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PvP newbie temp

Discussion in 'UO Warrior' started by Darcor, Jan 30, 2014.

  1. Darcor

    Darcor Visitor
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    hi i really a newbie at PvP and i only just started to try and build a template. i was wondering if anybody have a good input for a fairly easy to play PvP template. i was thinking of using
    Fencing
    Tac
    Poisoning
    Bush
    Healing
    Resist
    but i have no experience on how high you have to get the stats or what else would be good?
    my thought is
    120 Fencing
    100 Poisoning
    120 Tactic
    100 Healing
    120 Resist
    120 Bush
    40 Magic (for Recall ect.)
    please help a newbie out here :)
     
  2. cazador

    cazador Crazed Zealot
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    Well first off healing is pretty useless without anatomy..the 40 Mage is useless just use recall scrolls every point counts..

    Straight dexxers aren't so good in pvp anymore it's almost better to go hybrid or high dps, and be able to run well when attacked
    I'd go
    120 fencing
    90 Tact
    120 Anat
    90 Healing(enhanced bandages make it GM)
    100 Poison
    120 Resist
    40 Ninja (jewls to 70) for llama and mirror images

    I personally can't play a non casting dexxer at all but that template gets me a ton of kills

    War fork/Kryss Combo disarm bleed dp AI spam


    Sent from my iPhone using Tapatalk
     
  3. Darcor

    Darcor Visitor
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    would a temp like this work
    120 fencing
    90 tact
    90 healing
    120 anatomy
    80 poison
    120 resist
    100 Archery
    total 720
    without jewels
    yours seems to be missing some 40 points without the jewls
     
  4. MevioZ

    MevioZ Visitor

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  5. Kelly Daze

    Kelly Daze Journeyman
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    actually you could go 120 healing without anatomy. it will heal like 40 hit points or something like that.
     
  6. CorwinXX

    CorwinXX Babbling Loonie
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    but no chance to cure
    any mage will cast poison on you
     
  7. Kelly Daze

    Kelly Daze Journeyman
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    yes they will but carry pots, pedals, and apples
     
  8. CorwinXX

    CorwinXX Babbling Loonie
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    You can add 30 skill points to jewels.
    90 (120) fencing
    120 tact
    100 healing
    120 anatomy
    80 poison
    120 resist
    90 (120) Archery
     
  9. Kurik

    Kurik Adventurer
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    If you want to go crazy with your template, this is what I did.

    120 resist
    120 sword
    120 parry
    110 bushido
    90 tactics
    90 anatomy
    90 healing
    80 poison

    820 skill points. You put 80 skill points in your jewelry, 20 sword from captain johns hat. Only down fall in this temp is need of 15hci/15 dci in your weapons.