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Please remove the ability to spam special moves

Discussion in 'UHall' started by Wojoe, Feb 3, 2011.

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  1. Wojoe

    Wojoe Guest

    People can spam special moves over and over...where is the risk and/or cost for doing this?....for years EA has allowed people to spam special moves over and over and over...as a mage you can disarm them maybe if you have enough dex to actully hit them, or you can para blow them and get off maybe one flamestrike they insta-pot heal.

    Special moves are and have been overpowered in PVP for years and i hope EA address the issue.

    I run 70dci on my suit (to counter 50 HLD weapons everyone uses), and 120 wrestle and ill admit i do get hit less (not much btw) but 90% of swings are special moves...If i had to guess, id say special moves dont take peoples dci into consideration and they are bugged.

    People spam AI and MS, they spam Bleed and IS...how about considering making specail moves cost something, as it is now they are not only never ending but also free. Where's the balance in that?
     
  2. mbraud4

    mbraud4 Sage
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    Boy...this guy gives popps a run for his money on lack of intelligence...
     
  3. Sevin0oo0

    Sevin0oo0 Guest

    intelligence, or knowledge? there's a difference
     
  4. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    Special moves are not free. They cost mana and cost double mana if you do them too close together. They also require real skill level invested in order to perform them.

    I've got one for you. How about a timer on casting poison and curse? This is as dumb a request as the cure pot timer.
     
  5. Whenever features are added in to curb excesses (eg. penalize consecutive special moves in terms of double or triple mana usage), the poor always get penalized more heavily than the rich.

    Sometimes well-intended balacing ideas, only make the Gini coefficient worse.

    Alternatively, instead of penalizing mana usage, how about not being able to re-use another special move for 5 secs? Then, the pvmers would complain the pvpers are ruining the game for them.

    And so on, and so forth.
     
  6. Elden of Baja

    Elden of Baja Journeyman
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    Anyone Ever Hear of Mana Vamp?

    Its a little spell mages get to cast in less than 3 seconds that completely takes away your mana.( At least it will drain me from 80 to 0)

    OH, and it can be spammed back to back to back to back to back to back to back to back to back to back to back to back to back... With no Mana Penalty at that!!!

    "Oh, But they have resisting spells!"

    Invest some skill into some necro and ss for a little evil omen action, It comes in handy :)
     
  7. Sir Guildies

    Sir Guildies Guest

    I have an idea for something that should be fixed.
    The moron who made this post. For the love of god please do not let him breed!
     
  8. WarUltima

    WarUltima Babbling Loonie
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    1. Special moves are not free.

    2. I can only spam 7 ai or 10 crushing blows in a row.

    3. It onlt takes about 9 to 12 seconds for me to use up all my mana.

    4. I can only dish out 280 to 450 damage before I ran out of mana to all 70s... I mean ignore point 4 to avoid a **** storm.

    So no specials are not free. /end
     
  9. most archers run around with about 100 mana, maybe more if theyre elves. with 40% lmc, the special moves should drop down to 18 mana and start to double cost when continuously used; however, it does seem people are able to get 5-7 AI's off before their mana pool is diminished. i'm not sure if they are really good at conserving their mana, but it does appear like some are able to bypass the double mana cost with the use of some tactic (maybe casting Create Food, and rearming a new weapon?).

    i too run 70% dci and a -magery weapon with skill jewelry to boost the magery back up to 120 and special moves seem to ALWAYS hit me too. based on experience, i would say that special moves do not consider DCI when they hit, but only the user's HCI, which is somewhat understandable, but when they can get 7 AIs off in about 4 seconds (1.5 second swing speed) it's nearly impossible to survive unless you're in protection to avoid interruption.

    in the end, my biggest issue, when it comes to 1v1, is these archers. i'm not saying there is anything wrong, it's just what i personally have issues with. i'm sure anyone who runs a mage and actually fights one of these fencer/archer, that spam AIs, knows what were talking about.

