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Question about Imbuing

Discussion in 'UHall' started by Violence, Nov 29, 2008.

  1. Violence

    Violence Lore Keeper
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    Can we transfer "Balanced", "HCI" and so on from BOWS to MELEE weapons...? In fact are there ANY restrictions regarding transfering properties between item categories?

    I ask this because even weapons offer Resistances and some cloth items offer properties found on Armour item category. It made me wonder.
    Also Gladiator's Collar and Stormgrip [Faction Item] offer HCI so that further enhances my curiosity as to what can be slapped on what!

    *Hopes* Devs?
     
  2. Maplestone

    Maplestone Crazed Zealot
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    Alas, from the FAQ: "You can imbue runic only properties such as velocity and balanced on bows and crossbows."
     
  3. Gildar

    Gildar Babbling Loonie
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    They said somewhere (in the imbuing thread? at the town hall? I forget...) that you could only imbue properties that you can get through runic (non-artifact) crafting.
     
  4. Littleblue

    Littleblue Seasoned Veteran
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    Does this mean you can't use things from armor you get as loot drops and such? It has to be from an item that was crafted using a runic?
     
  5. Gildar

    Gildar Babbling Loonie
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    No... What you extract from items doesn't need to match what you put on another item. Extraction is all about intensity.

    All it means is that if you are imbuing a property onto a piece of armor, it can only be properties that you would be able to craft onto that piece of armor using a runic tool... so no HCI on your tunic, for example, but you could extract 15 HCI from a bracelet you looted and use that extraction as an ingredient used towards 15 Reflect Physical.
     
  6. Littleblue

    Littleblue Seasoned Veteran
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    Wow. Thank you! That was a very good explaination. I don't have a crafter yet, but I like to have a basic understanding of all systems for the future! :)
     
  7. Maplestone

    Maplestone Crazed Zealot
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    No, crafted items can be unraveled, so long as they are not made from special materials (so iron and normal leather only).

    Also - it's important to remember that based on what has been stated so far is that unravelling an item doesn't look at which mods are an item, only the sum of the total intensity of mods. Thus a weapon with +15 DCI (100%) gives the exact same ingrediants as a ring with +3 to each resist (5 x 20% intensity = 100%). Whether those mods came from drops are runics aren't a concern.

    The thresholds that matter were quoted as:
    <= 199 Total Intensity = Magical Residue
    200 to 399 Total Intensity = Enchanted Essence
    400+ = Relic Fragment

    Imbuing itself will give you a menu where you pick a mod and an intensity and it will tell you what components you need to attempt to make it.

    (unless the design has changed since the last update)

    edit: doh, too slow
     
  8. Turdnugget

    Turdnugget Guest

    So with imbuing can I take the 100% mana leech from my halberd and stick it on say a Kryss or another melee weapon that typically doesn't go over 50% in that leech?

    What about a bow with 40% SSI, can that be put onto a metal weapon? They usually don't go over 30%SSI from what i've seen...
     
  9. Maplestone

    Maplestone Crazed Zealot
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    um, no ...

    *points above*

    (disclaimer: unless the design changed since the last round of FAQ or unless I completely misunderstood it)
     
  10. Pfloyd

    Pfloyd Colorblind Collector
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    Can someone post then a few examples of each type of item that would generate a relic fragment?

    jewelry
    armor
    weapon

    what else?
     
  11. Maplestone

    Maplestone Crazed Zealot
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    "Currently, only weapons, armor, ranged weapons, shields and jewelry can be imbued or unraveled."

    ring with five skills/resists totaling a +60 or higher bonus

    armour: 100% durability, 50 luck, 15% DCI, night sight, stamina increase 4

    weapon: hit lower attack 40%, hit magic arrow 40%, ice elemental slayer, spell channelling, lower requirements 20%

    look at intensity guide: http://www.uoherald.com/guide/itemproperties_0.php
    (%intensity is 100*actual intensity/maximum intensity ... if that totals 400+ for all the properties, its relic-fragment worthy)
     
  12. Turdnugget

    Turdnugget Guest

    So you can't take 100% leech from one weapon and stick it on another?

    So it'd be better to just keep the 100% leech on the weapon, and add the other mods you want to that weapon?

    If I understand it... I could technically have a halberd with 100% HML, HLL, 50% HSL, 30% SSI , DI etc...?
     
  13. NuSair

    NuSair Babbling Loonie
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    No , No and No again.

