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PvM Curse Status - Being fixed? Forgotten? Staying the way it is?

Discussion in 'UHall' started by Ender, Jun 13, 2008.

  1. Ender

    Ender Crazed Zealot
    Stratics Veteran

    Jun 12, 2008
    Likes Received:
    Come on devs. It's been at least a month, hasn't it? I'm pretty sure it was said that it was going to be restored to the way it was (not reducing resists). Did you change your mind, or are you all too busy giving us pixel crack? Or is it really just that hard to revert to old code?
  2. confirmation on velocity

    found the wailing thread ... but no "confirmation" by any shield types as to looking into and/or seen ...

    AH! FoF16 May
    "Monster's Curse spell seems to have become more powerful - what happened?"

    This was one of those wonky side-effects of working with ten-year-old code - what seemed to be a simple change to make the "Curse" buff icon show up seems to have altered the actual effect of the Curse spell when cast by NPCs. (It now reduces your resists as well as your stats.) We're investigating, and hope to have the situation resolved in one of the next few publishes.

    there ya go !
  3. I wanna know why arrows that were "recovered" stopped going in my quiver.

    There are words that come to mind to describe the dev teams' efforts of late...and they aren't very polite.