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Problems with Gargoyles. . . sos

Discussion in 'UHall' started by SUPRsalad, Sep 22, 2009.

  1. SUPRsalad

    SUPRsalad Guest

    Is there ANYTHING they can wear as a headpiece? What about the cinture? What about the quiver? Okay for humans/elves you've got:
    1. legs
    2. arms
    3. gloves
    4. chest
    5. ring
    6. bracelet
    7. neck
    8. head
    9. quiver
    10. cinture

    so gargoyles only get:

    1. legs
    2. arms
    3. kilt
    4. chest
    5. ring
    6. bracelet
    7. neck

    Am i mistaken?? Doesn't this seem whack to anyone else? Is there a Shield of Invul. equivelant for gargoyles? All i need is a SC no neg with some DCI shield and I would have a decent setup for now, but seriously, the cons are starting to heavily outweigh to pros of being gargoyle..

    What about faction items?? Is there any plan for new gargoyle faction items?
    Im finding it way too hard to build a suit for a gargoyle here. . . C'mon, gimme something to work with!
     
  2. Aristillus

    Aristillus Guest

    Gargoyles suck.....That's why you don't see many, especially for a brand new race.
    I turned my Imbuer into a gargoyle yesterday for the bonus and am already starting to regret it.




    Aristillus
     
  3. SUPRsalad

    SUPRsalad Guest

    I did find this:

    Mystic’s Guard (Small Wooden Shield)
     Gargoyles Only
     Soul Charge: 30%
     Spell Channeling
     DCI: 10%
     FCR: 2
     Physical Resist: 10%
     Energy Resist: 1%

    that would help my suit greatly. . . anyone got one yet? anyone wanna sell me one on paC??
     
  4. Flutter

    Flutter Always Present
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    Earrings are the gargoyles head piece.
     
  5. SubZero

    SubZero Guest

    Gargoyle can wear Gargish Earings (non meditable)

    I craft some Exeptional with 30 Resists and imbue magearmor, 2 manareg, 20lrc, 6lmc, 5int on it :)
     
  6. Darhon

    Darhon Adventurer
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    What's point of Quiver on Gargoyle if they can't use archery?
    Cinture = Half-Apron? Gargoyles have Kilt in that slot.
    (For me, Cinture was a big mistake on half-apron slot)
     
  7. Stupid Miner

    Stupid Miner Guest

    Actually, one of Gargoyles strongest points is their strange and awesome shields. look them up in the list on http://www.uoherald.com/news/news.php?newsid=932

    The Dragon shield with the fire eater property provides an effective 40% fire resist not capped by the normal 70 resist cap. Meaning the 30% vulerability is reduced by 40%... gives an effective 82% fire resist.
    and the reactive paralyze shield is bound to have some strange situational uses.
     
  8. SUPRsalad

    SUPRsalad Guest

    Um. . . . 5 Dci?? you tell me.

    okay, so we get an apron. . . Then can we have some gloves with the crimson cinture mods please?
     
  9. SUPRsalad

    SUPRsalad Guest

    Wait, what? Really? Tinkering I am assuming? NON MED?? ARE YOU SERIOUS? WHY?? Any way to just make them Medable the first time around?? Im sorry if im sounding bitchy, its early, but damn, i just want to enjoy the new race!
     
  10. SUPRsalad

    SUPRsalad Guest

    yyyyyyyeah, but the dragon shield is not Spell channeling. . . Can it be imbued? sorry dumb question. Seriously tho, most gargoyles are used for imbuing and mysticism. . . Why the no SC then?

    the mystic's guard is the only one I see worth carrying at all. . .

    This is turning out to be bogus.. I think i want to change back to human.

    Also, the paralyze shield is not gargoyle use.. I don't believe so anyways. I saw one. Looked like a normal kite shield and did not have the gargoyle property. . .

    WE WANT A CINTURE DAMMIT! why are we getting jipped on slots, again?

    edit: sorry if im sounding bratty folks, I do appreciate all the information. Thank you.
    But seriously, we've been had. . . I paid how much for this?
     
