As the title states this post is about a few changes I am experiencing that I could not find in the patch notes, so they are either last minute additions or unintended consequences (similar to some of the other issues being posted about). Issues Trapped boxes (for pvp) seem to have all been "reset" and now require an unlock to function similar to how they previously did, except now they open, and the opened box graphic needs to be moved to a less intrusive area on the screen. Agility/Strength potions can no longer be used while under the effects of Agility/Strength, now we get the message "You are already under a similar effect." This is actually an important change beacuse, if dex falls off bandages lose a second on finish time, so it was previously advantageous to refresh early when needed. These are 2 of the bigger ones I have discovered so far, if I find more I'll add them. I would like to kindly ask that if you have also found some other (factual) undocumented/unintended changes to please include them, but be aware that some are bugs and already being posted/worked on, for example custom house lockdowns, etc... While I certainly am not pleased to have discovered the above changes, I am still grateful that so many bugs are being addressed, and I will try and remain patient as we see how this publish plays out.