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question about Mugen and Siege

Discussion in 'UHall' started by Poo, Feb 19, 2015.

  1. Poo

    Poo The Grandest of the PooBah’s
    Professional Stratics Veteran Alumni Stratics Legend Campaign Benefactor 4H

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    are Mugen and Siege not suppose to be the same?

    i noticed a massive difference on Mugen the other night.... it has Tram!
    it has tram with fel ruleset.... so it in essence has two fel's?

    i went back and forth between both shards last night to compare, found that Mugen has tram to be strange.

    anyone ever notice this?
     
  2. Nexus

    Nexus Site Support
    Administrator Moderator Professional Governor Wiki Moderator Stratics Veteran Stratics Legend

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    Yea Mugen has always been that way for some reason. You're not nutz it's just the way they have it set up.
     
  3. Victim of Siege

    Victim of Siege Crazed Zealot
    Governor Stratics Veteran Alumni Safe Haven

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    they have the same exact ruleset, they just have that Tram *twitches* facet! also, they have the accelerated skill gain bonanza that is New Haven. other than that, it's the same *chuckles*
     
  4. Tina Small

    Tina Small Stratics Legend
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    Not exactly different from Siege, but different from other shards, is that on Mugen the governor system operates in the Fel facet. The city stones in the towns in the Trammel facet on Mugen are nonfunctional.
     
  5. FrejaSP

    FrejaSP Queen of The Outlaws
    Professional Stratics Veteran Stratics Legend Campaign Patron The DarkOutlaws, TDO

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    The good thing with Siege not having the Trammel facet with Fel rules like Mugen is, we do not have as much land as Mugen, but it make it harder for devs to make updates and Siege do not have New Haven and the Trammel Despise dungeon.

    An other problem we have on Siege is the problem with non PvP'ers becoming orange in towns doing bods and trade quests, a Trammel facet without VvV would help the non PvP community on Siege, sadly we did lose a lot of them, when towns become unsecure.