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Problem with skill jewelry

Discussion in 'UHall' started by Speedy Orkit, Dec 16, 2009.

  1. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    On test center, I had played with 68 tactics, and used imbued jewelry to bring me to 90. Now back on my home shard when I do it, my skills raise, but here it tells me I must have the base 70/90 tactics to perform the function. What gives?
     
  2. Lynk

    Lynk Grand Poobah
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    It has always been like that.
     
  3. Coldren

    Coldren Sage
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    I believe you need 70/90 (I think 90 for special moves) Base, or unmodified by +skill.

    Correct me if I'm wrong, people with better knowledge of the numbers. :)
     
  4. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    Well that seems a bit silly. Under those rules, I think maybe tamers should be able to control a pet, but once they use it to attack me, it should say "No way Jose".
     
  5. Capt.E

    Capt.E Guest

    put a different skill on your jewels?
     
  6. Lefty

    Lefty Lore Keeper
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    You have to have real skill for special moves - That was put into the pvp publish 42 or 43 if I remember right. Same way with Necro.
     
  7. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    No, necro you just lose the abilities if you remove the items, I believe it was done to nerf sampires.
     
  8. legendsguy

    legendsguy Sage
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    and it worked well as no one plays sampires anymore. they're just not as powerful as they once were, really sad.

    /much sarcasm.

    why must they nerf the whole game for the 5% that pvp? :gee:
     
  9. First, it's closer to 25%. This was announced by Cal I think, quite some time ago.

    Second, game imbalances show up much more blaringly in PvP than they do in PvM, mainly because monsters don't complain that the characters that are killing them are gimp and/or hackers.

    :thumbup1: