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NEWS Publish 82...

Discussion in 'UO Siege Perilous' started by kelmo, Jun 19, 2013.

  1. kelmo

    kelmo Old and in the way
    Professional Stratics Veteran Alumni Dread Lord

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    http://www.uo.com/article/Publish-82



    Publish 82

    Posted by Bonnie Armstrong | 2013 Jun 19 20:06 -0400 GMT ​


    Publish 82.0.0

    Publish 82 is being published on TC1 today, it will be on Origin and Izumo on Thursday/Friday during their maintenance. The publish will go live on Monday June 24th during morning maintenance.


    King’s Collection Theme Pack

    • The King’s Collection theme pack will be available for purchase from the Origin store on Monday, June 24th, 2013.
    • The King’s Collection provides an entitlement code to be applied to your account and also a code to redeem a token to claim in game items.
    • Your account must have the King’s Collection entitlement to use the King’s Collection token to claim in game items
    • The collection includes both items available for direct delivery as well as new craftables.
    • Items available for direct delivery can only be placed by accounts that have the King’s Collection entitlement.
    • Direct delivery items are delivered in a new specialty case to the player’s bank box when the token is used and includes:
     Dragon Lantern Lamp
     Tall Lamp
     Barrel Sponge (Will generate random specialty potions 35/week)
     Alchemist Bookcase
     Fire Painting (Will generate a random .1 Scrolls of Transcendence once per week)
     Ship Painting(Will generate large powder charges 42/week)
     Horse Painting
     Castle Painting
     Cactus Sponge
     Shelf Sponge
     Fluffy Sponge
     Koi Lamp
     Bird Lamp
     Bull Tapestry
     Monastery Bell (Plays a sound when double clicked)
     Embroidered Tapestry
     15th Anniversary Lithograph
     Marble Table
     Golden Table
     Ornate Bed
     Four Post Bed
    • The collection will also allow crafters with the correct entitlement to create the following items that anyone can use.
    • Carpentry Craft able Items
     Plain Wooden Shelf
     Fancy Wood Shelf
     Fancy Loveseat
     Fancy Couch
     Plush Loveseat
     Plant Tapestry
     Metal Table
     Long Metal Table
     Wooden table
     Long Wooden Table
     Cello (Plays a sound when double clicked)
     Wall Mounted Bell (plays a sound when double clicked)
     Trumpet (plays a sound when double clicked)
     Cowbell (plays a sound when double clicked)
    • Tinkering Menu
     Dragon Lamp
     Stained Glass Lamp
     Tall Double Lamp

    Miscellaneous Additions

    • Workable glass can now be crafted via the glassblowing menu.

    Clean Up Dyes

    • 2 old, Glossy Blue & Deep Violet
    • 2 new, Liquid Sunshine & Dark Void

    Looting rights distribution update

    Corrected issue which prevented players healing scores from being calculated correctly in loot final score.
    Healing now applies aggression towards targets aggressors. Example: Warrior A is fighting Mob B. Healer C heals Warrior A and now has aggressed Mob B. (Does not apply in PvP)
    DPS weight has been adjusted to be closer to Pre Publish 74 in final loot score.

    New Gargoyle Equipment: Amulets

    • Non medable neck armor
    • Crafted using masonry and blacksmithing. Amulets cannot be reforged and material bonuses are not applied when crafted.

    Bug Fixes

    • Election data will no longer be reset every hour on the first day of the election cycle.
    • Corrected an issue where the informational gump indicating who the current governor is could display incorrect information.
    • Removed errant water tiles in a part of the ocean where ships could become stuck.
    • Anniversary rugs will no longer spam system messages when multiple items are collected.
    • Gargoyles can no longer fly when copied/transferred from one shard to another.
    • A greater refreshment potion which was poured from a potion keg now shows correct name.
    • Greater refreshment potion kegs will now show the correct name.
    • 720.0 is now the default total skill cap for all players.
    • Shop prices can now be set to a negative value by faction finance ministers on Abyss rule set shards.

    Siege Housing

    As of 6/21/13, player accounts will be allowed to have one primary house placed on a siege rule set shard (Mugen/ Siege Perilous) as well as one primary house placed on a non siege rule set shard.




