdo, and by far, the team requirement as to level 6 treasure hunting which, as level 6 Maps came out, pretty much right away had their solo players....

    That is, "if" a team requirement might be wanted to be seen for these activities, I see it much, way much more for Powerscrolls or Peerless than for treasure hunting level 6.

    So, wanting to nerf solo hunting for treasure hunting but leaving it alone for Champ Spawns and Peerless sounds quite unrealistic.

    First adress solo hunting, if that is what is wanted, for Powerscrolls and Peerless and ONLY THEN start looking at level 6 treasure hunting.

    There is one hell of a difference among these activities.

    Powerscrolls and Peerless hunting is still very usefull and very rewarding to these days. For a solo hunter it can be extremely rewarding.

    Level 6 treasures provide merely junk. Hardly anything useable. Even for a solo treasure hunter that is.

    Splitting that nothing or barely anything among a team of players makes it even less rewarding than soloing them.
    Therefore, making level 6 Maps impossible to be soloed would mean taking away any incentive for players to want to do them in the first place.

    Champion Spawns and Peerless, as I said, are quite more rewarding, still.

    Treasure Hunting needs loot revamped to make it more usefull and rewarding but without destroying the possibility for players to solo them.

    That's how I see it.
     
  18. Sarsmi

    Sarsmi Grand Poobah
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    Please make it so when people leave the chest guardians around, when it's time for them to despawn they pop into the person's bank box instead. So when that person goes to Luna to use the bank the monsters then pop out and eat their face off. And pull down their pants. And make everyone at luna laugh at them.

    Please? :p
     
  19. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    I would like to see an adjustment actually. I'd make it that nothing can be taken out of the chest until the guardians have been despatched. Makes sense that way to me. So everytime a guardian spawns the chest contents are inaccessible till it's dead.
     
  20. LordDrago

    LordDrago Certifiable
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    Epic Treasure Map – A continuum of treasure maps/clues/encounters of which the end result is some sort of champ instance.

    Initial Treasure map chest includes a note requiring a visit to an NPC or series of NPC’s who decode/provide additional clues, perhaps requiring obtaining ingredients to read secret writing, etc.
    Chest difficulty can progress, maybe even moving from land to sea, caves, Ilsh, Lost lands, etc.
    Champ – Dragon horde (King Dragon, its horde, and minions)? Pirate Cave (Pirate King, Pirates, Pet Kraken), Secret Cult (Mages/Mystics/Necros/Spellweavers, A major Summons) Final treasure has to make it worthwhile.

    Epic Maps could require a party to complete, maybe requiring different skills to be used on the maps/notes to be successful (tracking, forensics, etc.)
     
  21. Jermosh

    Jermosh Guest

    Just decode the maps, then stone off Cart and on LP. You can use the map as long as you were the one who decoded it.
     
  22. No need for all this. A few soulstones is all you need. You don't need Carto on your temp once the map has been deciphered, so stone it on, decipher the map, stone it off and put lockpicking in it's place. Recall to site, dig the chest, pick the lock, recall home, swap magery for lockpicking, and recall back. You now have a full tamer template of:

    Taming 120
    Animal Lore 110
    Vet 100
    Magery 100
    Music 120
    Disco 120
    Med 50

    This should allow anyone to solo a level 6 map AND kill everything that spawns with a GD.
     
  23. Miriandel

    Miriandel Seasoned Veteran
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    Treasure hunting is a cornerstone of Ultima Online, something never found anywhere else.

    When chests where the only way to get vanquishing/invulnerability items, they were exciting to hunt.
    Those times are gone and even level 6 maps don't cut it, there's no other reason to treasure hunt then nostalgia.

    It's so simple to overhaul I can't figure why it is not done yet.
    Chests need to spawn unique items like they did back in the time.

    Some ideas:
    - runic kit rechargers (like 20% of their former charges or something)
    - item enhancers (boosts all properties to 100% while lowering durability to 20 and can't be powdered)
    - unique furniture (like marble stuff that exists and was never made available if not after the first server boot...)
    - pet dyes (while I don't like the idea myself :))
    - account age bonus deeds (for the new players who will never have access to 10 old vet rewards), only once per characters.
    - need I to say more?
     