  11. Astrel

    Astrel Guest

    SUPRsalad, you can find lots of mage armor earrings, some with mana regen and nightsight, and for my thrower I use Stamina Regen +2 with night sight earrings.
     
  12. MorganaLeFey

    MorganaLeFey Guest

    If gargoyles are master artisans of Imbuing, the challenge is in the creation of armor and weapons best suited for their physique. I and others have asked or suggested a similar request during beta. Unfortunately, we never got any response, from the developrs. So, I assumed (and I hate doing that) it didn't pass muster.

    However, that doesn't mean that it, or a gargoyle version of it couldn't be introduced somewhere in the future. SA is relatively brand new so I suspect it'll be some time before more new gargoyle content get introduced. I also suspect this may have something to do with imbuing and how well of an adjustment we make to the power of that new skill.

    Developers thrive on feedback they can digest. They like suggestions of why things work, or why they don't when submitting those feedback. What's most important about feedback is the more people support it, the more likely the responsible developer will take it back to the team and actually discuss whether this is a reasonable and/or workable request. At least that would be a start.

    Also, as a beta tester, I can tell you that not many of us saw a new gargoyle weapon or armor while testing. We depended on what we imbued and those seemed alright for the purpose at the time. Having said that though, things have change significantly enough that it is worth attempting to get the developers to take a second look at this particular disparity.

    I'd support a request for a gargoyle equivalent of the cincture provided Imbuing falls short of achieving parity with their human and elven counterparts, more or less. It is my opinion we're not quite there yet though.

    Finally, to answer the question of why gargoyles can't be archers. Throwing is the gargoyles archery. At least, this is what's been told to us in release notes, etc.

    Throwing is an awesome skill, once you get the hang of it. I haven't been able to get far enough in training my gargoyle to where I was in beta, where I used throwing last. I must admit the experience during that time, fuels my thirst to use this skill. Sure it needed some tweaking back then, but I can't wait to see how much tweaking it may need now. I am also looking forward to the suggestions for change that will eventually hit these boards once SA has gone through the post proving stages, so to speak.

    I guess the whole point to this post is that the developers have a lot coming to them, this I am most sure of. I'd suggest a petition of the whys and wherefores that have peoples support for a particular change or changes. Which, in turn, would be more receptive to the developers than just a demand for change. JMTC and IMHO, of course.
     
  13. I don't have a Garg and don't plan on it, so if I happen to get one of these I'll give you a shout.
     
  14. Storm

    Storm UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Stratics Legend

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    gargs suck I have tried shifting skills around and just not as good as human/elf except with imbuing and throwing
     
  15. SUPRsalad

    SUPRsalad Guest

    Thanks for the response. Albeit lengthy, but insightful.
    Although, the thing about 'why gargoyles can't be archers' is sorta silly. . . I don't see why they're barred from all this stuff.

    Maybe i wasn't clear on that. I don't care about archery, i playe mages. Furthermore, I can't care any less about Ultima Lore and nonsense. Besides, being such great crafters and all, you'd think they could at least make a pair of glasses to wear.. I was only concerned about the quiver for its dci, not its storage. . When you pvp, every pt of DCI helps, and frankly, I see no real way right now to make a competitive suit for a gargoyle. . around 25% is about all you can really come up with and frankly, out there where I play, that won't cut it. . .

    I think you're right tho. For the time being, a gargoyle suit can't stack up to a human/elf suit. Just not feasible.




    That said,

    I was looking for a little more specific information. (or links to where I can find it OTHER than the patch notes that everyone seems to think are all-telling.)

    For example::

    how do i make these earings? Is this a tinkering thing? Are these gargoyle ONLY earrings? stam regen +2 is weak sauce, no offense. I'd be a little more interested in something that had some resists, and preferably, SOME DCI!!!! DCI! DCI!!
     
  16. SUPRsalad

    SUPRsalad Guest

    Also, a guy on pacific shard tells me 'some artifacts can be modified to fit gargoyles'. . . When I ask 'which ones?' or 'how?', someone usually comes back with 'gargoyles suck. human ftw' or something equally as annoying.
     
