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Question about a few Sampire items?

Discussion in 'UO Warrior' started by Prime., Jun 18, 2015.

  1. Prime.

    Prime. Sage
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    Hello,

    Making my first Sampire so a few questions if anyone minds, never pvmed much outside out champion spawns.

    Is Spirit of the Totem a fine replacement for Mace & Shields? Or is Mace & Shields a requirement?
    I see every sampire run the 5 DCI 1 SI sash, is that better then the 5 int 2 mr sash?
    And is Despicable Quiver better or worse then Ranger's cloak? I see a mix of both.

    Also for armor, sampires pretty much just need SI and HPI with LMC on armor? Anything else I should try to look for?
     
  2. Klapauc

    Klapauc Sage
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    Usually, you want hld on the head piece, so m&s glasses or prismatic lenses.The only exception is if you are able to get 100 di from items without weapon, then you can put hld on every weapon and use a nice legendary head piece .Or you want to build a 210 stam suit for a sampire. Spirit of the totem is bad choice really these days.
    Same for the sash, if you dont need the 5 dci from it, 5 int 2mr from lt sash is definatly better.
    Same for quiver, if you can get needed ssi from somewhere else, despicable quiver has definatly better stats then rangers cloak.
    Stat wise, aim for

    180+ stam, more is always better, fencer gets by with a bit less stam
    +25 hp
    45 or more lmc
    45 hci , something like 43 will work also
    100 di from items combined
    150 str and dex after potions
    45 mana will work somewhat,60+ is much better, but you want as much as possible to be able to keep armor ignore up, more is always better, but mana comes after the above stats
    dci is debatable, as some people run refined armor and only 25 dci, but without that, aim for 40 - 45
    20 or 35 ssi ( on suit, not weapon ) for swords and macing, a fencer can get by with 5 ssi

    Take above list with a grain of salt, you can get by with much less and still be fine, but for someone who is playing for a while and has some items/gold/loot this is what i would be aiming for.

    But generally, suit building these days depends a lot on what you can find/afford in new loot armor pieces and nice overcapped jewelry. There is no rule to which artifact to use, as armor and jewelry can be so much better then it was before the loot change. Its just debatable if its worth using hard to replace uber pieces on a sampire since such a temp is already overkill.
     
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  3. TimberWolf

    TimberWolf Babbling Loonie
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    If you are willing to find legendary pieces here and there and build a suit around them ignore this post.

    For me a sampire build can a real no brainer,
    I want 125 str,125 dex, 10 Intel
    Then I try to add 25 hp,25 stam and as much Intell and mana as I can fit.

    Swords with 100 hml slayer blade staffs. Double axe with 100 elemental damage for ww. I use studded or plate with a goal of getting 50 lmc, but atleast 44. I find the full plate suits nice for stam loss. Dut studded is good too

    Never tried the 25 dci build but the math behind it makes sense....but since chiv is pretty low and my build has no fc/fcr I use 45dci,
    I put my ssi on my suit with tinkered legs and 20 ssi on jewels. I assume you can do 30 ssi on suit a few ways.

    Typically I can hit @1.25 secs and spam AI on every hit. I don't blelieve in using

    Sampires are fun but they can get boring after a while. Cause every battle is the same.....honor....and sit on my swampy and spam AI all night long. But if you want to farm tinkered legs or tangles or slithers....you want to be able to solo this stuff to increase your odds of hitting the lottery
     
  4. Mikeltin5

    Mikeltin5 Journeyman

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    Better? u can ask 100 ppl that run samps what is better then another and get 100 answers...it'll never change...no matter how many posts ppl make or how many variations of the question you ask it in. The individual items will always depend on the suit. The suit will always depend on the budget. Add in personal preference and you're in a whole other world.

    Klapauc is right with the pots aspect...having pots makes stats easier. Personally, I don't like having to remember pots or hoping my pots don't get looted if I die to make sure I'm effective. I run 150 str 150 hp, 150 dex 190 stam, 65 mana with no pots and with a 100% blade staff I never run outa mana for AI's. I also run a template with 25 dci so I counter attack all the time (I've run both ways for dci and prefer this MUCH more).

    BEST ADVICE...make a mediocre suit with the basics...learn your playstyle and what you prefer...whether its strictly solo the biggest bosses in the fastest time or spawning or both...then tailor a suit to fit it. Doesn't have to be crazy. A simple imbued suit for 10-20m is plenty to get it going. Learn how the templates played and come back with more specific questions once you found the playstyle u like...then the crazy suits come and they're not a waste of money. I've spent over 1bil in suits trying to get what I wanted because I always found some other way to make it better.
     
