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Question about invasions and faction control on some shards

Discussion in 'UHall' started by Viper09, Oct 22, 2008.

  1. Viper09

    Viper09 Grand Poobah
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    Ok, not sure if there was ever an answer on this, but we all know how some shards have a a group that holds a huge control over the factions. Lets say that this control happens to be over either TB or CoM, that means no invasions, right? Is there going to be anything to help this on shards that have a monopoly over the Order factions, such as letting a random invasion in at least one city?
     
  2. Napa Valley doesnt even have a single Order Faction.
     
  3. Tina Small

    Tina Small Stratics Legend
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    Oh, there are a few of us around....still.
     
  4. Nexus

    Nexus Site Support
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    Like I was saying before on Chessy we've got an opposite situation, which is just as annoying. For example if you look up faction rankings on Chessy, you'll see that Minax has a combined total of 108 kill points, True Brits come in second with 21......Council of Mages has 13 and Shadow Lords 0. Biggest reason is the second largest guild on Chessy having 175 vet members is a Raid Guild in Minax. We're looking at a non-strop invasion on this shard, the 2 hour cool down won't happen as there will always be 3 invasion going, by the time they are all beat off they are going to start spawning again. To make matters worse that guild has enough members to blockade every other Faction base on the shard with spares to watch out for the town stones....
     
  5. Viper09

    Viper09 Grand Poobah
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    I do have to admit that this situation, while annoying, is a lot more favorable than not getting a single invasion if having the big guilds in control of the order factions. Maybe the 2 hour cool-down effect will be between raids overall? Such as when one is down there will be a 2 hour wait before the next spawn pops up in the next city?
     
  6. Nexus

    Nexus Site Support
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    yea it's better that it's having spawns but the 2 hours is after one is beaten down before another can start...with 3 spawns always going by the time you beat all 3 down, 2 hours would easily be up meaning a new one starts somewhere. You gotta find and beat the next one down, giving time for another to start.....it turns into a never ending cycle. Only way to break it is to have multiple spawns beaten back at the same time, and having lived through a few of Draconi's invasions...well it's probably gonna be all hands on deck for each.
     
  7. Viper09

    Viper09 Grand Poobah
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    Or if the 2 hour cycle starts right after all 3 are down? So you get 2 hours of downtown before any other spawn pops up.