1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Proposed Armor Update--Devs

Discussion in 'UHall' started by Blood Ghoul, Feb 10, 2013.

  1. Blood Ghoul

    Joined:
    Oct 14, 2011
    Messages:
    679
    Likes Received:
    290
    I am sorry if this has been addressed but I went through most of the threads on the new updates and didn't see anything on this.

    So, the new armor update is going to impact stamina in one way or another. Ok, I can live with that but the issue is not stamina, its "Health." That is the main thing all armor is made for and should be armor's main function. Lets say a bear was to take a swipe at someone wear leather and another person wearing plate. The person wearing leather should take more damage. Just add something like:

    Cloth Armor- No Damage Absorbed
    Leather- 5% Damage Absorbed
    Medium Armors (chain, whatever) 10% Damage Absorbed
    Heavy Armor (Plate) 20% Damage Absorbed

    This absorbtion would not only be physical but all the elemental damages as well.

    You can adjust the armor for other things such as weight, mana regen, and so forth but honestly any armor updating needs to be focused around Health/Life first off..and then go from there.

    BG
     
  2. DerekL

    DerekL Certifiable
    Stratics Veteran

    Joined:
    Mar 25, 2002
    Messages:
    1,708
    Likes Received:
    98
    The AoS system isn't going away, so you need to base your idea around that.