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Question about Siege

Discussion in 'UHall' started by icm420, Jul 31, 2011.

  1. icm420

    icm420 Seasoned Veteran
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    I need a change, and I am thinking it's time to play siege. But I know nothing about the shard really, and I have heard a lot of people saying siege is dead. I know that just because you don't see anyone doesn't mean they arn't there, but I had some questions mayb some hardcore siege players could help me out with.

    How is the population on siege? Is it wandering most of the time looking for people, or is it pretty eventful? Are there any em events on siege or dueling events, etc etc.

    Can someone explain the skill gaining system for me.. I don't understand it completely..there is a maximum amount of skill points you can gain per day? Clarification would be awesome.

    And finally, how does one go about getting soulstones on siege? I understand you get one character.. and that would be boring to me.. I have played UO on prodo shards for awhile and I use my soulstones daily. I wouldn't enjoy playing the same template day in and day out.. So is there a special system in place to aid in this? OR do I have to wait a year to get a vet reward stone?

    Thanks
     
  2. Uvtha

    Uvtha Grand Poobah
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    Population is quite low. There are player events from time to time, and a few active groups. Though, If you are looking for people to join up with and do stuff, I'm pretty sure it wouldn't be a huge problem. Unless like me you play the midnight-6am time frame. :(

    Skill gain from 0-70 is regular (cept you cant buy skill from npc), then there's a time limit between gains relative to your skill level, I think theres a cap of how much per skill you can gain a day, but honestly I forget. I've just come back from a 6 month break myself, and haven't worked skill in ages. Someone else can clarify I'm sure.

    Heres the UOGuide page with the times for the skill levels: ROT System

    Just like regular shards. Buy um on UOgamecodes or with in game gold or as a vet reward.

    Its a good shard to play though, and the more people playing the better it is, so welcome aboard! If you need any in game help or anything feel free to give me a jingle.
     
  3. IanJames

    IanJames Certifiable
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    No daily cap on RoT any longer on Siege. It's now almost faster to GM a skill on Siege than Prodo
     
  4. Sprago

    Sprago Certifiable
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    gains are normal from 0-70 then from 70-80 its 4 min in between gains per skill meaning gain .1 in magery cant gain in magery for 4min but can gain in anything else
    80-90 8min
    90-100 12min
    100-120 20min per gain
    also factions have special powers that you can invoke
    minax and shadowlords "i invoke my evil powers"
    and obviously TB and COM "i invoke my good powers"
    and with these powers you can 30min bless item, an hour of monster ignore there are a few others but these are the nice ones
    you can get these powers by killing enemy faction monsters
     
  5. kelmo

    kelmo Old and in the way
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    *smiles* come ask on Siege forum... double dog dare you.
     
  6. kelmo

    kelmo Old and in the way
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    I only say that because there is little love for the shard I play here on Uhall. I do promise... If you come to Siege, ask for a little direction. You will get it. Be patient.

    We are few on Seige...

    But we are stubborn proud.

    If you wish to experience Siege. Do it soon. Ya never know.
     
  7. Tjalle

    Tjalle Grand Inquisitor
    Professional Stratics Veteran Campaign Supporter Gilfane

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    Sprago, I think you have eaten too many popcorns. :popcorn:

    Correct timers are:

    70-80 5 mins
    80-90 8 mins
    90-100 12 mins
    100-120 15 mins

    With alacrities, which are fairly cheap on Siege, most skills can be gained fast when in RoT. Eat blue scroll, get gain, log out, set timer, log in, get gain, log out, set timer, etc etc...

    And like Sprago usually says, if every player that asks about the Siege population cuz they´re considering trying it out/returning just came and played instead, it wouldn´t be as low as it is... ;)
     
  8. Nakukak

    Nakukak Sage
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    Depends which..
    But I have to admit I did 100 imbuing to 120 in 13hours.
     
  9. unified

    unified Guest

    You should give Siege a try.

    At first glance, you might think that it is a Fel-only shard, but it is much more than that. The players there are very helpful and sensible, with a powerful RP community. The "New" guild will help you get familiar with the environment and will do all it can to get you up to speed.

    I especially like RoT because it makes skill gains make sense, and doesn't make you feel like you've played for days without accomplishment.
     
  10. Larisa

    Larisa Reporting Manager
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    Kelmo will have his funeral on Siege..if you EVER need to know anything...ANYTHING about Siege....he's the guy to ask.

    He even got ME to go to Siege once.....:/

    Love you Kelmo!

    I think my toon is there there...just did the offical re-activation of my account soo...gonna go check ;)
     
  11. Nakukak

    Nakukak Sage
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    I thought that Kelmo was just a Legend :O
     
  12. Larisa

    Larisa Reporting Manager
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    He is....:)

    And yes Larisa is still on Siege...lost somewhere in the middle of minoc with a bank full of disposable gear...

