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PVP Changes Coming in the next Update, From the Horses Mouth!

Discussion in 'RIFT General Discussions' started by hungry4knowhow, Apr 16, 2011.

  1. hungry4knowhow

    Stratics Veteran

    Jun 23, 2008
    Likes Received:
    From RIFT PvP Forums, this is from Chris, the Senior Systems Designer:


    We’ve gotten a ton of great feedback for PvP since we’ve gone live, so much that we’ve had quite a challenge weeding out which things we wanted to tackle first. Today I want to give everyone a preview of changes in our upcoming patch, as well as some hints as to where we are headed next.

    Improving Reward Quality

    There’s been a lot of concern about the quality of the Rank Sets, and the effectiveness that Valor has in PvP compared to the rewards from Tier 1 and 2 dungeons. With 1.2, you’ll find that Valor has received a significant boost, granting reduction in damage taken from Players. In addition we’ve also updated many of the PvP rewards. Here’s a few highlights:

    • Retuning PvP items to have more offensive punch.
    • Updated & added a number of items to Rank 1 & 2 that will be on par with T1 dungeons.
    • Updated & added a number of items in Rank 3 & 4 so that this set is on par with T2 dungeons.
    • Reduced the current Rank requirement for Rank 5 weapons to Rank 4, and introduced all new Rank 6 weapons that are on par with Epics from Raid dungeons.
    • All Rank Set pieces can now be tinted.

    Crowd Control

    Crowd control continues to be an item we’re watching carefully. There is a fine line to walk between too much CC and CC being considered useless. With that in mind we’ll be making a few changes in the next patch:

    • Increasing the window of time that Diminishing returns is effective, which should reduce the chances of being chain CC’d through an extended encounter.
    • Adding a small immunity buff to Break Free in the PvP souls that way players are not immediately CC’d after using their abilities.

    Warfront Notoriety

    Another area of improvement slated for the next patch is improving the flow of Notoriety advancement so it’s more fun.

    • Increased the notoriety rewards from warfronts and warfront related daily quests
    • Updated the Notoriety rewards for Port Scion, with the goal of moving some of the better rewards to an earlier notoriety level so they are more in line with the new rank set progression

    The above is the bulk of the changes we plan to release with our next patch. However there is no rest for the weary and we’re hard at work on adding some new PVP gameplay into RIFT. We’ll talk about this in more detail once we have things hammered out. That being said people should expect to hear more about things like PvP open world zone events, weekend events with alternate game mode warfronts, and PvP leaderboards & statistics soon!
  2. iceyballz

    iceyballz Guest

    Sounds great
  3. jtw1984

    jtw1984 Seasoned Veteran
    Stratics Veteran

    Jun 12, 2008
    Likes Received:
    Already canceled my Rift account until they fix the pvp. How they could consider being stun spammed fun is beyond me. A basic breakdown of 75% of Rift pvp:

    1.) You run up onto someone. You stun spam them for several straight seconds until they die. They have no option to move, no option to heal, just to die.

    2.) They go get ressed. They switch to their stun pvp soul.

    3.) They come back and stun you until you die.

    4.) Repeat.

    Oh yeah, if you want to add in warfront pvp then its the same thing just many people stun locking you.
  4. iceyballz

    iceyballz Guest

    Yeah I hear ya man, I have started playing WoW again with some friends until Rift matures a little more
  5. Taylor

    Taylor Former Stratics CEO (2011-2014)
    Professional VIP Stratics Veteran Supporter Alumni Campaign Benefactor Alumni

    Oct 21, 2008
    Likes Received:
    What turned you off to it?