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Post U'r Stuck/Out of Reach Red Sparkles to help Dev's

Discussion in 'UHall' started by Snakeman, Oct 29, 2009.

  1. Snakeman

    Snakeman UO Forum Moderator
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    Post a Picture & where abouts of your stuck/out of reach Red Sparkles on your Shard to help the Dev's fix them.

    These are on Napa Tram Side

    Destard Shadow Wrym Area to main Dungeon area
    [​IMG]

    Ancient Wrym Level 3 in Destard
    [​IMG]

    Deceit Tram (Fel too)
    [​IMG]
     
  2. Yen Sid

    Yen Sid Guest

    In your first pic, can you just teleport over there and get them. I'm not sure that they have spawned there on Origin or at least not when I have been doing it but it looks like you could teleport right below them and grab them.

    I hav no pics atm, but, Despise is a mess lol. Over by the swamp area by the earth eles up on top of the rock wall where there is swamp you can't reach I think I counted about 12 of them at one point. Up where the Lizardmen are there are tons stuck in the rocks and in the pond too. I think there were 10 or so in the pond. Stalagmites are the worst though. If they didn't spawn in them there would be a lot more to collect.
     
  3. Maggie

    Maggie Guest

    HEY! Are you sure thats not Atlantic Tram side? Looks awful similar.

    Deceit is covered in sparkles we cant touch. Makes a nice light show though.
     
  4. lady_pearl

    lady_pearl Guest

    Despise and cove:(
     
  5. LordDrago

    LordDrago Certifiable
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    Dare I say that stuck sparklies are most likely going to be duplicated across all shards and in both tram and fel.

    Destard ramp to 2nd level on all ATL, CHESSIE, GL, fel, tram.....
     
  6. JC the Builder

    JC the Builder Crazed Zealot
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    Nope. A lot of areas like that specifically had teleporting disabled so players could not fight monsters from safe ledges.
     
  7. Xalan Dementia

    Xalan Dementia Slightly Crazed
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    sorry but since this event is goin to be shut off soon, why would they waste time moving sparkles? if you see a stuck one, move on and find one that isnt, theres hundreds of spots that you can reach.
     
  8. Kellgory

    Kellgory Certifiable
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    Couldn't they just reprogram it so that if it hasn't been collected within a certain period of time it will decay and respawn in a different spot.
     
  9. Yen Sid

    Yen Sid Guest

    This:thumbup1:
     
  10. 4gregu

    4gregu Slightly Crazed
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    AND THE WINNER IS....

    "I'm so excited"
    *opens envelope*
    CHESAPEAKE, DECEIT!!!!!
    .
    .

    [​IMG]

    "I'd like to start by thanking EA/Mythic for making this possible..."
     
  11. Harb

    Harb Guest

    Dunno how to take/post a pic, on Chessie/ Orc Dung, 3 stuck. 1 in water vat back room, 1 behind scaffle back room, and 1 behind forge middle room/ rear. GMs BTW can't help if ya page them, they refer you to the bug report process.
     
  12. RaDian FlGith

    RaDian FlGith Babbling Loonie
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    The truth about some of this is that all of the classic dungeons need a serious walk-through with capable world-builders to modify and alter certain areas so that these issues can be corrected.

    The other truth about some of these areas is that some of them appeared post-KR when they revamped the entire map, though not all of them. Some of them I question whether they still need exist, such as Despise 3 in the center where they've filled it all in with stalagmites -- that was done because monster AI would allow you to lead an ancient worm to the east side, run around and fight it from that central pit and it couldn't figure out how to path to you. I think that case is no longer true, and if it is, could better be handled by AI than stalagmites.
     
  13. Sevin0oo0

    Sevin0oo0 Guest

    is this thread meant to actually relay information to the Devs, or a throw it in their face
     
  14. Snakeman

    Snakeman UO Forum Moderator
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    It's to let the Dev's know where players are running into problems by actually being able to see them. The lay of some land layout prevents many things, if you have noticed lately the target can't be seen problem/message is popping up a lot, even when things are only 2 tiles away again.
    Posting a picture sometimes is a lot easier for people to see exactly where a problem is, rather then words only.
     
  15. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    Why are you bothering? Just leave them there and pick up a different essence.
     
  16. soze

    soze Seasoned Veteran
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    because if someone picks up an essence, a new one spawns at a random place...if that random place is unaccessable...can get to it. After a while, more and more may respawn in these areas....leaving fewer that spawn in places you can acutually get...
     
  17. Viper09

    Viper09 Grand Poobah
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    They should just make it so essences respawn after X amount of time. That way the essences that are inaccessible will eventually spawn somewhere else that is accessible.
     
  18. Snakeman

    Snakeman UO Forum Moderator
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    Your right Viper, or just reset even at server up. In destard now the group in the 2nd level is up to 5 stuck in 1 small area by the ramp.
     
