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PvM alone

Discussion in 'UO Warrior' started by vegasy, Sep 24, 2015.

  1. vegasy

    vegasy Journeyman

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    Hello
    I'm trying to create a war. I currently sword as a weapon, but are undecided whether to change.
    My goal is to create a war that can fight alone and resist against big monsters, then the shield is a must.
    I was wondering one thing ... a character mace is more durable than a character's sword?
    I have read many articles, but failed to reach a conclusion.

    Obviously I use healing. I know that healing is faster if one has more dexterity. In this case a fencing will care more quickly and therefore loses less life than a mace?

    Finally ... which character is ideal to go to pvm alone?
     
  2. Tuan

    Tuan Slightly Crazed

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    Well, this thread has the kind of questions that lead to people starting to insult each other, so I will leave those questions alone.

    Also, I'm not sure I'm understanding your English properly...
    Are maces more durable than swords? No: a mace with 255/255 will last just as long before needing repairs as a sword 255/255.
    If you're asking "are characters who use mace fighting harder to kill than characters who use swords", I'd say that because you're thinking a shield is a must, that whether or not maces or swords are better depends on what exact monster you're fighting. Against something with low resists, you're better off to use mace fighting as a maul will do more damage, and therefore more leeching than a longsword. Unless you cannot swing a 3.5 speed weapon at 1.25s; in this case you're better to use a scimitar. Against something with high resists, you'd be better off to use swords, because the AI from a longsword will be your best bet. If you can only swing 3.25 speed at 1.25s, then either works, because Hammer Pick and Broadsword are same speed and damage.

    The speed that you heal at has nothing to do with your weaponskill. As long as you have enough dexterity, you will heal at the fastest speed. I'm honestly not sure what you're asking about with fencing vs mace fighting here.

    There is no ideal character for PVM it is too situational, and the opinions vary. In attempting to answer this question is where people will eventually start to insult each other.
     
  3. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    It depends what you do more of, fighting large groups of monsters or fighting one big monster. If you fight large groups (such as Champ Spawns) and you want to use a weapon and shield then stick with Swords because it has the only 1h Whirlwind Weapon in the game. If you're more concerned with fighting one big monster I would go with Maces as you have one handed AI weapon with the War Axe, or Double Strike weapon with the Maul.

    There is a 2h sword coming out in the new expansion that I particularly like as it's the first modded Paladin Sword in the game, it has highest base damage and Whirlwind. So I'd be tempted to do something with that if it were me.

    Healing speed is based on Dex (not Stam, or weapon) in multiples of 20, so 140 Dex is the fastest you can bandage yourself, you will probably want a buffer of more than that for getting Cursed/Clumsey'd unless you're in Stone Form and immune to such things. For this reason I actually find Bandages and Fencing incompatible, as Fencing requires the lowest Stam (not Dex) of all the weapon classes, so usually makes a good hybrid with a casting template.

    The best warrior character for PvM alone for multiple monsters (spawns) is Swords, the best for solo targets is Throwing.
     
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  4. vegasy

    vegasy Journeyman

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    I'm not English and sorry for what I write.
    I do not know much about the game and I do not know what is best, if any.
    I do not have much time to play and when I'm in the game to play and most of the time alone. I'm looking for something to this style of play.
    Saturday can only stay two hours, so I can go with my guild.

    EDIT: when i'll full my pg, then i want to select a style, but for now, with 90 sword, i need a calibration template for go hunting some creatures o make some quest.
    Thanks for advice ;)
     
    #4 vegasy, Sep 24, 2015
    Last edited: Sep 24, 2015
  5. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    No need to apologise no one was criticising. But again it depends on what you normally hunt what the best character is. If you're doing stuff with your guild then you don't necessarily need a solo template, perhaps pick something that compliments the team, with cross healing for example, or if you're tanking for them and they're any good at cross healing put more into damage.
     
  6. Acid Rain

    Acid Rain Lore Keeper
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    I've found swords with a double axe(whirlwind and double strikes) best fits my style. This is a personal choice.
    I use the classic old style human warrior, ie. swords, anatomy, tactics, parry, bushido, and healing (90heal using enhanced bandages only).
    This effectively gives me GM healing to handle the higher level poisoning. I put any left over points into Chiv so I can use
    sacred journey to get around and divine fury occasionally. I can cast enemy of one if I spam on the macro repeatedly, even
    tho I will fail most of the time.

    This template allows me the versatility to take on groups of smaller spawn using whirlwind then switch to double strikes
    to take on bosses and larger monsters. I'd recommend trying to use slayer specific weapons and 100% damage weapons
    made to kill monsters/bosses using their lowest resist against them. I also put high life leech and mana leech on my weapons
    because on higher level monsters/bosses the life leech compliments healing and mana leech makes sure you always have specials.

    For solo PvM I find this template highly effective and more fun to play than a sampire, again this is a personal play style choice.
    It is highly recommended to be at or as close as possible to the 1.25 swing speed cap no matter what weapon you chose.
    Being a human allows you to get a spellweaving lvl 6 focus and you can cast attunement and gift of renewal. These 2 spells
    combine with life leech and healing make the character very hard to kill. Also, I'd suggest using orange petals to deal with
    the lower level poison.