    yes, of course, there's a bunch of ways to survive as a mage in pvp. mana vampire, paralyze, field spells, summons, protection, but all of these are often what we consider cheap tactics; however, i understand, as pvpers, we are supposed to use everything we can to our advantage.

    needless to say, whenever i encounter one of these archer/fencers that know how to play their template, i have using everything possible to win/survive. considering archers often can sit still and interrupt with hit effect, velocity, and 1.5 swing speed due to easy SSI stacking (40% swing speed bows), protection seems to be one of the only ways to survive.

    on the other hand, when you actually get one of these guys low, they're off screen before your spells are done casting. if bola'd they just shift forms and are gone before you know it. if a player tries to run from of these archers, they are easily chased down and AI'd from a distance, or running shots (which are very weak).

    with all that said, i understand that their skills are at least providing all their offense, but without resist, these template solely rely on potions, orange petals, and apples. their defense is completely based on items, not skill and there's nothing more that i hate then the idea of my mage dedicating 120 skill points to resist when it is completely useless against most pvpers (since the majority of pvpers are not casters).

    in the end, these fencer/archer templates are very powerful, and a great challenge for most casters. if there are no bugs that allow them to constantly spam AI, then all seems to be working fine, there's just some people who have this template down to a science and have no problem displaying it. however, i personally believe some balancing can be done, possibly giving resist a function against something other than casters?? i don't believe items should rank greater than actual skill. there should be an incentive to have resist, and not give them all the room to fit two melee skills.
     
  10. Vaelix

    Vaelix Guest

    Just wanted to make a Note on this..

    " The Mana Cost of each special move can be reduced if the warrior's skills are high enough. Add up the skill points for Swords, Mace Fighting, Fencing, Archery, Parrying, Lumberjacking, Stealth, Poisoning, Bushido and Ninjitsu. If the total lies between 200 and 299, subtract 5 from the Mana Cost. If the total is 300 or more, subtract 10 from the Mana Cost. "

    AI is 30 Base Mana, with proper skills its 20 base, 40% LMC on 20 is 8, so a properly set up dexxer will AI for 12 or 24 Mana per.
     
  11. why should items rank greater than a skill? a mage has to dedicate 120 skill points to eval, and 120 to magery for this to even be effective; meanwhile, the opponent invests gold to remove curses, and cure potions? what's next? an item that allows you to use special abilities without tactics?
     
  12. thanks for clearing that up. this makes it a bit easier to see why 8-10 of them can fit in a players mana pool.
     
  13. Widow Maker

    Widow Maker Slightly Crazed
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    Sorry Wojoe..mages are not the Gods of UO anymore, nor should they be.

    Stop the whining and get into the fight. The days of mages "easy mode" is gone. It now takes some actual skill to survive out there.

    Develop some skill and have fun.
     
  14. Geoffery,

    you simply gain the added chance to defend melee attacks when holding a -mage weapon if you have the skill. mage weapons take out 20 skill (mine only takes -10) and it's only useful if you actually boost back up to your 120 magery cap. we have lots of room to add things on our jewelry like +skill points, and there simply isn't anything better to put on the jewelery.

    i don't see how you can compare using items such as potions, petals, trapped crates, grapes, and apples to using armor and gear. my point is that they gear these types of items to be much more desired then actual dedicated skill points (like resist). items should not replace the skill as a whole. my jewelry does not replace magery or any other skill, it just benefits my defense chance by using the proper weapon.
     
  15. grig_since98

    grig_since98 Guest

    There is no reason to be rude people.

    That being said, I don't see the reason for limiting special moves. They all have counters, and it isn't like they are free. If you're investing in enough mana to do special moves repeatedly, then you're sacrificing something else. Sure, a mana leech weapon comes in handy, but again, you have to acquire the weapon, and it isn't perfect. As a mage I can spam any number of things like that, and usually for less mana.
     
  16. Geoffery

    Geoffery Guest

    Apologies Anna, didnt mean to have that taken as being rude as it came off. I should have gone into more of the detail and not have it look as if I was directing it just at you. I took your post and folded it into a bigger picture, without proper explanation.

