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Discussion in 'UHall' started by Trebr Drab, Sep 29, 2011.
120's have run their course. Just curious if UO's residents think it's time for the next level.
we need to remove all the ps and bs from uo, per pub 16 ahhh the good old days
What are the pro's?
What are the cons?
Will total skillcap be raised past 720 to accomidate said scrolls?
I need more info before I vote, cause as it stands, it just sounds like a money maker for champ raiders.
Yes, if you like reinventing the wheel - -
It's preferable work on improving products/items that challenge players to THINK, craft items, and grow food or plants, with super puzzles within puzzles to solve, instead of constantly nerfing skills, and adding new Power Scrolls, to make everyone re-train skills that can easily be nerfed over and over again.
I've seen some pretty astonishing events in the past where everyone on the shard was involved. *sigh*
*end of rant .. back to work UO slave*
enough said lock thread we are finished here...
No, we don't need higher power scrolls. I'm more of a fan of more skills though, especially ones that flesh out various skill trees to allow for people to play both "generalist" characters and "specialist" characters while retaining the current skill caps.
Are you suggesting sub-branches of skills? I've never been into the bard thing, so I'm not familiar with what they did there, but is that something like what you mean?
It's an intriguing idea.
Edit to add...I also think some magical tomes found in game that teach the character specific things to do, sort of a mini skill set, would be interesting.
Well said ! rolleyes:
Yeah, I've always hated the idea that a player either has to play that PvP game like a sacrificial goat (assuming they aren't good at PvP or simply don't like it), or has to pay their hard earned gold to the PvPers, to finish building their characters.
I wasn't for the addition of 120 scrolls.
And I do not want more even higher level power scrolls added to the game.
But if they are considered and/or implemented into UO -
they should be 150.
We do not need higher and higher skill levels - mostly there are no spells/items whatever that will allow us to gain that high.
What we do need and has already been said is some skills fleshing out a bit - take the current discussion on chivalry - we may not all agree on what needs to be added but its obvious that everyone does agree it needs new spells that are distinct to chivalry.
Just another way to make it into an even more item dependent game. Bad enough as it is. I miss the days of simplicity. Good GM armor,easy to attain weapons. Its a PITA now and higher skills would just make it worse.
Don't add, start removing! We don't need the constant increases. Monsters stronger, then make stronger players, and then stronger weapons.
oooops, we need to do something here...
stronger weapons and skillsets
*scratches head* still plays like it did...
How about we try this?
Don't add new or stronger mobs...just program a bit of AI into what is there now to make it either more interesting or more challenging.
Dont add more landmasses and dungeons. Give us a valid reason to use the ones we already have.
Don't add new skills to the game, improve/make useful the ones we already have. And don't add overpowered skills to the game.
Instead of all this mysticism,or spellweaving, you know you could have pulled a few from the mage book, like the always popular (sarcasm) blade spirits which take a ridiculous amount of cast time, for some reason.
arch protection...nowdays if ya cast that you would be real unpopular with most of your party,
mana vamp, whatever. And subbed the newer spells into their slots.
I ramble...but 140s? No.
This is a good idea, one thing I've always liked (read Hated!!) about Miasma is that she unpredictably targets you even if you have a pet or summon attacking her and runs after you extremely fast.
We need a reason to visit the original dungeons - thats what was nice for a short while about the 10th anniversary virtue drops it made people go back to the old dungeons.
Only area I actually disagree is the spellweaving thing, I like the skill and its spells. Adds some interesting spells to the game that should be kept separate as they aren't like magery spells.
Pub 16 had power scrolls btw...
Nexus I beleive a typo is at fault here and he meant Pre Pub 16
I've said for a long time now, I believe our future lies in our past. We need to look back, at what had us enthralled at the start. True, that can never be recreated, but it can be held onto and enhanced.
Quit chasing WoW and all those other games...it didnt work out for Warhammer, or anyone else. Be what we are, let's go back to our roots.
I agree 'kinda'. Over GM should only be a 'Bonus', and not be the Standard requirement.
For GM swords people, I'm sure you've noticed more misses in the last couple months? (doesn't seem to really matter much which mob you're fighting either), miss to the tune of SEVEN times in a row - BS
No....No...No... Not Ever!
I don't even care for the idea of PS to start with.