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  5. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    Agree with the above.

    In answer to your specific questions, Spirit Of The Totem is fine in fact it's very useful on builds where you want 150 Str. One sash is a lot more easy to obtain than the other. Plus it's not very useful to have MR on most sampires as you're leeching mana. Quiver/Cloak much like everything else depends on what you need. What you need depends on what weapon class you go with, and what weapons or weapon specials you intend to use.

    To begin with you need to decide the full template you're going to have. Which weapon skill. Then you can look at the weapons page on Stratics and find out which weapons in that class have the specials/DPS that you're going to want to use. When you know that you'll know the speed of the weapons, and can use the swing speed calculator on UOguide to find out how much SSI/Stamina you need. That's when you start looking at how to build the suit. Can you get all your SSI on equipment to save a mod and have bigger leeches on your weapons.

    Ignoring Stam/SSI which is different for every setup I'd consider the minimum suit requirements 70/95/70/70/70, 100 di, 40 lmc, 45 hci, 45 dci, 25 hpi. I'd personally then try and make it for 55 LMC, have 40 Mana Increase and Stats.

    The sampire template always starts:

    120 Weapon
    90 Tactics
    120 Bushido
    100 Necro

    What you do with the rest of the points is up to you.

    HLD isn't necessary, I rarely bother with it.
     
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  6. TimberWolf

    TimberWolf Babbling Loonie
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    Interesting I have never made a sampire with less than 120 tactics....
     
  7. Prime.

    Prime. Sage
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    Okay, how's this look for a template?

    Bushido: 120.0
    Mace Fighting: 120.0
    Tactics: 110.0 (With +10 Tactics totem for 120)
    Necromancy. 99
    Chivalry: 31.0 (With +15 ring/brace for 61.0)

    With the following three being stoned between each other depending on champ/peerless.

    Anatomy: 120.0
    Parrying: 120.0
    Resisting Spells: 120.0

    Personally I'm looking to do mostly Medusa's, Naverys, Lady Mel's, rat and dragon fel spawns.
     
  8. Prime.

    Prime. Sage
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    And think my last question would be about the LMC. I understand wearing bone/studded/play etc increases your LMC max, how high does it go per piece? Knowing that, would it be beneficial getting a blackthorn mace and shields plate helmet over the glasses?
     
  9. DJAd

    DJAd Stratics Legend
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    Metal adds 1% lmc and studded / bone add 3% with a max of 5 parts.

    40 is the cap + 3% x 5 = 55 (studded)
     
  10. Klapauc

    Klapauc Sage
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    61 chiv doesnt work anymore, you need 81 for 100% chance that consecrate weapon will hit the lowest resist, and 84 for 50% damage modifier from eoo.
    Most people seem to run 90-120 chiv these days.
    From my personal experience, i would think twice about putting a neccesary skill on jewelry these days. There is so much good dexxer jewelry around with overcapped mods and more then 500 imbuing intensity, needing +skill will make you unable to use these. If you go that route, put +parry on jewelry. You going to need 60 parry anyway to hit 300 skillpoints for mana cost reduction.

    Also i believe you dont get much in stats from the 10 tactics totem except tactics, if you go without hld glasses, use something with lots of stat increase.That +10 tactics doesnt really do that much.
     
  11. Tuan

    Tuan Slightly Crazed

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    Worth noting is that studded/metal armors only add the LMC bonus when they are not 'mage armor'.

    An extra 1% lmc only matters situationally. Going from 55 to 56 you will only see a difference on spells with mana cost 50 or more. But going from 52 to 53 you would on spells costing 20 or more, because of the rounding rules.
     
  12. TimberWolf

    TimberWolf Babbling Loonie
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    Are we sure about this?? Maybe it is just 6 am but this post isn't reading as correct from my experience.

    For example chained some medusa the other day with 10 parry ( mark of trav) And exactly 60 chiv. ...
    Honor, EoO, respond slayer 100 hml blade slayer .... And I was chaining AI for 202-212 damage all day long. If your post is correct I shouldnt be able to get anywhere near that number.....

    Oh and I have run with and without hld and at 120 weapon skill and 45 hci, I just not seeing a huge difference with or without it!
     
  13. Klapauc

    Klapauc Sage
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    With honor and repond slayer you are already over cap. Eoo did nothing here. Thats why 60 chiv didnt matter in that case.

    And hld is to push the rng into the right direction when fighting those odd high wrestle mobs which will hit you 3x in a row while you miss them 3x in a row.
     
