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Discussion in 'UHall' started by A Thought Elemental, Nov 5, 2011.
I've gotten so used to that I never thought about it anymore.
I agree, that message is very annoying. Sometimes, I have to open a second gate because I never could go through the first before it closed.
Yeah, forget the magic reflect bug that allows you to give murder counts to blues when you attack them, and forget the chars running about with all 70 resists when naked. THIS issue MUST be fixed!
The lack of cohesion is soooo annoying.
Almost as annoying as "You must wait to log in another character..."
just because you killed a freaking mongbat on your steps.
As far as I'm concerned if I wasn't fighting another player in FEL I should NEVER get that message.
Nor should I have to wait to recall because I've been fighting when I wasn't fighting...
Yes! Oh my god YES!
On both issues! and also on "Another Character is still in the world" logging thing.
I want - I could put together a pretty nice suit if i had that
try playing on siege where gate travel is your only means of quick travel.
their solution for duping by making people sit forever at gates before you can go through them was not finesse - they broke out the sledge hammer instead and never went back to fix it
The way I've always avoided the "spirit lacks cohesion etc" was to wait for the gate travel sound to go away after you cast the spell. If you wait till it's over then enter the gate you should never get the error.
I'm pretty sure the Lack of Cohesion was put in as a counter "fix"to a Dupe Bug many many moons ago.
Yes it was... people would run so fast back and forth through them in order to "blackhole" their character which would create the dupe, thus the delay was put in to prevent it. Annoying, maybe, but it's a feature to prevent a much more damaging bug.
It happens to me lots when my char is set to run. same thing trying to exit a boat using the gang plank with mouse set to run cant get off.I just walk in gate and never get that message.definatly cant run tho.
But... no like see.... Tormenting players with this for eternity just can't be the answer. So if this was a way to prevent a dupe, methinks this gating misery was maybe good for one of those temporary-fix-but-real-patch-coming-to-replace-it-2-weeks-later deals. I think I saw this stuff for the first time in 2006. So. It's like 5 years + .
Are those client issues, or server issues?
Anyway, unless you need to do escorts, there's little reason to gate hop except on Siege. But the change was put in because of duping concerns. They might change it again one day. I mean, for the longest time mages had to wait to open a runebook again after a failed cast, while chiv didn't have to wait at all...and eventually they fixed it for mages. Took a long time, though.
It was and it is even reasonable from a fictional point of view. The problem is that sometimes the lack of cohesion becomes like permanent and you can't pass through a gate even if the expected timer should have elapsed. That's very, very annoying.
When we play in groups some one always gets left behind and if the trip requires more then one gate..... Ohh forget about it!
Just to be sure almost every time we start up a party for a Medusa run or slasher or even dreadhorn these days we get a player or two that hasnt done the quest and we must gate sometimes several times with a group all of us fighting this issue the whole way.
Thats a lack of cohesion!
I completely agree there "should be" a way to avoid the exploits used by insta logouts and insta travels by all means save for a pvp timer.
Yeah actually its more of a client/server thing. I was going to edit the topic but it wouldn't let me after I posted it =p
It's about the quality of the experience you're creating. And maybe a little bit about professionalism, and I say that knowing that the ppl who work on UO have changed throughout its lifetime, and that the ppl there today are not necessarily those who did things like this and then continued to build upon the server with it still there.
When you make the player-client interaction, it's a big piece of the quality of the experience. The stuff in my screenshot is destructive to that experience, and so is that "another character is logged in" mess I posted about before. I cannot be convinced that whatever behind-the-scenes issues exist cannnot be resolved in a way that doesn't damage the player client interaction experience. There's no doubt that it will take further examination and maybe a redesign of how something works to repair, but yeah. Not damaging the smooth and proper operation of the UI should be like a golden rule in this sort of design.
.. My youtube name is Hoskuldur666, the videos on my page there there show the result of pretty much the max professionalism possible in creation of the player-client experience. There's no clunkyness or spewing errors. The mess in my screenshot of UO wouldn't be remotely considered for the design of a really great UI. What's in my videos should highlight the value of that perspective.
