1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. The Broadsword team is seeking alternative castle designs! Learn more and discuss here!
    Dismiss Notice
  4. Publish 97 is currently on TC1! They are currently focusing on the pet customization aspect of the pet revamp. Head to TC1 and send in your feedback or discuss here!
    Dismiss Notice
  5. Broadsword is hosting a 20th Anniversary Party for UO this September! Learn more here. Will you be there, Guest?
    Dismiss Notice
  6. A new State of Stratics is up. Check it out here!
    Dismiss Notice

Pub 69 : The nail in the coffin to Thieves ?

Discussion in 'UO Developer Feed' started by UODevTracker, Dec 7, 2010.

Thread Status:
Not open for further replies.
  1. UODevTracker

    UODevTracker Guest

  2. Bleak

    Bleak UO Software Engineer
    VIP Stratics Veteran

    Joined:
    Feb 18, 2010
    Messages:
    403
    Likes Received:
    826
    This is worded incorrectly, players can now only detect hidden criminals, murderers, and other aggressor types. Detect Hidden reveal check still takes in account the targets hiding skill when attempted. Players with only 20 Detect Hidden skill will have a lower chance to reveal players with GM hiding then if they had GM Detect Hidden. However at GM hiding players will only see a 2 second hiding penalty when revealed.
     
Thread Status:
Not open for further replies.