I want to build a poisoning dex/poisoner to run with the guild and am struggling on skills. I like to run with 6 x 120 skills in my templates so I can swap around skills easy with stone. 100 Poisoning 120 Swords or Archery 120 Anatomy 120 Tactics 120 Heal 120 Resist 20 Mage and some +skill items as needed Thinking pots/bandages/heals and Mage Invisible would make him hardy and high level poisons would help the group. Is this viable or am I way off base? Thinking I could always log on stealthier to do some scouting then switch characters as needed.