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Please Re-Think the re-introduction of Guards on Prodo Shards

Discussion in 'UHall' started by A Rev, Feb 17, 2010.

  1. A Rev

    A Rev Guest

    Most faction players on Prodo shards (siege not included obviously) did not want these guards put back on.

    They interfere with faction fights.

    Inside faction towns (Brit for example) no x-healing, fielding etc can be done inside the town limits. This doesn't help when trying to raid the TB stronghold.

    The faction towns where becoming constant war zones...it was fun as hell!!!

    The lack of Guards promoted PvP. When the Hero Blues (the ones not affiliated with factions) would come to try and interfere they where swiftly dealt with. Many a factioner went red in this time because it didn't matter, they could still be healed when raiding...now, many a red factioner will no longer be PvPing until they have burnt the counts. This is detrimental to faction PvP.

    Please Think...Turn the guards back of!! At the very least in Brit and Magincia{although im not certain if they matter in mag}
     
  2. Maximus Neximus

    Maximus Neximus Lore Keeper
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    While I wouldn't mind if they left guard zones off, they need to add something so non-faction reds don't interfere as blues have. Perhaps expand the faction only space to a larger area?
     
  3. A Rev

    A Rev Guest

    Unfortunatly you will always get interference. At the moment this interference can be done with little consequence. If all blues target one person no one else can do anything to help.

    The target cannot be healed. The attackers cannot be dealt with.

    If it happens on reds the attackers can at least be terminated.
     
  4. hen

    hen Certifiable
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    It's great having the guard zones back.
     
  5. Aran

    Aran INFRACTION INFRACTION INFRACTION!
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    So the 20-30 Faction members per server outrank the several thousand other people on the server?
     
  6. Winker

    Winker Babbling Loonie
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    99.9% of PvP reds are in faction. Those who can not PvP stay out of factions and stay blue, they hang out at yew gate guard zone and now in the towns (Brit manly). These low life wantabe PvP'rs sit about waiting to gank reds, who are low on health or in the middle of a faction fights.

    The reintroduction of the guards in faction towns is just another kick in the teeth to factions.

    Unfortunately this thread is going to be derailed by tramies who don’t understand PvP or very rarely set foot in fel. The typical tramie does not want PvP in UO, and cant understand why the fel rule set is the way it is. I see we have our first attempt at a derail already, eh Hen!
     
  7. Scratch

    Scratch Guest

    20-30 faction members per shard???? are you really this fn dumb????
    there are many faction players including my two red chars since there is no point in being red now and not in factions....

    guard zones in fel faction towns is just stoopid......all of our faction fights are no more because of blue non faction gank noobs....

    and you of all people crying are prolly blue non faction toons that rarely come to fel....and if you do come to fel.....why do so if you cant handle yourself???

    tram is identical to fel so you have no business here anyway.....

    its possible you may have a blue faction toon that never comes to fel and you only joined to wear gear.....in tram......lamer

    get out of the faction thread nooby

    REMOVE THE GUARD ZONES AS THEY ONCE WERE.......its a no-brainer

    trammies crying about guard zones in fel towns....sheesh
     
  8. Aran

    Aran INFRACTION INFRACTION INFRACTION!
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    You know, guards in town worked for 12 years, flawlessly. This is a new thing that they were off for a bit.

    If you think it's Trammies trying to change things, that means you're a n00b.

    And n00bs never prosper.
     
  9. Aran

    Aran INFRACTION INFRACTION INFRACTION!
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    Please see my other post.

    And guard zones HAVE been reverted to "as they once were"
     
  10. A Rev

    A Rev Guest

    When it comes to faction orientated PvP then of course they do!

    The guards where removed to promote faction fighting during the Faction orientated event...guess what...it worked.

    It has nothing to do with non faction players, if they didnt want to be exposed to PvP they shouldn't even be in fel. They have no right to moan when they get PK'd, or retribution is dealt when they attempt to affect the outcome of a faction fight.
     
  11. Coragin

    Coragin Guest

    Ahhh the penalty of being RED. Yes you DO have consiquences. I PvP but dont murder. Maybe you should think about the ramifications of your actions huh? Killing those 3 blue non-faction guys that were doing that T2A spawn, then again and again. Its stuff like this that turns you red. So you killed other players that were blue and you expect some kind of what? A reward?

