Not the case at all. My favorite template to have ever played in UO is the thief, so providing a resurgence of that template is something that is very near and dear to my heart. That being said, you have to look at all sides when deciding what to tweak. At the core the main goals was to provide a fast paced combat system, and from the feedback from those participating, we did not achieve a good balance between the combat path to getting points and the sigil path to getting points. All that being said, we are still looking to add something for the PvP thief in VvV. One idea we kicked around a bit was to give participants some item that could be stolen from enemies for some benefit. Something like a VvV amulet that a VvV player carries around and the thief can steal it. Like I said, just an idea...would to hear thoughts on it!