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Publish 69 Part 2 - The Missing Bits

Discussion in 'UHall' started by Whinemaker, Dec 10, 2010.

  1. Whinemaker

    Whinemaker Guest

    Some more from the previous notes (fish monger reputation etc) that I read on the Japanese UO site two days ago, but somehow not included in the English one. Again, all translation below (except those covered on the official English site) is done by me, so please don't take it like it's official. Please notice that there might also be errors, after all Japanese is my fourth language (picked it up while working in Tokyo a few years ago).
    Again, if you decide to over-react/troll using my translation you are ********.

    Necromancy (added 12/9 JST)

    * A minimum of 30.0 in both Necromancy and Spirit Speak is needed to cast Summon Familiar now. (#Note by me: This probably refers to a change below.)
    * Casting Exorcism now lowers your karma.

    Misc Bug Fixes-02 (added 12/9 JST)

    * Fixed issue where fishmonger reputation could go below zero. (Covered)
    * Corrected the resource production rate on the new veteran reward to once a week. (Covered)
    * Players can no longer use ward removal from talismans on themselves to bypass the magic reflect cooldown timer. (Covered)
    * Increased community collection points for crabs and lobster from 1 to 10 each. (Covered)

    * You can now make Snake Skin Boots dyeable by using the Item ID skill on them.
    * Gargish Dagger now works on dart boards.
    * Just like Magery, the casting difficulty when using scrolls for Necromancy, Spell Weaving and Mysticism has been lowered by 2 "levels/circles".
    - Spell Weaving and Mysticism scrolls still require the the minimum skill to cast them from a spell book to use. (#Note by me: i.e. success chance increase only, instead of actually make them cast-able with lower skill)
    - The duration of polymorph-style spells (e.g. Vampiric Embrace) is now a maximum of 3 minutes when the caster doesn't have the actual skill required to cast them from a spell book. (#Note by me: iI assume that this refers to casting such spells from a scroll.)
    - A minimum of 30.0 in both Necromancy and Spirit Speak is needed to cast Summon Familiar now.​
    * Fixed an issue with Greater Dragons tamed under the effects of buff/debuff spells. This change only affects GD's tamed after this publish goes live.
    * Fixed an issue with altered gargish Mace and Shield Reading Glasses not firing off the HLD property properly.
    * Egg Bombs are now stackable.
    * Fur Boots can now be dyed using the Leather Dye Tub.
    * Fixed an issue with the Display Case not displaying the correct graphics (an edge is missing) when placed next to each other.
    * Fixed an issue with T-map guardians spawning in Ter Mur homes.
    * The chance to discover a Niter Deposit is now doubled.
    * Fuse chords that are attached to a cannon can now be removed.
    * Fixed an issue with how Bottle of Ichors can't be crafted from Darkglow Potions inside a potion keg.
    * Added the texts "Requires Stygian Abyss" to SA artefacts.
    * Fixed an issue where Pet Summoning Balls cannot be purchased from (player?) vendors using the context menu.
    * Fixed an issue with rugs being non-removable from a packing crate.
     
  2. Babble

    Babble Guest

    The chance to discover a Niter Deposit is now doubled.

    good :p
     
  3. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Interesting.

    Thank you for this.
     
  4. G.v.P

    G.v.P Stratics Legend
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    and "You can now make Snake Skin Boots dyeable by using the Item ID skill on them." oo a use for a skill? lol
     
  5. popps

    popps Always Present
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    Is that serious ??

    I mean, the use of those buffs/debuffs was considered a no-no (and infact it is getting fixed....) but those who got their Greater Dragons that way will get to keep them ?

    Hallo ???????????
     
  6. Mapper

    Mapper Crazed Zealot
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    Some nice additional changes!

    I certainly will be listening out to hear what my cannons are singing in future. :p
     
  7. WarUltima

    WarUltima Babbling Loonie
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    Hmm and I guess all those people imbued artifacts and my imbued Jade Armband should also be removed from the game because people couldnt do it anymore?

    Something serious enough warrents a retro fix. Curse tamed GD has higher HP but lower strength. So the lowered Str (less damage) itself is the price to pay for having higher HP.

