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professional scouts

Discussion in 'UO Crime' started by Touzoko, Feb 16, 2010.

  1. Touzoko

    Touzoko Certifiable
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    anyone run a professional full time scout, for a guild or for factions?

    If so, what template do you run, and what duties do you perform? Obviously tracking and reveal, but wondered if heals/cures, pots, mule, etc might also play in somewhere
     
  2. Robthemilt

    Robthemilt Guest

    I'm considering making one. I've seen our opposing guilds field up to 4 stealthers at once now...so i'm thinking about mixing my scout with a tank.

    60 stealth
    GM alchemy
    Gm hiding
    GM detect
    GM ninja (or better)
    120 bushido
    120 parry
    120 fencing

    Hiding, stealth, and ninja for getting in and out.
    Fencing, Parry, and Bushido for not getting hit by any one of the archers should they Actually try to kill me.
    And Alchemy...because its fun.
    Heals, Cures and Stam to keep me alive.
    Explosion, conflag, and Super nova for damage/detection.
    Detect and JOAT for scouting the stealthers and a little more reliable detection.

    I'd pretty much wear my old thief jewelry for the ninja/EP/misc skill bonuses. Shroud of silence, possibly get a new investigator's cloak. (my real one isnt leaving Sarme) Heart of the lion, folded steel glasses, Faction Feys...
    Meh, I'll figure out the details if I actually go through with it.
     
  3. Touzoko

    Touzoko Certifiable
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    interesting. I have found that alchemy with an ecru is pretty strong stuff
     
  4. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    I use a detective character to investigate folks who apply for membership to our guild. Only useful is certain circumstances, but very survivable and sneaky.

    100 forensic
    100 detect
    100 track
    100/115 mage (tome of lost knowledge)
    115 ninja
    100 hide
    45/75 stealth (shadow dancers, cloak of silence)
    60 med
     
  5. Touzoko

    Touzoko Certifiable
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    eventually I will make a detective char on siege, since I dont think we have any in operation. It'll be that, or maybe archery.
     
  6. Although i have been unable to log on for what feels like forever!

    I am a scout in working on siege.

    I will not be running stealth or hiding.

    It is a very simple template;

    Tracking, Detect, Poisoning, Alchemy, Fencing, Tactics, Parry.

    The poisoning will be used to help prevent stealthing, the Alchemy will be used to inflict damage on a stationary stealthed target [Exp+conflags on his tile]. The Fencing/Tactics/Parry will offer me decent defence and offence...and...well the tracking/detect speaks for itself.
     
  7. Touzoko

    Touzoko Certifiable
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    I recall seeing your title before. May I ask how far along you are in template?
     
  8. Tina Small

    Tina Small Stratics Legend
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    This is what I generally run on my faction "scouts," in terms of "real" skills:

    100 Tracking
    100 Detect Hidden
    100 Remove Trap
    100 Hiding
    100 Magery
    90 Stealthing
    80 Stealing
    50 Lockpicking (minimum required in order to use Remove Trap skill)
     
  9. Gellor

    Gellor Guest

    I used to run a "detect hidden" scout. It was used mainly for dungeon/"gate" fighting.

    I had GM tracking and GM detect hidden.

    I then had GM hide and 70-75 stealth

    I then had 110 magery, necro, eval, and spirit speak on there.

    My guy wasn't really there for sustained PvP... he was there for two things:
    1) Reveal and following hiders
    2) Rez

    I used the template a TON about 3-5 years ago. I use a variation currently now with ninja on it... but he is used to scout spawns also:thumbup1:

    The nice thing with the magery scout is he can cast reveal till he is blue in the face and WILL reveal stealthers. Without magery, you are limited by skill timer :(
     
  10. Readydood

    Readydood Guest

    Touzoko, you most definitely should make a detective on siege.

    I created a copy of my Atlantic detective on siege yesterday [complete with forensics and all] and am working him up bit by bit. Don't expect to see a ton of me around.. but I do indeed plan on giving some of the thieves there a run for their money
     
  11. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    I think Atlantic has more thieves than any other shard, with the possible exception of Siege. I'm guessing you'll have some fun. :thumbup1:
     
  12. hakeem

    hakeem Journeyman
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    110 mage
    115 eval
    100 med
    100 hide
    55 stealth
    100 detect
    100 track
    40 focus
    shadow legs, nonimbued ring with :15 mage+6 eval+fcr1+def 10, Orny, Arcane shield. Quiver inf,Pendant, Kasa, totem void,CC, Conj robe.Rest runic (i hate carapace). With an invasion spellbook def 10,sdi28,fcr2,lmc5.
    40 lmc 14 mr 10 hpr, 45 dci,55sdi. I use a hit lightning/mana leech kryss -20 mw to switch for defense.

    He sees use in scouting champs for raiders, especially in lich area in abyss; Also handy for making guild runebooks when new areas come about. In a pvp he is pretty tuff, he would be better if I was faster on the keys I imagine.