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[Feedback] Poisoning changes

Discussion in 'UO Developer Feed' started by UODevTracker, Jun 22, 2011.

  1. UODevTracker

    UODevTracker Guest

  2. Logrus

    Logrus UO Legend
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    For the poison spell, the ability to cast Lesser Poison through Deadly poison is affected by Average skill and the distance to the target.

    In order for you to cast Lethal Poison, you must have GM poisoning.
     
  3. Logrus

    Logrus UO Legend
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    The temporary/natural poison resistance effects will grant the target a small chance to shake off poison. This is similar to the poison resistance effect granted by the bard Resilience ability.

    This wont prevent the target from being repoisoned, but there's a chance they will get lucky and be cured by the resistance.

    The temporary resistance effect scales with the level of poison.

    For example.
    After curing lethal poison, if you are poisoned by lesser poison you have a high chance to shrug off the poison.

    OR

    After curing lesser poison, you are poisoned by lethal poison, there is no chance for you to shrug off the lethal poison.


    In the case of natural resistance, the chance to shrug off the poison is dependent on the level of the poison and the target's poisoning skill.
     
  4. Logrus

    Logrus UO Legend
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    I already posted this in the Combat Balance thread but I'll post it here as well.


    The Poison Resistance effect, acts as a passive chance to self cure poison. This does not prevent the character from being re-poisoned. The chance to cure is re-rolled on each poison tick. Since these ticks usually occur between 2-5 seconds, and the first tick takes place around 3 seconds.
    This means that even if the resistance kicks in on the first tick the target is guaranteed to remain poisoned for at least 3 seconds unless they cure the poison by their own initiative.
     
  5. Logrus

    Logrus UO Legend
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    Numbers on Poison Resistance Chance.
    Lesser Poison = 1
    Normal Poison = 2
    Greater Poison = 3
    Deadly Poison = 4
    Lethal Poison = 5


    Code:
        
              Poison Skill
    Poison 20	40	60	75	100
    1	0	32.00	48.00	60	80
    2	0	16.00	24.00	30	40
    3	0	10.67	16.00	20	26
    4	0	0	12.00	15	20
    5	0	0	9.60	12	16
    
    
            Temporary Resistance Lvl
    Poison 1	2	3	4
    1	15	30	45	60
    2	0	15	22.5	30
    3	0	10	15	20
    4	0	0	11.25	15
    5	0	0	0	12
    
    Since the tables didnt paste clearly, Poison strength is on the Left Column in each table.
    On the natural resistance table Poison skill is on the upper row, and on the second table, termporary resistance level is on the upper row.
    Temporary Resistance decays at a rate of 1 level per 8 seconds.

    When you cure poison, your resistance level is set at the same level as the poison you cured (up to level 4) unless your current temporary resistance level is higher than the poison you just cured. If you cure using a potion your temporary resistance level is set to.

    Poison cured by the resistance effect will not reset the resistance timer or resistance level. This means when the effect kicks in it will not extend the effect beyond what it was after the player cured themself to receive the resistance in the first place.
    (Hope that is clear )


    You can round down all decimals.
     
  6. Logrus

    Logrus UO Legend
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    Cure potions were tweaked, not whacked.
     
  7. Logrus

    Logrus UO Legend
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    Remember to factor infectious strike bonus.

    If you are using DP on the weapon with GM poisoning, you are more than likely hitting with lethal poison.

    A mage only has a % chance at casting lethal.