    So, only blues and attack Brit Castle? Oh well! Looks like ATL might see some new war horsies soon.
     
  12. Tomas_Bryce

    Tomas_Bryce Rares Collector Extraordinaire | Rares Fest Host
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    It is true that there exists a great divide amongst many players in terms of Trammel or Felucca. However, one should never forget that there exists a substantially large amount of players who are Feluccans but not necessarily PvPers (especially not like the ones who feel the need to talk like they are in 6th grade). A lot of these folks generally tend to be role players and they have as much right to the game as PvM'ers and PvP'ers. The removal of guardzones from Fel towns has adversely impacted many in this community.

    Felucca existed before Trammel and has a far richer history that should always be respected. Felucca is not meant to be a mindless WoW type PvP instant. It would scream bloody ignorance of the history of Ultima Online and lazy design decisions on the part of the current developer team.

    Reinstate the guards in Feluccan towns and figure out a way to have it not interfere with factions.
     
  13. A Rev

    A Rev Guest

    Hopefully this wil happen when they move the bases out of the towns...but in the mean time, why can we not have the guards removed from Brit and Mag??

    They are faction base towns, where most of my factioners have gone red(not raiding spawns, killing the annoying bola tamer blues helping TB). These towns are where the issue is.
     
  14. Aran

    Aran INFRACTION INFRACTION INFRACTION!
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    You want the capital city of our lands to be without guards?

    ARREST THIS TRAITOR!
     
  15. Walkerboh77

    Walkerboh77 Guest

    stop zerging
     
  16. A Rev

    A Rev Guest

    ???

    How does that even make the slightest bit of sense??
     
  17. CatLord

    CatLord Guest

    zerg

    Now seriously... Why are the guards messing with faction pvp?
     
  18. A Rev

    A Rev Guest

    Its quite simple really. As i said it mainly affects brit and Magincia...why???

    YOU CANNOT X-HEAL RED FACTION GUILDIES OR LAY FIELDS WHEN TRYING TO PUSH THROUGH THE NON STOP GRINDER!!!

    Hope thats clear enough
     
  19. Stupid Miner

    Stupid Miner Guest

    It definitely will if you provoke them to rolleyes:

    -------------------------------------------
    @ A Rev:
    Aran's just trying to provoke you, don't allow yourself to get incited by his comments. The best it will do is make people avoid this thread and marginalize it. You're not trying to convince him, you're trying to convince the devs. Add him to your ignore list if necessary.

    -------------------------------------------
    Compromises to the Issue:

    -Turn off faction guards for the few screens immediately surrounding the faction base. Not the greatest solutions since there'll be GZ-hopping, but fixes the Area of Effect issues, and keeps the cowardly ones slightly at bay.
    Possibly the North-half of West Britain, so you can block them fleeing under the wall/past the bridges. And Maginicia isn't too much of an issue, since the bank's nowhere near. (is there even a bank any more?)

    -Or, institute something like the criminal system. Aggressing a factioneer inside a faction city turns the player temporarily grey only to factions, so that the rest of the factioneers can target the player without penalty.

    Though, a combination of the two seems best to me.
     
  20. Aran

    Aran INFRACTION INFRACTION INFRACTION!
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    Yeah, that's right, I can't possibly have a ****ing opinion, I'm nothing but a troll.

    No wait, that's you in this case, sorry to be the bearer of bad news.
     
  21. Konge

    Konge Lore Master
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    I'm pretty sure my shard as more than 20-30 Faction members, and my shard has a very low population.

    If you're in Fel, you're probably there for PvP. It's a known risk when entering Fel. Everyone's known that. If you're not there to PvP you're probably gathering resources, which would mean you're probably not even in a guard zone in the first place, that you live there, and, well, there aren't any places to place a house in guard zone, that I know of, and even if there were, it's a vast minority to the population. The only other reason would be to explore, that I can think of, which would consent to pvp. Also, you could stick to NON faction towns, their guard zone was never removed.

    Now if you're there to "grief" red factioners, then you probably should be killable without consequences. Red Factioners should be able to X heal while assaulting a faction stronghold.
     
