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Discussion in 'UO Siege Perilous' started by SoulWeaver, Feb 6, 2010.
I know it may go unnoticed, but throw a question in the "ask the devs" forum. See if they get back with an answer.
It's really a wrong way to fix the problem. Sure it may give more fun to the faction players but it will make all non faction give up trying to PvP.
I find faction items very overpowered so they should be very expensive.
I would like the balance back on Siege. It's bad when PvP'ers have to be in faction to PvP and have to have this stupid factions items.
I say remove the faction items and lets all use imbuing items, then maybe a nonfaction players attacked of a red faction player would have a better chance to fight back.
Then we also get rid of all this pancakes about buying back factions items and there will be better business for the crafters.
Thing is, if everyone can aquire the faction items rather easily and buy/backs/sellback costs reduce as a result then why would anyone who wants to pvp not join factions? EVERYONE of my chars are now factions because the benefits I get outweigh the risks. All I give up is being a little more safe in guardzones and taking stat from faction enemies. I do not step foot in towns unless it is to bank really quick and it takes me alot longer than 15-20 minutes to resuit my guy after I die anyhow.