  24. falseprophet

    falseprophet Lore Master
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    I use a Provo Mage to solo a 6

    100 Cartography
    110 Eval
    110 magery
    115 meditation
    120 music
    120 provocation

    the rest is in focus turned down to get gains as I'm using +skill stuff til I finish all the skills out. usually takes about 30 mins to do one plus a little to switch characters to pick the lock. my reptile slayer with +8 SDI really helps on the AW's if only one spawns. and if that doesnt work i log my archer on and take it out
     
  25. Uriah Heep

    Uriah Heep Crazed Zealot
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    A tamer thunter shouldnt be having problems with lvl 6s.
    Long ago, the template was Taming, Lore, Vet, Magery, Carto, Picking, with the balance in Med.
    Solo'd many of em with a WW and Mare combo (was the bomb at the time :p) altho always had to park the pets offscreen and clear the initial spawn guerilla style :)

    Now, with GDs and all the other stuffs available, shouldn't be a problem at all.

    But to the original topic, this has been asked for for years. I always enjoyed the chests, because I tend to be moody and grumpy, so I can go play solo with one and be entertained for some time :) (gives my guildies and alliance members a break)
    The loot bump shoulda already happened, imo. Lvl 6 loot even bites, Luna Lance anyone?
    It's the spawn loot that makes em worth doing, its way better than the chest loot. That's why I am always left scratching my head when peeps talk about leaving the spawn after looting the chest? Makes no sense to me lolz.

    But yeah, I'll sign the petition to bump the chest loot up a bit, all 6 levels need something.
     
  26. Obsidian

    Obsidian UO Forum Moderator
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    This week's Five on Friday talked about revamping loot in the dungeons including Doom. When they do that refresh, they should also adjust the treasure maps. I just hope this much needed change doesn't take forever to come out. I used to do a few level 6 T-maps with friends each week, but when the loot and mobs are the same over and over t-hunting looses its luster.

    -OBSIDIAN-
     
  27. Uriah Heep

    Uriah Heep Crazed Zealot
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    After thinking about it tho, I don't think bumping up the difficulty on the 1-3 maps is a good idea. Might make it tougher on the new/beginning cartos, to the point of discouraging them.
    Remember, a true new player working this, won't have high skills in swords or magery or taming like a lot of us had when we took it up.
    And dont talk trash about those skills can be worked up in two days...Im talking a real player who logs in and plays and explores and interacts in his new world, taking in its wonders...not a new "char" who beats on a golem all day everyday...
     
  28. Mr X

    Mr X Guest

    I always thought the treasure hunter was underutilized as a form of resource gathering. What I mean to say with mining, lumberjacking, and quests, etc etc you can run script till you are blue in the face but I want to see someone make a script to do a treasure map start to finish afk. Seriously, why not utilize treasure hunting as some form of anti scripting resource gathering? I like the idea of not being able to loot until the guardians are dead. Completing a treasure map and emptying a chest is a time consuming effort with little payoff outside of gold regs and gems (items are crap). How about we make it so you can get random mining gems, lumberjacking resources, powerscrolls, artifacts, etc etc. something worth doing. The game mechanics are set up to reward scripters yet the most tedious stuff is left by the wayside.

    I remember some guy had the idea of the "false bottom" you could not access this until the chest was empty and it would hold the goodies. Couple that with all the guardians need to die to loot and you got a great way to introduce new items or gather useful resources that cannot be scripted 24/7 thus making them worthless 3 days after introduction.

    How about you throw us non scripters a bone once in a while?
     
  29. Norther

    Norther Guest

    Just incase anyone doesnt know how to solo lvl 6 with just a plain Mage/Tamer

    Taming 110
    Lore 110
    Vet 100
    Mage 100
    Cart 100
    Lock Pick 100
    I have Hiding 100 but you might have Eval

    This is with no jewelry so could be adjusted for that I need to drop few things a bit to prob get some eval.

    Stash GD Nearby
    Make rune
    Spawn chest and invis
    recall to GD
    Lure spawn away to be killed 1 at time

    never any probs but as I said before take some time and finishing of AW's is the hardest part but mostly just time consuming.