    #13 Klapauc, Jun 20, 2015
    Last edited: Jun 20, 2015
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  14. CorwinXX

    CorwinXX Babbling Loonie
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    Without Honor you get: +100% from slayer, -10% from AI/DS, +X% from EOO.
    So you need ~67% bonus from EOO (~103 Chivalry) to get max bonus.
     
  15. Obsidian

    Obsidian UO Forum Moderator
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    I usually run 84 Chiv or 120 Chiv on my warriors depending on the build.
     
  16. TimberWolf

    TimberWolf Babbling Loonie
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    I get the theory mostly ( sometimes Corwin's mathematic expressions confuse me) ...however I just don't see it coming through to my In game experience.

    My template is
    120 swords bush tactics
    100 necro, anat,
    Either 120 parry or 110 resist spells ( depending on what I am fighting)
    60 chiv.

    I can't imagine I always get honor! I try to but most casting bosses buff themselves...so I am sure I do a lot of solo boss battles without perfection bonus. If I am fighting a casting boss I usually just have 10 parry. I always use a slayer blade axe or double axe. I always run EoO......I am always at max damage....202-212 hp per swing every 1.25 sec.

    What aren't I getting?
     
  17. Klapauc

    Klapauc Sage
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    Do a test. Cast eoo, then attack something without a slayer and without honoring it.
    1. take note of ai damage
    2. mouse over your eoo icon in buffbar, it tells you exactly how much damage bonus you get ( it only tells correct number after attacking something )


    Btw bladed staff caps out at 55-67 with 120 tactics,anat and 150 str , 100 di. That makes 201 max and around 180 avg ai damage.
    Apart from that , you also get an icon in your buffbar that tells you what you have honored and how high your current damage bonus is.

    My guess is, if you use double axe and ve , you will already do enough damage anyway to stay alive and will not notice that it could be higher.


    There is also a damage test dummy in game . His name is niporailem the thief, and in my experience he does always spawn with exact 0 fire resist. That means, you can test all the damage modifiers on him, he is also undead slayer. At damage cap, regular attacks against him ( after consecrate) always produce 3x on what is said on your papaerdoll about weapon damage.
     
  18. CorwinXX

    CorwinXX Babbling Loonie
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    I just made a video on TC but I don't think it is worth uploading. I believe you will just trust to my words.

    I fought UEV with a Elemental slayery Bladed Staff.
    My base character damage was 51-63.
    With 84 Chivalry I did 137-170 damage per AI.
    With 103 Chivalry I did 153-189 damage per AI.

    Here is some math:
    slayer = 2.0
    chivalry = 1.5
    ai = 0.9
    total = 2.0 * 1.5 * 0.9 = 2.7
    51 * 2.7 = 137.7
    63 * 2.7 = 170.1

    slayer = 2.0
    chivalry = 1.67
    ai = 0.9
    total = 2.0 * 1.67 * 0.9 = 3.0
    51 * 3 = 153
    63 * 3 = 189
     
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  19. TimberWolf

    TimberWolf Babbling Loonie
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    thanks....I will try to test things with my characters tomorrow...I believe you guys! I just need to figure out what I am seeing!
     
  20. hirikawa

    hirikawa Journeyman

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    That's where my pure paladin setup takes advantage from: max damage without Bushido.
     
  21. GarthGrey

    GarthGrey Crazed Zealot
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    IM totally confused by all of this. My issue on Siege is, I don't have a slayer for every type (some mats are just too hard to come by or are not for sale). If you're using EoO does it still help to have a slayer, or can i max out dmg with honor/EoO ? I"m gonna read this entire thread again, because I think I'm missing something.
     
  22. Klapauc

    Klapauc Sage
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    Since you not want to carry a set of slayer weapon around on siege, yes bushido bonus for perfection + eoo gets you to damage cap. For lighting strikes or regular attacks, 84 chiv is enough.
    Since armor ignore does only 90% of cap damage, for ai to do max damage its then 103 chiv. Bit hard to understand stuff anyway.
    But setting such things up on siege does require some compromises often, since one does not have every skill at exactly the right value on soulstone. But max out swingspeed, str and di from items first, thats where most damage can get lost.

    Btw only hard to farm mat is demon claws. Stuff for the other slayers is easy to farm and drops alot.
     
    #22 Klapauc, Jun 23, 2015
    Last edited: Jun 23, 2015
  23. GarthGrey

    GarthGrey Crazed Zealot
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    Thank you.