Grand Master should be the top rung on the ladder.
I'm ok with it being a lot harder to GM new skills but that should be it.
And they should never raise the cap on existing skills.
The increase in fishing cap forced many players to rework character templates and replace suits that had taken countless hours of playtime and money to build. ( Not all players have unlimited playtime due to RL )
This can lead to the game feeling more like work and less like fun.
( I think this will cause many to put off logging in for a quick UO fix.
This means an overall decrease in shard populations at any one time)
The price of high end PS ( and probably the 110s after clean up )
is not a problem for Vets or plp with lots of play time to make money.
But puts an unnecessary burden on newer and time constrained players.
I would like to see these P.o.S. removed from the game
At the very least ALL of the PS should be acquirable through a quest system like Fishing , Imbuing, and the crafting skills
Keep the Mob drops ( I know this can be a fun part of the game. )
But have an alternative way for players to get them.
The Vets will still buy the scrolls they need and others can go the other route. ( If they are not up to, or don't care to farm money for the already in game billionaires. )
Just a personal opinion here, but whether they were to increase the skill cap or not, those scrolls should not be saleable. The looter alone needs to use it or it's trash.
Either way, expanding content and keeping skill levels static is the way to go, again IMO.
Are you kidding me?
I haven't gotten the 120 Resisting spells I have been chasing yet ffs!!
This was a sacastic poll... right?
Right. But I also wanted to see what the others here think. So, no, I guess not really.
BTW, I've been against the whole idea of Power Scrolls since they were first introduced.
You would have the same effect even if u added 125 scrolls rather than 140. Everyone will "need" 125 weap skill, eval, magery, etc etc etc, to compete with each other because of what it brings to the table. Hell no.
I voted no, not because the idea is wrong by itself (120 cap makes sense as 200) but because they should revise the entire training system before to "force" us to re-train.
I mean... it is such a waste of free-time to train skills right now, you really have to suffer of an obsessive-compulsive disorder to enjoy it.
Better ways? A lot of. Achievements: at skill level X you can start the quest A (that may take ages or it is very hard but it is not a hyper boring repetitive task) at then of which you pass to skill level Y. Granted. Npc academies, public services, sacrificing a goat to Bacchus... anything else would be better, really.
What's the point in doing the same meaningless thing over and over in background while watching a movie?
That says more about your method than the game. I did Elder magery mostly via normal play, I mean sure I casted a lot of earthquakes at GM when an energy bolt could have done the same job quicker but i still went out hunting to gain.
Only smith, tailor and the various other crafting skills took the grind to do but find some music to put on some friends to chat to in guild chat and it hardly notices.
I had a competition with two guildies back when I did smith to see who would GM it first. Made it fun to grind for the right to gloat
If it was me, I'd want the above combined with the grind. Once you get to journeyman, you need to start questing to get the next level. Complete the quest, get back to grinding until you get to the level after that!
The quests should be more than a one shot thing and they should take you all over the continent of Britannia. It should NOT be easy to get to Grand Master, let alone going beyond that. Part of the fun of this game is the sense of accomplishment, and I am inclined to think that a lot of that has been taken away....
On the same note, you should be able to make some scratch with your Journeyman skill. Nothing should be useless until it gets to GM. Skills should start out useful and get progressively better.
Well, there a few exception of course and because they are for spellcaster and warriors everyone thinks this is the best for the possible worlds but it is not. You may in fact enjoy crafting or taming and there you are condemned. Taming is probably the worst case because there is really no other purpose but number crunching, with crafting you can at least sell some stuff to npc (very exciting to sell maps to mapmakers over and over).
Oh theres definitely no denying that taming training is THE most mind numbing thing in the world. Its probably why my tamer still relies on +taming items.
COMPLETELY disagree. Leave the "Soulbound" stuff to other games, one of the aspects that helps UO thrive is that items can be sold back and forth without some form of "false economic push" that you see in level/raid based games.
And assuming UO DID make the power scrolls soulbound, they would HAVE to make them available through champ spawns in Trammel-based rulesets.
Based on your forum topics, you are playing the wrong game. If you want a treadmill, go play WoW.
No. All other reasons aside, it would cause problems with templates since we can only hold 720 points in skills. Especially considering we might be forced to get 140 in some skills.