    The problem I feel, at this point in time is that there is a certain 'House of Cards' feel with the whole skill plus, potions, apples, etc debate. When you start removing items and effects, be it consumables or + skill items, it starts a chain reaction. Templates have become more and more loaded down, more complex. To make up for sacrificing skills, items have taken the place.

    I have made and run most templates. When was the last time someone felt their wrestle mage (with resist) was effective? Does anyone even have a pure melee character anymore? Even with a melee going one route, say bushido, with the tactic requriements, etc, it becomes cramped fast. So you start sacrificing skill sets for others to increase your effectiveness. And use items to fill the void. Same for mages. They sacrifice skill sets (mostly weapon skill / wrestling) in defence to pick up more/varied offensive skills to be able to be effective.

    The consumables such as potions, petals, etc, are yet one more prop to shore up the requirements for the templates that are running around out there.

    While I would like to see things like +skill items, mage weapons, petals, apples ect be toned down or whatever, my feelings are it'll just cause more and more grief on making character templates work.

    We pass a line a long time ago, and its just piling up more and more.
     
  17. Lynk

    Lynk Grand Poobah
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    Wojoe is just irritated that his patented combo of Energy Bolt, Energy Bolt, Energy Bolt, Energy Bolt, Energy Bolt, Energy bolt, Energy Bolt doesn't work as well as it did when people couldn't make all 70s suits.
     
  18. Cetric

    Cetric Grand Inquisitor
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    Don't mind Wojoe, hes just a wrestle nox mage stuck in the past on a blue guard hugging bad mage.

    BTW Wojoe, your suggestion is F$#$in ********... I play mages 90% of the time and have no issue with "spammed" special moves. if theyw ant them to be effective they have to use them properly anyways. Special moves are the only things that can give a dexer big big damage anyways. Some of them feel overpowered against a mage, but thats the beauty of it.
     
  19. Delbrie

    Delbrie Lore Keeper
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    If this was the case then you would expect to see all pvp chars as archer or other dexers, yet evertime I go into fel I see equal ratios of both. Maybe you should learn to play your template and develop a better strategy. Maybe add in archery to your mage template, and with a mages mana pool and med you should be able to spam all night long. But what ever you do or don't do, please don't come to the boards and whine and cry because somebody beat you. Take the loss as a lesson to learn from and move on.
     
  20. Dicimiie

    Dicimiie Guest

    I was going to come up with a snarky reply to this, but it's just not worth it. So I'll say this instead:

    Learn to adapt and use your abilities rather than complain about the abilities of others. If special moves are so overpowered, why not try creating a character that can utilize these overpowered abilities?

    Simple and to the point works better in this instance I think.
     
  21. unified

    unified Guest

    This has always been my suggestion to the once-a-week call for nerfs everytime some has their *** handed to them. There is no such thing as balance in this game, and their should not be. Who wants to go into a fight and never be able to win because everything is balanced? Find a strategy and use it to the best of your ability to win.
     
  22. WarUltima

    WarUltima Babbling Loonie
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    So OP plays a wresl-nox mages eh... ohh memories...

    Nox mage used to be the **** but that was like centuries ago.
    Currently no mage are as effective as their myst-counterpart, sadly but true.
    All I can say is to adapt... I mean nox mage? seriously? even a classic 6x120 necromage would be more effective...

    Hop onto the myst mage bandwagon like 99% of the mages out there and their monkeys. You should be ok.
     
  23. [JD]

    [JD] Guest

    Is this a joke... Specials cannot be spammed over and over with no cost.
     
  24. Skrag

    Skrag Visitor

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  25. hi dude

    hi dude Visitor

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    I agree. Where's the risk in spamming specials?! I mean surely at least one time in the mad man special move spamming you should armor ignore yourself rather than your opponent! There's risk for you baby!

    WOJOE for president.

    Just kidding.
     
  26. Widow Maker

    Widow Maker Slightly Crazed
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    Whining poster face pwnd on Stratics board...

    Exxxxxxxxxxcellent...... :thumbup1:
     
  27. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    A surfeit of woe I think?
     
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