  17. Zero Day

    Zero Day Guest

    I'm not wasting a token changing back to human.

    Since most Beta testers were playing gargoyle, and not that many humans there's probably yet to be changes to "nice up" gargs.

    The artifacts for gargs are pretty cool but I assume they'll come out with human ones (I HOPE!!!).

    And also I think half the griping about gargs sucking is because people cant necessarily port their previously made suits directly over.

    I've made a suit of all 60's with nice mods, and I have yet to include necklace or earrings since I havent spent any time working imbuing yet.

    But testing in beta with money to throw away, I didn't use any artifacts on my gargoyle and the setup was still pretty phat.
     
  18. guum

    guum Guest

    Trying to set up my gargoyle now and having some serious issues...the biggest one, and most obvious thing that needs to be changed, is the whole non-meddable earrings/necklace thing. I was going to make some garg jewelry with a runic hammer until I got mage armor, and then just imbue on top of that, but oh wait! -- turns out you use freaking tinkering to make garg jewelry, and there's no such thing as a runic tinkering tool (or did they add one in SA? doesn't matter...i haven't seen any yet). So then I go to look up Mage Armor on the imbuing table, and what does such a small thing require? 10 FREAKING ABYSSAL CLOTH. Yeah, the same stuff that's going for 2-3mil PER PIECE right now. So not only does Mage Armor eat up a mod slot, but it is basically impossible to imbue onto earrings/necklaces right now.

    In summary, gargoyle jewelry being non-meddable by default is ridiculous and needs to be fixed right now. Thanks.
     
  19. Ender

    Ender Crazed Zealot
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    People played as gargs in beta because they weren't nerfed to hell. You could imbue earrings and necklaces to make up for the lack of gorgets and headgear. Now you get craptastic replacement neckwear and headgear. And you could use existing artifacts as gargoyles in beta too.
     
  20. SUPRsalad

    SUPRsalad Guest

    i dont mind wearing a pendent, i've always worked it into my suits. I guess, yeah, they just need to make the earings med. . AND BLACKSMITH!

    also, can we PLEASE just get some gargoyle faction items in LESS than two years this time?
     
  21. Drazasamus

    Drazasamus Guest

    ::
    so gargoyles only get:

    1. legs
    2. arms
    3. kilt
    4. chest
    5. ring
    6. bracelet
    7. neck::

    forgot Earings
     
  22. SUPRsalad

    SUPRsalad Guest

    hhdheheheheheh, i've got sortof a plan that should get my suit decent tho..

    if i can get these earrings imbued wth sc, ill have an al 70s
    full lmc full lrc 2/6 casting, 15 dci suit with sdi 10 mana regen 10. . thats sorta playable i suppose. .

    thats using

    pendent,
    faction orny (+3mr)
    faction clainins book
    /3 ring with 15DCI
    totem of the void
    sleeves
    legs
    arms
    chest
    tunic
    (and if i can get my earrings i made imbued, ill have full 70's.)

    SO, if i had that mystic shield, i would have 25 dci and
    would only need a /1 ring so i could potentially also get some other mods there, but 25 Dci is the max as far as i can see right now.

    Can you put dci on a pair of earrings?

    that, my friends, would do it. :thumbsup:
     
  23. MissEcho

    MissEcho Slightly Crazed
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    earrings = hat ............. both can be med/non med in all races, hence why they have resists on gargoyle earrings
    necklace = gorget ....... both can be med/non med in all races, hence why they have resists on gargoyle necklace
    ring = ring .................. same for all races
    bracelet ..................... same for all races
    chest = chest .............. same for all races
    arms = arms ................ same for all races
    legs = legs ................. same for all races
    gloves = kilt ................ same for all races
    shield = shield .............. same for all races

    the ONLY disparity is that gargs cannot equip quivers, cloaks, cincture or boots. To this end the gargoyle only artis need to offer an equivalent item, however the basic items above are the same for all races and work the same way so there NO disparity in what can be worn between the races. The existing gargoyle artis also need to be taken into account and where they have mods that do not have an equivalent human/elf substitute that also needs to be addressed.