  19. Yen Sid

    Yen Sid Guest

    Oh I tried to teleport to this area and I could on Origin. Just stand below the Stalagmites and teleport to the edge of them on the other side. There was only one there on Origin so I figured that I would try and it worked for me. I will do it again later and screen shot it so people can see it is possible.
     
  20. Snakeman

    Snakeman UO Forum Moderator
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    Thanks for Fixing Napa Guys & Gals (Dev's) Tis Greatly Appreciated by Us :thumbup1: :D
    (Every Red burst that was stuck/inaccessable has been moved)
     
  21. OxAO

    OxAO Guest

    On Napa Valley:
    Hythloth level 4 gargoyle cage:
    [​IMG]

    Hythloth level 2:
    [​IMG]

    Both of these I remember there used to be a trick to get in.
    But I forgot and it isn't on the net.
    I remember the first was a power word the other was a stone that moved in the wall some how.
     
  22. Basara

    Basara UO Forum Moderator
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    They need to take all these areas that are submitted and perma-block them, as if the sparkles can spawn there, so can creatures.
     
  23. Braun

    Braun Guest

    wow this is the only game where one has to pay to beta test over and over and Over good grief !!!!

    I know let's page a gm to show them what's broken !!! oh yeah doh!!! what exactly is their job?? and do they ever think that just one gm running thru to fix things would work ??? oh ... that's right they are sooooo busy !!! *insert big evil belly laugh here*

    must be time for me to move on cause i just get sick and tired of being sick and tired and paying for something that comes out broken nearly everytime !!!

    like the previous poster said MOVE on!!!

    *runs off to find flame resistant costume*
     
  24. agpga

    agpga Guest

    there are probably only a certain number programmed to spawn in each dungeon. So all you people sticking up for the dev's who say move on to another spot, there may not be another spot if they are stuck. I just went through Despise on Drachenfels and my timer ran out before I could get 5. So lets get it fixed
     
  25. The Fallout

    The Fallout Guest

    It is an online game, there are always going to be problems. So technically any game is a constant beta test.
     
  26. Basara

    Basara UO Forum Moderator
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    Lake Austin, Trammel Despise: Most of this is just level 3.

    many stuck on the unreachable parts of stairs between levels (3 on level 3, 1-2 on level 2 going up to entrance).
    6 stuck in a room that AFAIK can only be reached by devs and EMs, south of the acid elemental area (if there's a way in, someone tell me - that's enough sparkles for one trip, by itself).
    a few more scattered in stalagmite formations (all levels).
     
  27. bioras

    bioras Journeyman
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    Does anyone know if they are actually going to fix this? It's getting pretty dificult to find places where most of the sparkles aren't stuck.
     
  28. GreySteele

    GreySteele Guest

    That's not the only place on LA. Tram, Deceit, Level 1. For the last day, only two have spawned in areas accessable at that location with around 12-14 of them being inaccessable for over 24 hours.
     
  29. GreySteele

    GreySteele Guest

    I have a feeling they aren't. The bad thing is that those are the same areas monsters can spawn. Look at all the dungeons for this problem. Shame Level 1 (earthies) and Level 2 (dull copper elementals) and especially anything on open ground in Ter Mur (the void creatures).

    It's interesting that GM's will sometimes move harder monsters to accessable areas if you page (i.e. renowneds in the Abyss) but if you ask them to move the sparkles, they say submit it as a bug....

    This has been a known issue for a very LONG time.

    EDIT:

    I got thinking about this, and a "quick fix" for the inaccessable sprinkle issue. Obviously they don't have timers on them like many monsters do. So the "quick fix" for the issue would be to put a timer on them of say 60 minutes (but then again, those that are accessable probably dont last more than 7-10 minutes before they are "collected" so 60 may be too long). This way, if they are not "collected" they disappear, and the spawn continues.

    Since this has been an issue for some years, and the fact that I don't pay to beta test or be bug submitter past the point of "Hey, Level 1 Despise, 12-14 sprinkles are in accessable areas and thus none are respawning", I think a inaccessable monster "report" should be added to the help menu. If you find a monster that is inaccessable, simply use the help menu, with an option of inaccessable monster, and then a target cursor.

    After that, UO/EA can compile a report of coordinates that are most submitted per shard, or across all shards, and address the issue.

    That is... if they want to address the issue. To me, that is the real question.

    DOUBLE EDIT:

    Using the "in-game help" menu would also benefit those on the LA shard in reference to the "Dsfdsf" or whatever they are called houses that were placed years ago when the shard first opened, and today still exist, sometimes taking up valuable space where a castle could be placed. Again, as above, using the help menu, "Report DSFDSF (or whatever their names are) House", target the house sign, and then viola! Sent! After say a month, have a Dev or GM go to each location and demolish the house.
     
  30. Snakeman

    Snakeman UO Forum Moderator
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    Napa Deciet 1st Lvl (Party with the Sparkles :( )

    [​IMG]