    While I can careless there are "people" out there that complain just about every thing. Yea Runebook only has 16 space??? WTF why not 500.
     
  8. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    It has never been possible to change the stats on existing pets. That's why people talk about 'pre-patch' this or that.

    I wish it were. I trained a squirrel up till it got hit by an hp bug, knocking it from 135hp (scaled up as it gained str to 125) to 42hp over night. One day it was training resist fighting air eles, the next wimped to weaker than when I first tamed it.
     
  9. G.v.P

    G.v.P Stratics Legend
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    The only stat-induced gdrag bug I recall is you ended up taming a blessed dragon only to have its STAM lowered, so you couldn't achieve 125. Hopefully they fixed that, or maybe I'm naive and missed something.
     
  10. Martyna Zmuir

    Martyna Zmuir Crazed Zealot

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    And we don't get these things added to the english version of the publish notes... why? :spider:
     
  11. Whinemaker

    Whinemaker Guest

    Pretty much what G.V.P said - when the game cut a GD's stats in half when it's tamed, an error made it do the division based on the buffed stats but the actual subtraction based on the original stats, that's why some people ended up with GD's not able to achieve 125 Dex. So yeah people do get to keep their GD's, but I don't see what's wrong with that.

    I'm not sure about the effects of debuff spells, but again I read on some Japanese sites before that the game actually did the whole calculation based on the debuffed stats so either way you're gonna end up with a nerfed GD.

    e.g.#1 GD with 1000 Str, then bless took it to say 1100 when tamed:
    Intended Scenario --> 1000/2 = 500. 1000-500 = 500. 500 Str after taming.
    Bugged Scenario --> 1100/2 = 550. 1000-550 = 450. 450 Str after taming.

    e.g.#2 GD with 1000 Str, then curse took it to say 900 when tamed:
    Intended Scenario --> 1000/2 = 500. 1000-500 = 500. 500 Str after taming.
    Bugged Scenario --> 900/2 = 450. 900-450 = 450. 450 Str after taming.

    It could just be a simple copy and paste error, or just an oversight when people are busy to meet deadlines, or maybe they left them out intentionally knowing that some morons will just complain about anything without doing any actual research on what they're fixing anyway. :)
     
  12. Lorddog

    Lorddog Crazed Zealot
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    not sure why you did both of those examples in the worst way. how about these 2 examples?

    e.g.#1 GD with 1000 Str, then bless took it to say 1100 when tamed:
    Intended Scenario --> 1000/2 = 500. 1000-500 = 500. 500 Str after taming.
    Bugged Scenario --> 1100/2 = 550. 1100-550 = 550. 550 Str after taming.

    e.g.#2 GD with 1000 Str, then curse took it to say 900 when tamed:
    Intended Scenario --> 1000/2 = 500. 1000-500 = 500. 500 Str after taming.
    Bugged Scenario --> 900/2 = 450. 1000-450 = 550. 550 Str after taming.
     
  13. R Traveler

    R Traveler Babbling Loonie
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    It was two months ago
    Welcome to the High Seas! - Publish 68 Notes | Mythic Entertainment | Ultima Online
     
  14. Warpig Inc

    Warpig Inc Babbling Loonie
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    * Fixed an issue with how Bottle of Ichors can't be crafted from Darkglow Potions inside a potion keg.

    Guess when you tested it it was not from a keg. Mine was from a keg and never thought to try with a fresh made from bottle potion. Wonder if they will fix the Vitriol also?
     
  15. ikaikaman

    ikaikaman Guest

    GD has very large range of status/resists/skills
    .....Rough estimate

    HP:1000-1998(tamed500-999)
    STR:1138-1380(tamed 569-690)
    DEX:95-135(48-68)
    INT:497-630

    phys:65-85
    fires:65-90
    colds:40-55
    poisn:55-65
    energ:55-75


    Good one seldom be found and struggle for all of tamer.
    Devs should fix all GD.
     
  16. G.v.P

    G.v.P Stratics Legend
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    Be cool if they hand-fixed GDrags or had a gate to autofix somehow (turn stam value to dex value unless under stat effect or something). :) but I don't think that'll happen hehe.