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Question about disturbing spells

Discussion in 'UO Spellcaster' started by tarugobr, Oct 13, 2011.

  1. tarugobr

    tarugobr Guest

    What exactly is the penalty for being disturbed while casting spells
    I mean, if someone is casting a spell and i disrupt him, for how long is he not being able to cast a spell again?
    How does disturbing works?

    thanks
     
  2. L1Z4RD

    L1Z4RD Guest

    It depends on his fcr and whether or not the caster you disrupted is in protection.

    6 fast cast recovery (fcr) is the cap...I almost think 1 fcr = 1 millisecond reduction in delay. But don't quote me on that since i'm no UO formula guru.


    So say opponent begins casting a bigger, slower spell....you fizzle with a low level....he will most likely be at casting cap and will nearly immediately be able to begin another spell.

    However, if a player is in protection, their spells cannot be fizzled, but their casting is set to 0/0 regardless of gear....as well as a penalty on magic resist and physical resistance if I remember correctly.
     
  3. icm420

    icm420 Seasoned Veteran
    Stratics Veteran

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    In pro you only loose you FC, so you would be 0/6 if you are 2/6 to start with. Spellweaving will be 2/6 in protection if you are 4/6 to begin with.

    The spellweaving spell thunderstorm will effect FCR, putting a penalty on it. Essence of wind will put a FC penalty on you, which can put you at negative casting speed. A few years ago I remember being raided by about 15 spellweavers and I was winded so bad I froze for 10 seconds to cast a mini heal. I died before I got the spell off..It's been fixed since then but it's still powerful in certain situations.

    As for disrupting someone and waiting for them to recast it should be immediate, assuming 6 recovery.. if not then it is scaled off the recovery. The exact times I am not sure of..