    I ride a swamp dragon with exceptional armor to get 18% less damage in PvM. I also use 17% all damage eater armor,effectively
    giving me 35% less damage in PvM. This is just one of the many templates and weapons you can use towards your goal.
    In the end, it all depends on your play style and preferences. Hope this may help and good luck Sir :)

    *EDIT* *Throws out some insults to anyone saying different* :p
     
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  7. vegasy

    vegasy Journeyman

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    Thanks to all :)
    The style for my war character is a "tank" template. my mission is survive. i want to be a rock!
    maybe i need to play more for understand.
    maybe it's the equipe what i looking for.
    res spell it's important for my template?
    i saw templates with cap of 120 instead of 130. why player don't full skills?
    maybe i need to take another skill like bushido or chivalry?

    After this post, i stop asking and i play more... its better :)
     
  8. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    Then I'd literally be a rock... Stone Form dexxer with Mysticism.

    Resisting Spells helps defend against Parra, Poison, Curses, Mana Drain, and the duration of some other types of Curse (like Mind Rot, Blood Oath, Evil Omen, Corpse Skin)

    120 is the cap for skills not 130.

    Can't advise on Bushido or Chivalry as we don't know the rest of your template.
     
  9. vegasy

    vegasy Journeyman

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    Now i have classic skills of a war
    Anatomy
    Healing
    Sword
    Tactics
    Parrying
    and some Res Spell

    skills that are upped automatic on combat
     
  10. Tuan

    Tuan Slightly Crazed

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    I tend to agree with @Lord GOD(GOD) that if being a tank is the goal either a stone form fencer or a ninja fencer so you can use Feint, or both. You won't deal a ton of damage, but you'll be hard to kill.
     
  11. vegasy

    vegasy Journeyman

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    Yes, this is my target
    I am who take aggro on combat :)
     
  12. vegasy

    vegasy Journeyman

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    I would like to conclude the discussion.
    so what style of character is better for what I look for?
    shield and sword? or fencer with ninjutsu? or other?
     
  13. Tuan

    Tuan Slightly Crazed

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    If you go with too much defense, you won't be able to solo all of the big monsters if you can only play 2 hours at a time because you won't be able to deal enough damage.

    I think that maybe part of the question is how good your suit is. I think Fencing lets you get by with a lesser suit and stats. If you don't have 250+ stats, and a pretty good suit, then I would start with fencing and go stone form.

    As your suit gets better and you get 260 stats, and a suit with 190+ stamina and a bunch of SSI where you can swing the 3.25 and 3.5s weapons at 1.25s then you'll want to swap over to swords or maces, and move away from stone form in favor of 100% hit life + healing based templates and 75 resists and in this case I'd think your end goal is either the "Bushido Paladin" as suggested by Dunkin Drake, or the pure paladin from Hirikawa.
     
  14. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    I think most of the templates mentioned are too advanced for where you're currently at with your understanding of the game and it's mechanics. I'd say either stick with what you already have, or if you want to try embracing the new: Spellweaving/Dexxer. Mana Shield is going to be huge defensively and you can have a Reaper casting Word Of Death for you.
     
  15. vegasy

    vegasy Journeyman

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    ok, you're right, better to play again.
    maybe after so much that I will play, I will get an idea.
    thanks anyway everything.
     
  16. hirikawa

    hirikawa Journeyman

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    Grown with your template - that's the best way i think :) And the most fun
     
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  17. vegasy

    vegasy Journeyman

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  18. vegasy

    vegasy Journeyman

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    I thinking to make this template

    Anatomy 120
    Tactics 120
    Sword 120
    Parrying 120
    Bushido 120
    Chivalry 100
     
  19. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    With Bushido and Parry you would use two handed weapons to Parry with. You mentioned earlier wanting to use a shield which would mean foregoing Bushido.
     
  20. BeaIank

    BeaIank Babbling Loonie
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    I run that template on one of my dexxers. It is a good starting point.
    Pretty effective with two handed weapons with high hit life leech.

    But I have been favouring having healing on the template for increased survivability. If I can log on Legends tonight, I will post two of the templates with healing I use.
     
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  21. vegasy

    vegasy Journeyman

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    Yes. With bushido no shield

    Inviato dal mio GT-I9300 utilizzando Tapatalk
     
  22. vegasy

    vegasy Journeyman

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    Thanks

    Inviato dal mio GT-I9300 utilizzando Tapatalk
     
  23. Ender

    Ender Crazed Zealot
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    Oh, man. That sounds interesting. I may have to try that out.
     
  24. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    Yeah. One of the main concerns with it was does the Reapers WOD actually do what we'd hope/expect... and yeah found out the other day it does a standard 300 damage WOD. Mana Shield which can be reapplied whenever/instantly lasts 10 minutes and has a 15% chance to cut damage by 50%. Not too shabby for a 120 skill point investment, especially when considering if you did this on a Protection Dexxer you could Mana leech and WOD yourself on top. (Or just go 4/6 Spellweaving ofc)