  22. hen

    hen Certifiable
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    What about the people that never left Fel? Are we just sidelined and our old hometowns left to rot with faction reds battling each other in the debris of once great towns like Britain and Skara Brae?

    This is an issue due to the fact that reds are now allowed in towns without fear of being instantly whacked by vigilant guards.

    Moving faction bases out of towns completely is my preferred option.
     
  23. Konge

    Konge Lore Master
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    Although you're touching on a point I really wasn't going into, I'll reply.

    Moving faction bases would be a good place to start. Guard zones "should" be up, though the actions of what's a criminal act should probably be changed. ie a red xhealing another red should, at least for factions sake, not be considered a criminal act. Though you could reply that that is one of the punishments for killing blues, I'd agree with you.
     
  24. CatLord

    CatLord Guest

    I'm glad I'm TB and Blue... :popcorn:

    On the subject... it was posted the Bases are being moved.

    Patience is a great virtue.
     
  25. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    As one of those "Hero Blues" (it deeply saddens me to see our culture getting so pathetically mediocre that the term "hero" is applied as an insult) I have the following things to say.

    1. There's advantages and disadvantages to having the guard zones back on. Advantage is that it's harder for supposed mortal enemies to suddenly turn on me when I walk on the screen. Disadvantage is that I can't drop Nature's Furies to interfere with casting; I also can't rez a non-Faction gray or red. I usually flag on multiple people anyway (last night for example I walked into the middle of about 8 red CoM and spammed Holy Light), so the the guard zones haven't been that much of an advantage to me. I was there when they were on, I was there when they were off.

    2. Please do not play in Felucca, especially as a red, and then whine about "interference." One of the virtues of Felucca that you all constantly talk about is that other players' actions can have an impact upon you. (This of course happens in Trammel too but not in the same way.) It's really rather pathetic to be whining about this feature when it's you being "interfered" with, and then finding the merits of it when it's you doing the "interfering." If you can't handle being attacked, don't go red, or put your blue character (if you have one) in Factions.

    3. Let us not forget that only one Stronghold is in a guard zone. I can't speak for the other "Hero Blues," but you'll see me at the other 3 as well.

    4. And finally, as others have been pointed out, the guard zones have been there for way longer than they haven't been there. In fact reds used to get guard whacked as soon as they were seen by an NPC. Haven't you all learned how to deal with guard zones yet?

    Just in case it isn't clear, and to many it won't be, I for my part don't much care about the guard zone; it doesn't help me much. I just find all the whining rather amusing.

    -Galen's player
     
  26. IgorBR

    IgorBR Guest

    Cry me a river.
     
  27. the 4th man

    the 4th man Lore Master
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    Pot calling the kettle black.........you respond with a rant so bad, you drop letters from words. Hey, I see spelling as a sign of intelligence, and self respect.

    Name calling......you, and your reply, is why punk versus punk is as it is.
    Immature adults behaving like 10 year olds.

    And you call mature acting, self respectful players trammies?? Other way around, pvp's are the carebears.

    later kid
     
  28. Tina Small

    Tina Small Stratics Legend
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    I really wish KDL would come back to UO. A Napa-based guild with mostly west-coast players, they took real pride in having a guild of primarily red characters in TB and depending on each other to stay alive during those nice long 10-12 hour defenses (especially on Great Lakes). I don't recall ever hearing the guild leader suggest that the guard zone in Brit or Magincia needed to go away.
     
  29. Kiminality

    Kiminality Guest

    Truth.
     
  30. RichDC

    RichDC Guest

    Thats because they dont need them inside the stronghold!
     
  31. This whole thread is better then a hot cup of coffee in the morning. I love it.
     
  32. GL_Seller

    GL_Seller Guest

    For all you ppl saying guards have been there longer then not. Get over urself its pathetic. You realize there was a time where u couldnt hide in trammel as well?

    Also for those saying how does it affect faction pvp you need to stay out of a thread that involves pvp since its clear you have no god damn clue about pvp. Being able to crossheal your guildmates(yes i know half u idiots play dexers and cant fathom what a cross heal is)allows you to survive. Putting in guards zone takes out the ability to cross heal red members of your guild. Which is a joke. All guardszone should be removed from faction towns if not all of fell. Including moongates.

