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pvp in VvV ruined by thieves?

Discussion in 'UO Developer Feed' started by Kyronix, Oct 20, 2014.

  1. Kyronix

    Kyronix UO Designer
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    We will continue to make adjustments to the system based on feedback, as well as continue to support it in future publishes. The last batch of changes will hopefully balance the playing field against the stealthing sigil takers. Our goal is to not completely nerf that portion of the system, but find a balance. At the heart the system is intended to encourage fighting, but also remember that many are sitting on thief/thief-esque characters that don't get used often. Finding a role for them in VvV that is fun while not completely unbalancing everything is the ultimate goal.

    In the immediate future we will be implementing leader board stat tracking that will eventually connect to MyUO as well as releasing some additional fiction as to how the storyline for VvV is playing out (both in-game & on UO.com). We will be looking to make the battles more impactful as well as finding a more defined role for the "PvP Thief" We'll also continue to monitor feedback and make changes as necessary. Thanks again for the feedback!