    Good times :)
     
  13. kelmo

    kelmo Old and in the way
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    Fixed that for ya. *winks*
     
  14. Tina Small

    Tina Small Stratics Legend
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    ICM, here's some additional feedback for you in response to your questions about Siege. I made characters there a few years back for some little "projects" I was doing (e.g., tracking activity at the zoo and the community collections) but really didn't get started playing there until about March of this year. Now it's the place where I spend 99% of my play time and the houses on five of my six currently active accounts are on Siege.

    After several years spent hopping around and playing on many of the shards with small populations, I think Siege's population is actually higher than on many of the production shards, including Sonoma, Legends, Lake Austin, Napa, Origin, Oceania, Formosa, Arirang, and a couple of the Japanese shards.

    One of my characters is an emissary in the NEW guild. Sometimes certain playful folks like to use incognito spell and disguise kits on their characters in an attempt to coax her into going to strange places (e.g., Bucs Den) to pick up their "new" characters and guild them into NEW. While such situations can be quite entertaining, I don't always have the time or desire to get involved in them. As a result, about a week ago I started keeping track of character numbers that show up in General Chat. So far, I've noted nearly 100 different numbers. What that means is that at least 100 accounts were logged into Siege in a week's time, since you can only have one character per account. Given that I don't play 24 hours per day and therefore have missed a lot of numbers, many folks rarely talk in General Chat, and we're in the summer-time lull for UO, I'm pretty confident that there are at least 100 people who regularly play on Siege.

    I guesstimate there are probably 3 or 4 times that number that have worked on characters there in the last few years and still have active accounts and therefore could jump on their Siege characters and play them if they had more reasons to do so. How many inactive accounts have trained and equipped Siege characters, though, is anyone's guess.

    Siege players come from around the globe, so you're likely to find someone to talk to in General Chat at almost any hour. I notice the most PvP activity being discussed in General Chat between approximately 5 and 11 pm Eastern Time. I think Gilfane and its allies do a daily group hunt every morning. A lot of the PvP guilds regularly do champ spawns and peerless. Gilfane also sponsors a champ spawn crawl every other month or so to help members of the NEW guild with getting higher level power scrolls and stat scrolls, with any excess scrolls being donated to the NEW guild to hand out to future members. These usually happen on a Saturday and seem to get a good turnout from a lot of the regular players on the shard. Gilfane and others also periodically sponsor other types of events open to the whole shard (e.g., the Miss Siege beauty pagent in June, find the missing person or the dropped check contests).

    EM Drosselmeyer seems to be our assigned EM but we haven't seen much of him the last few months. Mesanna has also indicated she plans to use Siege as the training ground for new EMs. So, as far as EM events go, Siege hasn't had many of them lately but at least there seems to be some hope still left of having more in the future.

    The place where you're most likely to see characters around is in New Magincia, which holds a large number of the shard's shops. Other good areas to find shops are around Zento; near the Britain, Yew, and Minoc moongates; and, if you look hard, maybe in or around Luna (Luna is not the shopping mecca it is elsewhere).

    As others have indicated, once you hit 70.1 in a skill, your gains in that skill are governed by the Rate Over Time (RoT) timer. You get a gain from each use of the skill (even if you fail) every five minutes while between 70 and 80, every eight minutes while between 80 and 90, every 12 minutes while between 90 and 100, and every 15 minutes while between 100 and 120. There is no longer a daily cap on your RoT skill gains. (Stat gains are limited to 15 per day, however.) Skill gains below 70 are the same as elsewhere, with the exception that you cannot buy skill gain from an NPC trainer and since there's no New Haven, there's also no accelerated skill gain area. If you start out with 0 in a skill, you gain very quickly off both your successes and failures up to 25.0. Advanced training dummies (if you have purchased the right theme pack) can help with weapon and wrestling training up to 65 skill.

    Training tinkering skill uses more ingots (up to 70.1 anyway) than elsewhere because failures use up ingots. You can't sell your crafted items to NPCs. However, for all crafting skills, you end up using far less in resources than elsewhere because of RoT. Even training poisoning skill can be done pretty cheaply in terms of how much night shade you use if you get creative in how you train (poison weapon and then actually go use it to poison stuff). And if you plan to train inscription, you don't have to plan on burning through tons of regs and blank scrolls if you train it with a little creativity (e.g., copy books and make blank scrolls out of wood pulp that your cook made out of bark fragments gathered by your lumberjack). Since almost no NPCs sell bandages and none seem to sell cloth, if you need to use either one you've got good incentive to get some of your skill training off the ground by shearing and killing sheep. (There's lots of other little "tricks" to making skill gains less monotonous and more productive but this is already getting too long!)

    I loved training skills once you hit RoT. I had my first three characters (a peace tamer, a miner/LJ, and a well-rounded crafter) finished in under two months, even without using any SoAs and just two SoTs for mining and blacksmithing. And getting to 120 imbuing....unbelievably easy, quick, and so cheap compared to elsewhere!

