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Question about Burning Barbed Kits....

Discussion in 'UHall' started by Vexxed, Dec 28, 2012.

  1. Vexxed

    Vexxed Certifiable
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    I haven't really played with these yet & I've got a few questions.

    1) I know 6 Mod pieces are possible with B-kits but is that through regular crafting with the kits or only through Reforging?

    2) Is it possible to get 6 Mods @ max intensity? I'm just trying to get a grasp on what is POSSIBLE etc..

    Thanks
     
  2. cazador

    cazador Crazed Zealot
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    From what I've seen barbed kits without reforging gives 5 mods your best bet 100% is to reforge, it takes 6 charges for 2 names and powerful and you can get a much heavier piece imbuing weight prior to enhancing then with 1 barbed charge non reforge
     
  3. Obsidian

    Obsidian UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Campaign Supporter

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    Why don't you test this on TC? In my experience, yes the only way to craft a 6 mod item is with reforging. Cazador mentioned the settings. What I think you will have ot do is find two groups that don't have overlapping properties. I still haven't figured out exactly how the system handles it when both your mystic and wizardry groups (for example) get the same mod. Does it re-roll another mod or does it drop the duplicate property and give you a less powerful item? If so, it would be easier to get a 6 mod item with two groups that are mutually exclusive (i.e. fortified and wizardry, vicious and animated, etc).
     
  4. cazador

    cazador Crazed Zealot
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    Wizardy and arcane work well together if building a Mage suit and u want 25 lrc 10 lmc 4 mr 3 casting focus mana inc int bonus...but when for instance you mix in invigorating arcane you get a mix of more mods..so with that said when combining arcane and wizardry you roll more Mage mods still the same amount of mods just all of a specific mod so to me it seems you seem to roll higher capped pieces more often ie 25 lrc 10 lmc if that makes any sense