I was getting so frustrated with the slow gains of poisoning (used trainers to go from 0 to approx. 27, then spent almost 3 kegs of Lesser Poison going from 27 to 30) that I made a whole new character with poisoning as his primary skill and jumped straight to 50. Now, I've been using normal Poison potions for gains, but I've been having the same experience as before: very sparse gains, and when I do gain it comes a few points at a time. Seriously, every time I do happen to make gains it will be around a total of 0.3-0.5 points within just a few potions regardless of success or failure followed by nearly a keg's worth of potions that give zero gains. Suddenly the idea came to me that the poisoning skill was set to a time-delay for gains, and so I started recording my gains to see if the theory had any fact behind it. Here is what happened: Starting at 50.9 skill, using Poison potions, began at 12:33 PM +0.1 gained at 12:33 PM +0.1 gained at 12:33 PM +0.1 gained at 12:34 PM Continued to use potions, there were no more gains for twenty minutes. Then: +0.1 gained at 12:54 PM +0.1 gained at 12:55 PM +0.1 gained at 12:57 PM +0.1 gained at 12:58 PM +0.1 gained at 12:58 PM Finished using 1 keg of Poison potions at 1:06 PM So, estimating that there was a twenty minute time-delay between gains (from last gain to next gain) based on this experience I waited twenty minutes from the last gain before using any more potions. Now at 51.7 skill, using Poison potions, began at 1:18PM +0.1 gained at 1:19 PM +0.1 gained at 1:20 PM +0.1 gained at 1:20 PM I stopped after using a total of 30 Poison potions. Now I'm convinced that there is a definite twenty minute time delay in gains for the Poisoning skill, and I was just wondering whether this was true for other players.