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Properties on Weaps and Shields...

Discussion in 'UHall' started by Arcades, Nov 20, 2008.

  1. Arcades

    Arcades Sage
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    should be based off how much tactics & parry a player has respectively. To take full benefit of item properties, some skill should be involved. I cant stand mages wielding -mage weapons, have the full benefit of all the weapon's properties and just load up on DCI without the use of tactics. They've already limited the # of skills a dexer can have, yet mages can fully deck out with no extra investment into skills without having a penalty.

    Comments, flames, etc?
     
  2. Sindris

    Sindris Guest

    Been saying this for years. No class should gain ANY of the benefits given by held items if they have no points invested. You should not get a single benefit from holding a shield if you have no points in Parry. You should only get partial use of the shield properties until you have at least 50 parry. Mages get more love than any other class in the game. Why should a mage get a weapon that immediately grants them 120 mace skill just for equipping it? Where is the book that grants 120 magery for having a legendary weapons skill? The mage weapon as a whole just needs to disappear.
     
  3. Lyconis

    Lyconis Sage
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    Well put and makes sense. Reminds me of when having parry added a higher AC for your shield.
     
  4. truss

    truss Guest

    wow. kids cry about mages. i love it. a dexer is so easy to play. point click chase. you guys should try to pvp on a mage then cry.
     
  5. Messiah

    Messiah Guest

    You kids need to play a mage vs. a dexer having the faction aids, than come back here and cry.


    These faction aids have pretty much killed mages, taking away our mage weapons would put mages down for the count (necro mages anyways).
     
  6. Sindris

    Sindris Guest

    Thanks for the trolls, but I don't hear any crying, just common sense ideas about how accessing item properties should be handled.

    Going on about what a godly mage you are and the leet skill it requires to play one is not relevant to this discussion.
     
  7. truss

    truss Guest

    sir they have already taken a ton away from mages. the mage weapon was made for a reason. you want to use one then get magery. this game has done nothing but help dexers lately. nobody said anything about how good of a mage they are. i have both. i can play a dexer by smashing my head into my keyboard.
     
  8. Dragkiris

    Dragkiris Visitor

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    No mage weps as long as a dexxer cant swing while appling aids or move while using confidence.
     
  9. UOKaiser

    UOKaiser Guest

    I have to ask do all of you have only one character you play with? You know you have more than 1 slot right?

    Once again I say Balance up not down. No more nerfs on any body playstyle. No more force templates. Because this is UO skill made not template made thats for WOW
     
  10. Fink

    Fink Guest

    Isn't the whole point of item-based combat to get/give you bonuses you wouldn't ordinarily have?
     
  11. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Did I miss something here?

    I thought the OP was simply commenting on weapon properties as they pertain to class?

    Who decided to make this an infantile Mage vs Warrior cesspool?

    Ohh ya, a Mage did. What a surprise.

    You mash more keys so you dont need to make sense?

    *pukes*

    And btw, just because you may think you need a mage weapon to match another template does not make it right. Maybe we could just try to talk logic here?

    Peace :)
     
  12. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    For the record, I have been in a guild/vent with my old buddy Truss/Lasoya and he has actually passed out cold on his keyboard and wtfpwned a few Db4 peeps on his Catskills warrior back in the day.

    But that still doesnt justify his Mage whine lol.
     
  13. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Sure.

    We can implement that as soon as we make ALL dexxer's weapons ranged and never miss like a spell. Your pathetic Mage point?
     
  14. truss

    truss Guest


    haha yes sir you have. its not whine. i like to play both. but to just say take mage weapons away is kinda lame. they have changed casting speed, they have made spell books disarmable. they need to stop nerfs. they dont have a clue how to adjust something so they break it all the way. taking a mage weapon away just because they changed vamp dexers is lame.
    and he made it a mage vs dexer thing
    "They've already limited the # of skills a dexer can have, yet mages can fully deck out with no extra investment into skills without having a penalty."
     
  15. Harlequin

    Harlequin Babbling Loonie
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    Yes, if something is unbalanced, I really feel that it's much more positive to balance it by improving other skills.

    A crude example in this case if it's really unbalanced, would be those with real skill receives a HCI bonus.

    But the mage weapon topic has already been discussed before. I don't think it's unbalanced. Without weaponskill, you can't do specials, without tactics, your damage is much lower. It's basically another pure defensive strategy.

    The existing -0 skill mage weapons all suck. For magic weapons, mageweapon + spellchanelling + FC1 takes up 3 magic properties. The magery reduction (-20 to -29) requires either a crystaline ring or 2 more magic properties from skill jewels to compensate. So that's 5 magic properties just to use this. 5 magic properties that the opponent could be using for HCI, DCI, Hit-proc effects, MR, LMC, resists, skills etc.

    I really think there are already enough disadvantages to balance it...
     
  16. Harlequin

    Harlequin Babbling Loonie
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    Just to throw more oil into the fire :)

    That ranged and never miss attributes comes with their own penalties:

    1) Mana cost - every single "swing" takes mana, no mana, no attack
    2) Slower swing speed that cannot be improved by stat allocation (ie dex), only magic properties.
    3) The magic properties is futher split into FC and FCR (opposed to only ssi for warriors)
    4) You cannot move in the entire duration of the swing
    5) Also, during the "swing", you cannot do drink potions etc
    6) That long swing time is interruptable, unless protection is used, which further imposes a -2 FC penalty and -2 FC cap
    7) There's no auto-swing

    If they make a potion that gives my warrior that 100% never miss capability coupled with the penalties, I think my warrior will give it a pass.
     
  17. Anakena

    Anakena Seasoned Veteran
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    There are penalties : if you use a "mage weapon" you have no access to the special moves, staff of magi and sword of prosperity do not enable pot drinking (a huge trade off in PvP).
     
  18. Landicine

    Landicine Seasoned Veteran
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    I don't think this is a fair argument.

    Mages lost the ability to gain benefit from parrying because of the Dex requirement, but I don't think the MAGIC properties of the shield should be restricted. It is like saying only those with magery can use the Ornament of the Magician.

    Is there really a balance issue involved with mage weapons and shields? I've found I can make a cheap warrior character that does a lot better than a cheap mage character. A good mage set usually costs more than a good warrior set, doesn't it?

    Restricting shields to parrying creates a problem for all sorts of warriors with varied templates, not all of which are parrying heavy. My Nox fencer doesn't have room for parrying.

    Also, what is "enough" skill to be "allowed" to hold a shield? It would be very hard to train parrying without the ability to hold a shield. Would the 20 Jack-of-all-trades benefit apply?