If I was to recommend any in particular, I'd say the ones in my 'Favorites' list.
Nah, I mean, I see what you're saying, but that's usually the result of uneven terrain, which is a different problem. If the terrain is level you really shouldn't run into cohesion issues unless you are going through a lot of gates in a short period of time.
The only problems I have during group hunts is sometimes people don't get through the peerless gate/teleport correctly. Like Medusa, for example, the gate to enter Medusa is seriously messed up.
There should be other ways created than just recall and gate. More teleport types. For example: An item that you touch, in a certain area to take a picture and then place the item so that anyone who touches it is transported to that area. So, EMs could place or use items rather than gates but I think we could think of other ways to transport people.
There should probably be a cool down on recall and on gating. I remember when I came into the game, you would have to find a Mage to open up a gate. So, if your Mage would open up a gate, why not place a timer on it? You would just need another Mage to open the gate. I know it sounds more frustrating but to be able to recall and gate at any time doesn't make sense.
Along time ago, before I had a rune library I was lost in the woods and I would of been walking for hours if I had not come across a home that had a runebook on the steps. I was able to get to a town. Now it all just seems to convenient and easy. Maybe this is one of those things where we would have to depend on others to open a gate. I don't know if that would be enough to fix the bug but it's just my opinion that there should be more limits placed on your ability to recall or gate.
Even if it was something that would debuff or curse you. So, that if you went back through a gate or I should say, the same gate you wouldn't be able to maybe open your pack or the curse would double. The same with recall. Maybe it would cause your hit points to drop or cause you to lose skills. I guess i'm just anti recall or gate.
And here I was, about to reply in agreement that we need to make the issues we have with having two functionally ancient clients go away
Well, one ancient client and one hobbled by said ancient client is more truthful.
The Gate Issue is annoying but I feel there are other pressing bugs to squish.
There would never would be a enhanced client with out the Classic, is even more truthful.
As the game gets older so do the players and as such the retro feel of the classic game play becomes even more desirable.(Desirable=more$$). I know that just rubs ya.
Here is a group hug for you Dermy
And I'm in no way denying that. I've played UO since January of 1998 and have used every client that has been officially released (2d, 3d, KR, EC) extensively. I'm not blindly anti-2d client, but I'm also very aware of what the 2d client PREVENTS UO from doing to advance in terms of environment and functionality.
I'd say that the numbers are saying otherwise. While the recent firestorm of activity has helped turn around the feel of doom and gloom that was just recently very evident, the feeling was still there and we're not exactly experiencing overflowing shard populations either. The steady decline of UO activity speaks for itself in that regard, and of course it is for MANY reasons not just the client's age.
I fully respect the fact that UO was built on the (now-called) 2d client. But that client is old, outdated, and should have been retired years ago. The problem is that they never really FINISHED a replacement... at least, not yet.
"should have been retired years ago."
I guess this is the core of our dispute
With it would have gone the EC...
And you're leaving out the final sentence that a HUGE qualifier and why they haven't retired the 2d client. Because they have yet to finish a proper replacement. They get about 75-80% of the way there then focus shifts into entirely different directions.
Third Dawn client was a good idea, but it was about 5 years too early. The technology to make 3d models look good was not yet there. It is now.
Kingdom Reborn in its original vision was an even better idea, but it was rushed out to production LONG before it was stable enough, and was abandoned instead of improved. Had they stuck with the original plan, SA would have been only accessible with KR and would have been unleashed from the technical barriers of the 2d client offering a MUCH bigger experience.
The Enhanced Client, well, I'm still waiting to see it REALLY shine after KR, but Grimm's work looks to be promising in that regard, so maybe, just MAYBE we'll finally have something that can be called "finished".
I made a video for youall tonight. As you can see... it can be done!
Thx GVP for telling me how this forum links videos.
1) Take the end of the youtube address: y-86IwFpiwI
2) Put it in between <YOUTUBE></YOUTUBE>: <YOUTUBE>y-86IwFpiwI</YOUTUBE> but with  brackets instead of <>