    As for "You could imbue earrings and necklaces to make up for the lack of gorgets and headgear." you can still imbue earrings and necklaces however as these items replace the hat and gorget which are 'armor slots' in the human/elf races the gargoyle equivalent was changed so that they were consistent with armor mods not jewelry mods. This is exactly how it should have been or gargoyle would have been totally overpowered with being able to get dci/hci/and skills on 4 items rather than 2 as per human/elf. Without this change the imbalance was ludicrous. You were seeing characters with skill modifications of up to 240 additional points or hci and dci at 60 without needing to equip an arti as the humans did with either fey leggings or aegis and forgoing resists and other mods due to requiring to use them.

    The MAJOR disparity is:

    Human/Elf : exceptionally crafted leather armor (6) pieces, hat, gorget, legs, arms, chest gloves - has 35 resists per piece totaling 210

    Gargoyle: exceptionally crafted leather armor (4) pieces had its resistances adjusted to 50 per piece totaling 200 resists, however, when the devs then changed the earring/necklace slots to make up for the discrepancy of the gargoyle being able to imbue the selections of 4 jewel mods slots and 4 armor mod slots, instead of 6 armor mods slots and 2 jewel slots they basically just added 'armor' mods to the earring/neck and didn't bother to rework the base resists when they made this change. Same as they didn't bother to reflect that on human/elf hats/gorgets the human/elf has the option to use Leather (medable) or Metal (non-medable) so this is another discrepancy that needs to be adjusted. I think they just 'dumped the code' over for armor onto earrings/necklace forgetting that there was no 'medable' only resource to craft them with as there is in 'leather' for human/elf.

    The gargoyle crafted earrings and necklace have NOW had resists added to them, 30 on both at exceptional level, which now throws out the base resist calculations to 210 for humans/elfs and 260 for gargoyles.

    So when crafting a suit for a gargoyle you now have a bonus 58 resist points that do not take up an imbuing 'slot' as they are base. 58 resist points is equivalent to using close to 4 imbued modifications (at avg of 15 resists per).

    This is the problem you get when you start adding different races and all this 'gargoyle only' rubbish and making a race that does not have the equivalent human/elf: gargoyle items. Especially when a huge error such as imbuing 4 'slots' with jewelry mods as opposed to 2 only etc. Really Really bad oversight to start with which has now thrown the whole lot into disarray, the 'fix' for that has now added a further discrepancy with the base resists 210 : 260 which is totally unfair.

    What should of happened was there should have been 'different' but the 'same' equipable items for all slots eg:

    gargoyles have heads so here should have been a head slot per human/elf
    gargoyles have necks so ditto
    if gargoyles had arms, which they do, why do they not have 'hands' for a glove slot, do they just end in a stump? And even if you said no they have 'wings' so cant have hands, hence gloves then they should of had 'wing tip' covers instead of gloves but that had the same properties.

    The 'kilt' would then not have taken up the apron slot and fixed the 'cincture' problem

    They could of had 'wing membrane covers' or something which utilized the 'cloak' spot and 'talon covers' which utilized the foot spot.

    there was NO reason to not have these slots.

    Anyways imo the whole lot needs reworking to make it fair.
     
  24. guum

    guum Guest

    Just wanted to address this one point -- unfortunately, I closed the window where I had typed in my findings, but this isn't quite accurate anymore. I got on test center a couple of days ago, and with all exceptional GM armslore-crafted stuff, made one suit for a gargoyle, and one for a human, and the respective total resists was something like 210 to 238. It's a disparity, yes, but not as huge as you say.

    Also, I do want to re-emphasize that as of this moment it is basically impossible to come up with crafted meddable necklace and earrings -- there's no runic tinker tool to make these items with the mage armor property, and imbuing them requires 10 abyssal cloth per piece of jewelry, which is currently worth about 2-3 million per piece of cloth. I have decent in-game means, but there's a limit: 25mil to put one property on one piece of jewelry is outrageous.

