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[Project: Gorgon Official News] Prealpha 3′s Death Penalties

Discussion in 'Project: Gorgon News' started by Project: Gorgon News Feed, Nov 25, 2012.

  1. Project: Gorgon News Feed

    RSS Feed

    Nov 14, 2012
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    As I mentioned earlier, I want to experiment with variable death penalties, where players can choose how punitive they want it to be. There are rewards for making it more punitive, but the rewards aren’t intended to fully compensate for the penalty (otherwise that would become the “right” way to play). Instead, the rewards are just a perk. The real point is that the game is more difficult for you, so you aren’t bored. And also bragging rights: your death penalty will show up when people view you.
    So I brainstormed a list and I’m going to implement them for the next pre alpha. To make it easy to test them, you’ll be able to change your death penalty in town at any time, for free. (But in the final game, switching involves a quest of some sort, probably on a timer.)
    The problem is, I have too many penalties! I don’t want to overwhelm people with choices; I think 4 is the max. So here’s my list, but note that I don’t have room for all of them. What do you think of these, and would you use any of them?
    Normal Penalty: when you die, you are sent back to the zone’s graveyard.
    Casual Mode: when you die, if it’s your first death in an hour, you respawn right where you were. If you’ve already died too recently, you are sent back to the zone’s graveyard like normal. You earn -10% XP from killing monsters.
    Hardcore Mode: when you die, you are sent back to the zone’s graveyard. Approximately 25% of your belongings don’t come with you, however. They remain in a special box at the scene of your death. If you click the box within the next 2-3 hours, you get your stuff back. You earn +5% XP from killing monsters.
    Extreme Mode: when you die, ALL of your stuff goes into a box at your death site, and you are sent back to the graveyard. You earn +8% XP from killing monsters.
    Ultra-Extreme Mode: when you die, all your stuff goes into a box, PLUS one of your active combat skills is permanently lowered by 1-10 points (randomly chosen). You earn +12% XP from killing monsters.
    PermaDeath Mode: when you die, you can’t respawn. Your items explode out in a shower so that other people nearby can pick them up. You can continue to log in and chat as a corpse (useful for e.g. organizing guild transitions), but you’ll always remain a corpse at the spot you died. (With possible “bribery option”: I will un-die you if you send me $50 via PayPal. Your stuff will still be gone, though.) You earn +15% XP from killing monsters.
    So there you have it. Way too many options, got to remove 2 or 3 of these. What are your thoughts?

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  2. Kreath

    Kreath Adventurer

    Oct 24, 2012
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    You could also make it possible to ressurect players with a healing skill and let people buy the spell for a micro-transaction so they could ressurect the perma-death players.
  3. Mentiras

    Mentiras Sage
    Stratics Veteran Alumni

    Aug 10, 2010
    Likes Received:
    I think that the casual penalty should move to normal death (eliminating 1), exterme mode can be eliminated because it really isnt as extreme as ulta-extreme (eliminating 2), and perma death need a little tweaking but that should give you four.

    As far as perma death goes I would agree with Kreath that players should be able to buy a ressurection spell that would allow them to revive these perma dead people. It would definately make those with the ability sought after.