    When you UNRAVEL an item, you will get a magical REAGENT from it. What type of REAGENT will be based on the item UNRAVELED (ie. taken apart, destroyed). As mentioed previously here:

    <= 199 Total Intensity = Magical Residue
    200 to 399 Total Intensity = Enchanted Essence
    400+ = Relic Fragment


    MEANING:

    If you have a ring with:
    +15 Magery
    +10 Eval Int
    10 LRC

    The INTENSITY level of that item is:
    +15 Magery is 100% of the possible amount of that ability on this item
    +10 Eval Int is 66.67% of the possible amount of that ability on this item
    10 LRC is 50% of the possible amount of that ability on this item

    Therefore, when you UNRAVEL this ring, you COULD get an Enchanted Essence, also modifying this result is your skill in imbueing and what you are using to unravel it.

    When you want to IMBUE an item with a PROPERTY, a gump will come up and will allow you to put in values/select properties. Once you select what you want, it will tell you what types and how much of various REAGENTS you will need (it's been mentioned that things like the peerless drops, mined gems will be included in this also) in order to have a CHANCE at actually making that item.
     
  14. Violence

    Violence Lore Keeper
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    Can we Imbue only looted items or player-crafted ones as well? Same question goes for Unraveling just to make sure we all get it straight.

    Mian concern : IF we can Imbue crafted items, can player-crafted 'Artifacts' like Ecru Citrines be Imbued? Also isn't it possible assuming we can even UNRAVEL player-crafted Artifacts, that some Intensities(again, Ecru with 50% EP) could be "farmed" to produce high level components?

    Last minute addition : Don't you all feel that duping will peak again now with Durability dropping and items getting destroyed? I know I'd dupe like crazy if I managed to make a suit that breaks eventually but is seriously GoDlIkE! .. "I was just lucky and created the same thing." and you can't touch me..
    And we've all seen how they deal with dupes. They introduce them as monster drops to "beat" their Rarity(which is their dupe-worthy factor so to speak) and perhaps at the same time, monetary value.

    Pathetic. I think UO will drown in items, duped or otherwise.
     
  15. Maplestone

    Maplestone Crazed Zealot
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    *points out there is a stickly thread with a long FAQ on this topic*

    (as for dupes, the fact that imbued items have, in theory, a finite lifespan means that there is a finite period of damage after a dupe bug, especially if it can be spotted and corrected quickly)
     
  16. Turdnugget

    Turdnugget Guest

    NuSair thanks for explaining it in my terms =)

    I thought when you unraveled something, it would keep that intesity % of that item so you could stick it on something else.

    So do you think this will make shadow/DC runic hammers go up in price? Since you can make a mod or two rather high even w/those crappy hammers later to unravel them (while using iron).

    This might be in the FAQ, but if you unravel an item and say you've got a weapon that already has SSI, HML, HLL and I want to stick on say Hit Spell, will that weapon break if I fail? Or do I just lose the regeant stone?
     
  17. Diggity

    Diggity Guest

    dunno if they will go up in price, but they will definitely have more potential use.

    runic weapons with even 2 max mods + gm armslore 40 di are only 280% total intensity. exceptional samurai armor with 2 max mods might be more interesting for unravel potential. It is unclear how resist from exceptional + armslore bonus will be handled. If the mage armor is counted as a prop than the samurai armor is at least 300% intensity + possible resist bonus.

    Even so, 280-350ish intensity items seem to be pretty common monster loot drops, especially on weapons.

    I think the real value of low end runics will be as starting points for imbuing. Make a weapon with just one good property + 40 di. Imbue 3 other desirable properties onto it and you have a great weapon. Eg, you make a slayer. Add mana/stam leech and ssi and it is a killer pvm weapon. The bonus is that any rejects you get from runic crafting can now be unraveled rather than smelted.
     
  18. NuSair

    NuSair Babbling Loonie
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    The way that's currently listed, you can imbue EITHER as long as it isn't made with 'special materials' (ie- colored ores/wood)

    Currently, yes, Ecru Citrines can be imbued. Just my personal opinion, but I think there will be some chances for jewelry in the imbuing system.

    I expect that the total volume of items on the server to drasticly drop as people get into this. And yeah, it could happen, but is that a bad thing?

    I think that duping will alway be a concern, but you cannot let that stop you from moving the game forward.
     
  19. NuSair

    NuSair Babbling Loonie
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    You're welcome.

    I don't think so. They will still be hitting the middle road of imbuing ingredients.

    The original item will not break, you will only loose the ingredients.