CircOfTrans allows you to see your own tile, but not enough of the tiles south, southeast, and east of you (the three tiles "in front of" your character). Not wholly useful at the moment. Another tile radius would be good. One other thing: Why no alpha on the circle? It looks like a dithered transparent gif image has been used as a mask. I know the idea is to make the client "old school" enough to retain established players but this is a bit primitive considering Classic client already has a much superior circle. With a toggle key, as it has, it shouldn't be a performance issue; just something you switch on when you want to see behind a near-side obstacle.