    Fell is the wild west if you come be prepared to fight. If not stay ur ass in the areas with full trees.

    Something tells me TB just got alot bigger....
     
  33. Vandetta

    Vandetta Guest

    hold on a sec. dont you have tram!? why do you need the fel towns back as well?

    and I am not sure what shard you play but you might want to look at your numbers there again.

    the only areas we have are in fel and now they have limited them again.
     
  34. RichDC

    RichDC Guest

    What i see is all other factions moving away from mages...again...and going back to pot throwing double hit area archers...again!!

    Things where going the right direction on GL, most of the faction fights i had been witness to recently had a good variety of mages and dexxers. Now the mages are essentialy useless in a town group fight i see the tide turning again.

    So sad.
     
  35. Tina Small

    Tina Small Stratics Legend
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    Need what?? You lost me.

    Did you actually play in factions on GL three years ago, during the spring and summer of 2007?
     
  36. RichDC

    RichDC Guest

    They dont need the guards removed while they defended the strongholds. You can x-heal perfectly well inside.
     
  37. Walkerboh77

    Walkerboh77 Guest



    what? wait.....where am i?
     
  38. Aran

    Aran INFRACTION INFRACTION INFRACTION!
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    Shouldn't you be over on TLL sperg-raging at and banning anyone who slights the great queen of yours whose reputation is beyond even a casual taunt? Perhaps bringing real life into it as you do it? And crying little tiny tears of rage every time someone laughs at you?
     
  39. Wow...what a dated reference. Okay. Let's pick some points apart. I'd like you to go TLL and do a bit of research before opening your mouth and attacking someone who didn't say a word to you. It's been YEARS (yes, YEARS, meaning MORE then ONE full year) since I have been a part of TLL. You're welcome for me correcting your ignorance. But do the homework yourself next time.

    That being said, what's with this little fit of nerd rage all the sudden? I haven't seen someone lash out that bad since Star Trek: The Next Generation went off the air. Did I imply (overtly) that I was speaking about you? Did I express (covertly) that I was speaking about you? No to both accounts. I did not personally attack you, as that would be against the ToS and the RoC.

    Let's try and play nicer in the sandbox there Aran. No need to be a kitten.
     
  40. Winker

    Winker Babbling Loonie
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    Who would have thought that?

    Ok maybe you're right
     
  41. misunderstood, NM, sorry!
     
  42. Clog|Mordain

    Clog|Mordain Lore Master
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    I only read half the thread and got bored of the same thing over and over. But I agree, guards need to be removed. PVP on oceania seems to have died in the ass because all the blues stand inside guards, run out and attempt to dump one person, then run back. PVP was fun until they reinstated guards.
     
  43. Maximus Neximus

    Maximus Neximus Lore Keeper
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    Seriously? My post is about showing that not only blues interfere, but reds too. I've been in factions non-stop since before LBR. I have reds on atleast 5 shards. I HATE gate fighting. Expanding the faction zone would make it so neither reds nor blues could interfere in that space.

    That would be the best option. It sucks not being able to cast fields or xheal red guildmates. Not sure the best way to implement it though. Maybe make it so if someone attacks a party member, that person is flagged to your whole party.
     
  44. Clog|Mordain

    Clog|Mordain Lore Master
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    I like this!
     
  45. Berethrain

    Berethrain Slightly Crazed
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    Richturd has only been playing factions for maybe a year. BOA introduced DC to factions.



    Yes because no one pvps in the rest of the city(ies)..... rolleyes:
     
  46. Flutter

    Flutter Always Present
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  47. Beastmaster

    Beastmaster Guest

    tada!
     
  48. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Glad they're back, I can get back to combat mining (ore elems) in a Fel guard zone that's away from the NPC spamming (yet still as a backup in the case of problems).
     
  49. A Rev

    A Rev Guest

    Hmm Well, i hear alot of stupid comment being flung around. A few personal attacks which i dont appreciate in a thread with a serious, well what attempts to be, discussion.

    Please leave all personal attacks at the door.

    Aran
    Berethrain

    This is mainly for you, i dont want this thread locked...so thank you and dont come again.
     
  50. kelmo

    kelmo Old and in the way
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    *stares*