    I'm going to stay optimistic and guess that the devs are aware of the various problems with gargoyles and are on top of it (or will be shortly), but they are very frustrating to play and gear up right now.
     
  25. MissEcho

    MissEcho Slightly Crazed
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    Sorry but I just crafted those items before posting to ensure the figures were correct.

    At exceptional level with gm armslore all gargoyle pieces crafted at 50 resist points per piece, all human/elf leather at 35 per piece, all gargoyle ONLY jewelry with gm tinker and gm armlore had 30 resists on both the neck and earrings.

    I made a minimum of 2 of each gargoyle piece to check prior to posting.

    Gargish Earrings: 6/6/4/7/7 = 30 resists
    Gargish Necklace: 5/6/3/5/11 = 30 resists
    Kilt: 6/11/13/11/9 = 50 resists
    Leggings: 11/10/13/7/9 = 50 resists
    Chest: 9/9/15/8/9 = 50 resists
    Arms: 7/11/11/12/9 = 50 resists

    Basically the gargoyle is getting the benefit in resists of wearing an additional two pieces of armor above that which a human/elf can wear.

    The figures are accurate.

    4 x 50 = 200
    2 x 30 = 60

    Total 260

    You have no arguement with me in that gargoyle craftable NECKLACES AND EARRINGS should be medable for it to be a fair trade off, you shouldn't 'need' high end imbuing ingredients to get mage armor on them nor use an imbuing mod 'slot' when the human/elf equivalent has medable crafted items for these slots.

    When the devs 'fixed' the problem of unequal modification slots re those that can go on jewels as opposed to those that can go on armor they should of made the necklace/earrings only able to have the armor mods on them and they should of left OFF resists as they had already UPPED the resists on the remaining 4 slots to cater for the fact there were only 4 armor slots instead of 6. It needs to either have resists 'removed' from jewelry or the armor scaled back to reflect the change in jewelry.
     
  26. Harlequin

    Harlequin Babbling Loonie
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    During the open beta, I did raise the lack of incentives for playing gargs.

    Since there's no runics for tinkering, with rings and bracelets, you can start off with looted non-garg versions. Look out for those with a couple of properties (esp those properties that are expensive to imbue) you want and imbue the rest. These are medable.

    Necklace and earrings will be a problem (to the OP, these are considered armour, and can only have properties associated armour - meaning, no DCI). Normal tinkered or shop bought non-garg ones are medable and can be imbued to the full 500%. But lacks the base resists of garg versions.

    Using garg jewelry is almost like you are trading mage armour for extra resists.

    Note that gargish armour have higher base resists, so the other armour pieces can hopefully make up for this.

    At the moment, gargs are suitable for only a couple of templates. Going forward, it depends on what other new arties/faction items are available for gargs.
     
  27. SUPRsalad

    SUPRsalad Guest

    alright. so they broke the earrings. . . got it. thats relieving I guess. . .

    So.. um... anyone know where to get that DCI shield (Mystics Guard?)

    I neeeeeeeeeeeeeeed one.

    so. . . alright. i thanks so much, that was informative.
     
  28. SUPRsalad

    SUPRsalad Guest

    Um... forgive me if this sounds dumb but..

    Wouldn't the simplest option to just increase the drop rate of the abyssal cloth?? Like.. A lot? ? 2 mil I will Not pay. . 150-200k? Very much so. .
     
  29. MissEcho

    MissEcho Slightly Crazed
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    No the simplest thing would be to make GARGISH necklaces and earrings medable when crafted by a tinker/looted , without needing the Mage Armor mod. Basically making it the same as all jewelry and by fixing the stuff up with resists as I have pointed out above, either take resists 'off' the jewelry or scale back the leather bits to 35 instead of 50 resists.
     
  30. SUPRsalad

    SUPRsalad Guest

    Thats silly, if you ask me. I think its fine, just let us have them mage armor.
    SO what if theres a disparity, we NEED it. Think about it.

    Gargoyles can't wear a cincture, which means no HP increase. 'nuff said. we could use the few extra points of resist. (besides, 70 is 70, any way you look at it.)

