Armor Material Enhancement Bonus Update ( meant to say publish 81) I dont get this at all. I hate re-posting math over and over again but here we go. Woodland Heartwood: 16 total resist plus 5% HCI or 10% DI Updated Barbed: 16 total resist (will old barbed be updated with new values? my guess is no and im ok with that) Updated Valorite: 17 total resist (how is trading 1 resist vs 5% HCI or 10% DI or medable a good trade? Update all other ore: Less then 16 total resist so why does it matter Updated Dragoncale: Less then 11 total resist so why does it matter Stamina update: The reduction of loss stamina wearing plate or dragonscale is not worth losing HCI or DI or med period. Its not even close. Stamina Facts: Hit Stamina leech offsets all stamina loss when wearing leather/woodland Hit stamina leech is still 100% needed while wearing plate/stud/stone/etc even though you can go with a lower %. This means should I give up (per piece) 5% hci, or 10% di, or medable to gain 1% resist and a lower HSL % on my weapon? Imbuing Math: 1% resist is 6 points 5% HCI is 43 points 10% DI is 40 points 50% HSL is 100 points 25% HSL is 50 points I feel safe to say that i can use a 25% hsl weapon wearing plate vs 50% when not wearing plate however i have to wear 6 pieces of plate to do this. So here is the math: Plate: 6 x 6 = 36 HSL savings = 50 Woodland: 43 x 6 = 258 258 (woodland) vs 86 (plate, savings in HSL) See the problem? Its 3x better to use woodland over plate with this patch.