    Classic client 7.0.31

    • Cliloc Changes
    • New Art Additions
    • New instrument sounds

    Enhanced Client 4.0.31

    • Cliloc Changes
    • New Art Additions
    • New instrument sounds
     
    Famine and MANSBETH like this.
  2. domii

    domii Journeyman
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    Looks like it will get busy soon. Oh boy.
    I'm reactivating an account tonight.

    Update- Still lots of spots around, although I've noticed a big change since last year. Seems to be more people active on Siege already. Lots castles & keeps around, many folks upgraded. Luna and Tokono are full and no empty spots there anymore. All I could find where Tower or 18x18 spots after running around for 3 hours, although I was pretty picky and wanted something accessible.
     
    #2 domii, Jun 19, 2013
    Last edited: Jun 20, 2013
  3. Mithrandir Stormcrow

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    Siege Housing
    As of 6/21/13, player accounts will be allowed to have one primary house placed on a siege rule set shard (Mugen/ Siege Perilous) as well as one primary house placed on a non siege rule set shard.





    Say WHAT... Damn thats great news, for prodo people. I was hoping I'd get a second house to place here on SP. Oh well.
     
  4. Lord Lew

    Lord Lew Lore Keeper
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    I had hoped that the new housing would be old school door refresh weekly, but it does not say that.. So I'm assuming the open spaces will quickly fill up, then the novelty will wear off and seige will be a low population shard, full of houses that never decay..
     
    MANSBETH likes this.
  5. Victim of Siege

    Victim of Siege Crazed Zealot
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    well Pfft, I was hoping i could put a house on Mugen and Siege on the same account.
     
    MANSBETH likes this.
  6. Sir Morder

    Sir Morder Certifiable
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    Exciting stuff. Lets see if this helps the population.
     
  7. a ghoul

    a ghoul Sage
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    Yes, it does look interesting so far, but this one is my favorite...." 720.0 is now the default total skill cap for all players." :gee: mwahaha
     
    MANSBETH likes this.
  8. Rumpy

    Rumpy Slightly Crazed
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    Possbily a reason to come back.

    The 720 skill cap is long overdue.

    Is there rules to refresh the houses? Can we now go and place a house on Prodo? Then I won't have to worry about having a dummy account to save GL stuff every 3 months.
     
  9. Sprago

    Sprago Certifiable
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    Doesnt say anything about special refresh rules say one primry in siege and one primary in prodoshard
    i wouldnt place yet just incase i thought about it too but dont want it to not reset the decay timer becasue we did it to early
     
  10. Rumpy

    Rumpy Slightly Crazed
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    In all honesty, I should let the crap go. But maybe a rainy day will occur. If you can, hit me up on ICQ when they push this and if it works like so. Id appreciate it.
     
  11. imported_Falon of Eldor

    Stratics Veteran Stratics Legend

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    I don't get why I can't have a second house on siege, my primary and only shard i play, when i play.

    All the friking items that there are ........ i need the damn storage and i pay the same as any other account so why cant i freaking place a "secondary" house on sp...........to supplement my "primary"..............stupid

    if i want to hoard two hundred christmas trees for a deco project and five hundred reindeer.....i need more storage!!! *stamps foot*
     
    MANSBETH likes this.
  12. FrejaSP

    FrejaSP Queen of The Outlaws
    Professional Stratics Veteran Stratics Legend Campaign Patron The DarkOutlaws, TDO

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    I think they made it work like when placing on TC, it don't effect houses not on TC. Now you can place a house on Prodo, a house on Siege/Mugen and a house on TC. I also believe it a temp solusion until they get time to code something better.
    Right now, it will solve the problem with getting new players on Siege, then they have a little time to solve the problem about ghost houses owned of players who moved back to prodo shards again.
     
    MANSBETH likes this.
  13. Sargon

    Sargon Seasoned Veteran
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    Yes, I think this is an extremely bad idea. Everyone will flood Siege with housing that many players never intend to use and then there will be no spaces available when new players truly do need it. Another poorly thought out implementation...
     
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  14. MANSBETH

    MANSBETH Seasoned Veteran

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    Yes, A second house for vet players on Siege would be great.
    I would like to see stat stones then or second character slots.
    I hope this all works out...I have serious doubts.