    They messed that bit up, and it sounds like they are fixing it, so...

    MOVING ONWARD!:

    The problem is the lack of DCI that is attainable. Best I can tell, at this point,
    the best you can POSSIBLY do, is, in fact, is 30. thats 15 on a ring, and 15 on a shield. Thats not really playable since most archers run a lot of Lower Defense.

    SO:

    Somone on my home shard forum (pac) told me that there WAS artifacts that were convertible to gargoyle. NAMELY the armor of fortune, which would be okay I suppose, but then.. without any need for the pendent, and with necklaces being so crappy, where will you come up with the resists?

    I tried a heart of the lion, and no, it can't be done.

    I tried an arcane shield. Cant be done.

    I tried finding this info on other parts of this forum. Also, can't be done.



    The way I see it, Gargoyles got the **** end of the stick for now, and there is very little we can do about it.

    Im sticking to my original plan of using an orny, a /1 ring with 15DCI and EP,
    as well as the mystic's guard shield. For the time being, I see no other way to make even a halfway playable suit. (yes, I need my other hand empty to chug)

    What needs to happen is really simple:

    GARGOYLE HEART OF THE LION, AND I WILL STOP pancakes AND START OWNING!

    anyone else see a way to make a gargoyle suit that:

    has one hand empty to chug,
    at LEAST 40 DCI
    good resists
    full lmc
    good MR

    ?????????????????????? ideas? Im stumped. A gargish dagger with SC mageweap -20 no neg, and 15 DCI, (WORTH 100MIL) would STILL put you at 30 dci, cus you'd have to wear a crystaline ring (no dci). . .
     
  31. SUPRsalad

    SUPRsalad Guest

    I just realized something else:

    gargoyles can't wear sash...
    that means, no royal guard?


    I call bull****.
     
  32. RichDC

    RichDC Guest

    Dont know if its been mentioned but i saw it in your original post;

    Q; is there a shield of invul for Gargs?

    A; Yes, its called the shield of invul.

    All shields can be modified(i think, not sure on woodens) to be gargoyle only, tested on Shield of invul, Vesper chaos and order shield, arcane shield and aegis.

    there is an option on the Smithy menu for alter. Use it target your shield and Voila!
     
  33. SUPRsalad

    SUPRsalad Guest

    false. I haven't tried it on invul, but it didn't work for the arcane.

    guys, what worked in beta, does not really apply here.
     
  34. RichDC

    RichDC Guest

    Oh...well that just sucks!!!
     
  35. SUPRsalad

    SUPRsalad Guest

    :(

    right?

    i mean, throw me a frcikin bone here.
     
  36. Lost-Soul

    Lost-Soul Guest

    All the new items are for gargoyles only...talk about complaining about not having enough stuff. There is nothing in the new expansion for humans or elves.
     
  37. Restroom Cowboy

    Restroom Cowboy Visitor

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    This issue was brought up in the beta discussions, and the result was the developers making the earrings and pendant non medable in addition to the weighted imbuing properties. As a result I am waiting to build a suit until something is fixed. Right now it is only possible to add 3 other properties with the mage armor property...INCLUDING RESISTS! So while a human gets up to 6 mods with 60 resist, a gargoyle ended up with 3 mods and no resists with less places to put modifiers on a suit. (yet the upside according to most trammies in beta was that the gargoyles had better resist on the peices they COULD wear....:wall: :thumbdown:)

    If you wish to play a gargoyle mage be prepared to wear a suit that takes you back to UO AoS dark ages.

    PS...the shields are nice, but they cannot make up for a huge pile of suck (in relation to the rest of the gargoyle suit.)
     
  38. Restroom Cowboy

    Restroom Cowboy Visitor

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    I called BS during the beta...it didnt work. lol
     
  39. SUPRsalad

    SUPRsalad Guest

    nice. understanding stuff fail. . .
     
