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pure mage treasure hunter...

Discussion in 'UO Fishing and Treasure Hunting' started by law696, Dec 25, 2009.

  1. law696

    law696 Journeyman
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    hiya guys.

    im interested in making a treasure hunter, im also interested in making a pure mage. i was wondering if it is possible to combine the two? i looked through the template thread, but only seemed to find bard/mage or tamer/mage combo's...

    are level 6's possible as a pure mage?

    or is there no reason not to add music and disco?
     
  2. AWs eat summons, and there would be times you would get two or more of these beasts on a Level 6, while digging the chest up. {at least I have had three AWs on one and they clean my clock} Now I have done a level 6 before with a stealth mage, took me like forever with luring the guardians off one at a time, good thing its was on Serpent's Hold as I had the guards take out the AWs for me when they hit town because they kept dispeling my summons.
     
  3. law696

    law696 Journeyman
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    hmm, ok. i suppose there is no reason not to take barding skills. afterall, surely something like this would fit:

    115 magery
    115 med
    115 eval
    115 provoke
    115 music
    100 LP

    and then have carto on a soulstone as needed?

    i guess that would satisfy my magery needs :)... and has enough space left to fill the skills up to 120 eventually.

    ill give it a go i reckon, it could be fun.

    now to see how fun raising provo is going to be, as far as i remember its not fun, and thats why ive not done it since pre pub-16.
     
  4. weins201

    weins201 Certifiable
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    You will have a TOUGH time with just a mage.

    An Ancient Wyrm will prob be your downfall unless you just lure them off so you can loot the booty.

    Pure mage = Mage, Eval, Med which leave you 3 - 4 skilz to round them out.

    Lockpicking is needed do Music and Disco or Provo would make a nice setup.

    I have had 6 AW on the screen at once fighting eachother was fun but trying.

    Now i dont know if you are calling Mysticysm and Spell Weaving as Magery also but perhaps you could work them in in use the Colossas...
     
  5. law696

    law696 Journeyman
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    Re: You will have a TOUGH time with just a mage.

    well, adding either of those two, or necromancy+SS in would be closer to the pure mage idea i had... but i think i would still suffer when facing AW's... and its a shame to lure them off and not get the loot from them when i could kill, loot, and skin them.

    though, spirit speak, 2/6 casting and a dragon slayer spellbook perhaps? im throwing ideas out here, ive not got much experience as a pure mage so i dont know their limits. my tamer has mage/eval and no bard skills, but she just spams heals on my lovely pets :)
     
  6. Basara

    Basara UO Forum Moderator
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    Re: You will have a TOUGH time with just a mage.

    That's one advantage now - the triple damage from an non-super book.

    if you can get a couple AW fighting each other with provo, then use summons and spells on whichever is stronger (keeping them evenly matched till one drops and the other is near dead), you should be able to finish off the survivor with a few spells. The hard part is getting it to that point.
     
  7. law696

    law696 Journeyman
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    Re: You will have a TOUGH time with just a mage.

    i thought id dig this thread up again. im still having issues planning a template. im still stuck on this pure mage idea! i was toying with necro and SS, but i would have to drop meditation entirely unless i wanted two soulstones devoted to enabling me to swap med for carto when required.

    so, bards you all say?

    100 LP
    100 carto
    120 provo
    120 music
    100 magery
    100 eval
    100 med

    not hard to reach with some +skills items... maybe could play about with imbuing and take magery/eval/med up to the 110 mark. any thoughts? i figure itll work, its pretty much what every other bard t-hunter uses i guess... i dont know why im so stuck on the pure mage idea.
     
  8. law696

    law696 Journeyman
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    Re: You will have a TOUGH time with just a mage.

    screw it, i came up with a pure mage template! it requires lots of arties, but here goes...

    100 lockpicking, with 100 carto on stone for when its needed.
    95 magery (115 with items)
    105 meditation (115 with items)
    115 eval
    85 necro (105 with items)
    120 spirit speak.

    720 total, wont be able to solo AW's i figure, but ill get friends to help on level 6's the character should be very fun to play.
     
  9. Re: You will have a TOUGH time with just a mage.

    and that the name of the game, having fun :)
     
  10. Tukaram

    Tukaram Guest

    Mine has worked out well for me (no level 6's yet though)

    100 Carto
    100 Locks
    110 Mage
    110 Med
    100 Eval
    100 Anatomy
    100 Healing (I need my spells for damage, and I had an etra 100 points to use up)

    Park the beetle a safe distance off, and mark a rune. Summon a couple earth eles for distraction. Kill everything you can. If it gets bad recall to your beetle to regroup, or run away. (don't run away)