    You can buy soulstones from the uogamecodes site, use a vet reward, or buy a legacy token from another player. A fair number of players who start out on Siege buy the legacy tokens from the website and then turn around and sell them in-game to raise gold. Lately, those tokens seem to have been selling for anywhere between 2.5 to 5.0 million in Siege gold. There are also one or two players who sometimes sell other types of tokens or expansion codes for Siege gold. And you can often find players who are willing to trade Siege gold for gold on other shards, especially Atlantic. I think the ratio quoted for those trades is usually in the range of 1 million Siege gold for 5 to 7 million gold on another shard. Soulstones are very popular on Siege because of the one character per account limit. I've never used them much in the past, but once I started playing on Siege I found myself investing in a handful of them to finish off all the crafting skills. I know a lot of other people have much larger collections of them and Siege is very lucky to have a few people who diligently collect and store abandoned soulstones in the hopes they can someday be returned to their owners when they get the urge to play UO again.

    Siege is a great place to make some new friends and find some new challenges, ICM. If you learn to never go out with stuff you can't afford to lose; keep backup gear; realize Siege isn't just for PvPing; aren't an obnoxious jerk who talks/brags too much or scams people; remind yourself daily that it's all just pixels and making more gold is truly not that difficult; and that 99.9% of the people on the shard really do want you to stick around even if they PK you or steal from you once in a while, you will be just fine and, I think, have a real blast on Siege.

    Hope to see you soon on Siege!
     
  15. kelmo

    kelmo Old and in the way
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    Yeah... What Tina said...
     
  16. Larisa

    Larisa Reporting Manager
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    LOL Kelmo

    Siege IS actually fun once you get used to seeing red names in luna :/

    I enjoyed my stay there, everyone I ran into was really nice..yeah you die alot but it's Siege...kinda comes with the territory.

    Like I said I have a bank FULL of disposable gear, it's not that hard to get used to once you've played even a few days there.

    Coming from someone who 100% HATED Fel and Red's when I first started playing, my beloved Larisa now has a red name and Siege is actually quite enjoyable.
     
  17. Klapauc

    Klapauc Sage
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    Can only sign all the posts above.
    People there are really nice, even most of the ones who made it a profession to go out and kill you.
    Apart from that, to me it seems on siege there are less problems with op templates ( both pvm and pvp) then on prodo because of the equipment limitations. Sure you can around with rare arties, and its also sure they will change hands one day.

    On top of that, crafting and hunting things that no one cares to kill on prodo suddenly makes sense on siege just because of the special rules.
    A lot of the stuff that is utterly broken on prodo shards because of insurance, items,game mechanics and economics is just fine on siege.
    Only reasons i do not play more on that shard is that i still have an endless list of stuff to do or try on regular shards and i miss a second account to place a house there, but that will come after summer is over.

    Oh and btw i think kelmo is a myth. Did never see him ingame ;)
     
  18. icm420

    icm420 Seasoned Veteran
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    Thanks for all the info! Special thanks to Tina Small, I couldn't have expected someone to answer my question so perfectly. I plan to start on siege in about a week, I am playing another game right now and I have a week subscription time left, I would prefer to not waste it. I have a couple of vet rewards ready and a house spot open so hopefully I can locate a decent house plot.

    I know about the New guild and I understand what they do, but I am going to start with nothing and build up. I just want the challenge I guess.

    What is the deal with factions on siege? I don't normally play faction but it seems to me if you are going to loose your gear you might as well go into stat loss too.

    Also if I remember correctly you can only gate travel and not recall/sacred journey? I typically play mages to begin with, but this would influence my planned template greatly.
     
  19. Tina Small

    Tina Small Stratics Legend
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    Glad the info helped, ICM. A few more comments for you.

    You might not want to jump into factions immediately upon starting on Siege, since there's no real "safe" area and the "no beneficial acts" rule applies across the entire shard (i.e., characters outside factions can't heal or rez you or give your characters pets). However, I believe the rule change that was made not long ago on all shards to prevent faction skill loss outside Fel was apparently also put into place on Siege in facets other than Fel (not sure about T2A). Therefore, there are some funny inconsistencies to how faction rules seem to be applied on Siege (i.e., no beneficial acts shard-wide but skill-loss limited to Fel). Also keep in mind that factions on Siege still has some Hero/Evil aspects to it (special powers, dyes, etc.). In addition, the silver cost of faction artifacts on Siege is triple what it is on other shards. Also, faction pets can't attack other characters in the same faction, so you might want to figure out who the most active characters are in each faction and how well you get along with them before you pick a faction, especially if you'll be making a tamer. Don't forget too that the CoM stronghold was moved to outside Moonglow and there are now only seven faction towns (Magincia lost its status as a faction town when it was rebuilt). I'm sure someone like Raptor can give you much better feedback on joining factions on Siege. You're going to have to kill faction mobs to get silver and depending on how heavily the typical farming spots are camped, it may take longer than you expect to get enough silver to purchase artifacts and actually hang on to them and thus make joining factions worthwhile.

    You are correct that you cannot use the magery Recall spell or the chivalry Sacred Journey spell on Siege. Transportation is limited to using the magery Gate spell; hoofing it; using the crystal and corrupted crystal portals to get to banks, moongates, and dungeons; and using the purchased or vet reward teleporter pads that link houses. If you're in factions, I think you can also use silver to buy runes that will instantly carry you to your faction's stronghold.