  40. SUPRsalad

    SUPRsalad Guest

    nah my setup isnt too bad right now actually. . .

    using wrestliing,

    im 25 dci
    100 lrc
    full lmc
    11 mr
    all 70's.

    thats enough for me to role with. .

    edit: make that 20 dci and 50 ep ;)
     
  41. SUPRsalad

    SUPRsalad Guest

    so, at this point, i've tried altering almost every artifact there is with the exception of the armor of fortune. . . I think I can safely assume, it wont work. . .none of it works. .

    25 dci is max for any competitive gargoyle suit, and that people, is total bull****.

    I won't complain tho. . Ill hang in there till we get some stuff.
     
  42. RichDC

    RichDC Guest

    Umm...where did you get 25??

    I have definatly...recently altered a shield of invul...are you doing it right??By that i mean are you using the appropriate skill and at a soulforge??

    Oh, and with imbuing you dont really need the arty shields, you can craft a wooden shield imbue it with sc, fc1 and 15dci then enhance it with blood wood and(as far as i know, may need to not enhance) alter it to gargolye.

    Even without the shield. A gargoyle can have 60DCI, technically 9fcr, 5 fc, 80lrc(without armour pieces) LMC...you get my point. I actually have a feeling imbuing is going to make gargolye mage suits easy as pie...ill let you know in a week or 2 when myns ready for a suit.
     
  43. Harlequin

    Harlequin Babbling Loonie
    Stratics Veteran

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    Erm you are not referring to earrings and necklace are you? Coz those are now armour slots and can't get jewellery properties like DCI or +skill anymore. They changed it after the open beta.

    Or are you referring to something else? I'm tired and can't tired properly...

    Edit: I mean "can't think properly" even...seems like I can't type either...
     
  44. RichDC

    RichDC Guest

    Oh ok, i didnt know that the necklace and jewelry has been made armour.

    Does that mean that you cant take a normal necklace and imbue it like a ring?

    Even so, thats still 30 :) on just the jewels.
     
  45. SUPRsalad

    SUPRsalad Guest

    i posted the details earlier, but i might have been wrong. . . The suit i've got going for my mystic:

    all 70s and corpse proof
    full lmc
    full lrc
    50 ep
    20 dci
    mr 11
    plus robe of condemned
    and one handed using spellbook with 10dci
    2/6

    template is
    mage, eval, resist, med, mystic, wrestle. all 120.

    Let me know if anyone can come up with a BETTER suit to pvp effectively with as a mage. If it ain't one handed, it aint ****.

    no seriously, let me know.
     
  46. Ender

    Ender Crazed Zealot
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    Yeah it's 30 on jewels. But get 65 DCI on a gargoyle samurai. I'll kiss your ass forever if you can.



    Artifacts aren't alterable, so impossible. Gargoyles suck.
     
  47. SUPRsalad

    SUPRsalad Guest

    Agreed. . . In terms of the basic pvp mods, my suit is decent, but now im running into another MAJOR problem:

    stamina. . Mad stam problems with the gargoyles. Im having to chug a keg of refreshes every time i take him out on the field. I think, frankly, its bull**** that flying takes all that stam. Since when did moving at mounted speed take that much stam? Thats just BULL**** and everyone knows it. especially, because theres not reallly a way to sacrafice mana for stam. Hes already got mana issues that are livable, i can't lose any more for stam. I think I may have to use focus instead of Med? How bad will that hurt my mana?
     
  48. Zalan

    Zalan Babbling Loonie
    Stratics Veteran Alumni Stratics Legend

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    Earrings= Head Gear
    Neclace= Gorget

    they get the same number of armor slots to answer your orignal question.
     
  49. Capt.E

    Capt.E Guest

    All this talkabout earrings=headgear is nonsense. When was the last time you saw anyone rocking gm armor on their head?? That's basically what earrings are right now. With imbueing you can upgrade them to a nice horned kit piece. Seriously??? Hat of magi, folded steel, mace & shield, heck even brightsights are about 5000 times better than earrings. My garg is going to be a homebody for awhile I think. :(
     
  50. SUPRsalad

    SUPRsalad Guest

    yep lol . . . i get body rocked on mine daily.. pretty much use him to do puzzles now.. . yaaaaaaaaaaay *unenthusiastically*