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Question for Corwin and other Pro's

Discussion in 'UO Craftsman' started by hungry4knowhow, May 15, 2012.

  1. hungry4knowhow

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    I say Corwin because I see him mention it alot, and I also seem to really queue in on his posts.

    When reading about reforging/imbuing/enhancing I see alot of mention of exceptional resists and base pieces, and set aside pieces.

    Could some of you further explain these things? I'm about to make a couple skill training suits, and want to know what to look for as pieces to set aside for a future reforge/enhance/uber suit build. Template really isnt important I play all. I just really want to understand what a base piece consists of, and what exceptional resists on a piece are.

    And am I correct that we are doing the base crafting out of regular sewing kit +colored leather/ingots/wood? or are we still using runics in the base?
     
  2. Driven Insane

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    Well I'm no where near the expert Corwin is, but when it comes to Reforging you MUST start with a base piece that has no magic properties. So it has to be a non runic piece made from regular wood, iron ingots or regular leather.

    Then I believe most people Reforge, Imbue and then enhance although unless you use that tool you will probably break most of your pieces. So what I do is craft base piece, reforge then enhance with special material. Based on what survives I finish up with Imbuing whatever mods the piece(s) still needs.

    **Waits for Corwin to come in here like Yodi and impart some wisdom to us young ones**
     
  3. DJAd

    DJAd Stratics Legend
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    I've not tried reforging myself but would really like to soon. I always thought you had to enhance after the imbuing?
     
  4. Driven Insane

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    Nope, you can Imbue a piece that's already been enhanced with a special material. Some people chose to enhance after Imbuing in order to exceed the 500 cap, but you have to use that tool that gives you 100% chance to enhance otherwise it's almost a garunteed that the piece will break.
     
  5. CorwinXX

    CorwinXX Babbling Loonie
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    There are 4 general types of resists:

    1. Base armor resists
    For example, 5/3/2/3/2 for woodland armor and 2/4/3/3/3 for leather armor.

    2. Exceptional/Arms Lore bonuses
    If you has GM Lore and use normal (non-runic) tool you get 20 points on normal (not Siege) shards.
    Exceptional bonuses are randomly distributed between resists. This is why you can craft items with various reisist distribution.
    Exceptional bonuses are added to base bonuses.
    For example, when you craft a leather armor piece from plain leather you can get an item with 6/8/7/7/7 resists (4/4/4/4/4 exceptional points) or an item with 4/6/5/5/15 resists (2/2/2/2/12 exceptional points).

    3. Material bonuses
    For example, 2/3/7/3/2 for Heartwood boards and 2/1/2/3/4 for barbed leather.
    Material bonuses are added to base and exceptional bonuses.
    For example, when you craft a leather armor piece from barbed leather you can get an item with 8/9/9/10/11 resists (4/4/4/4/4 exceptional points) or an item with 6/7/7/8/19 resists (2/2/2/2/12 exceptional points).

    4. Imbued/Re-forged resists
    You can imbue up to 15 points in one resist. You can re-forge up to 20 points in one resist.

    Imbued points are override exceptional and material bonuses. This mean you "lose" resists points.
    For example, if you take a barbed leather item with 6/7/7/8/19 resists and imbue 15 fire resist you get an item with 6/19/7/8/19 resists (you lose 3 resist points - 2 exceptional and 1 material in fire). If you take the same item and imbue 15 energy resists you get and item with 6/7/7/8/18 resists (you lose 16 resist points - 12 exceptional and 4 material in energy).

    Re-forged points are added to exceptional bonuses but you lose intensity weight.
    For example, if you take a plain leather item with 4/6/5/5/15 resists and re-forge 15 fire resist you get an item with 4/21/5/5/15 resists... but it will take 17 imbued resist points (2 exceptional and 15 reforged) so you get 13 less intensity for other mods - 387, not 400. if you take a plain leather item with 4/6/5/5/15 resists and re-forge 15 energy resist you get an item with 4/6/5/5/30 resists but it take 27 imbued resist points (12 exceptional and 15 reforged) so you get 80 less intensity for other mods - just 320.

    When you enchant imbued or reforged items you don't lose material bonuses - they are added to imbued values. So you "lose" intensity. But usually you enchant after you have imbued to max 500 intensity so you just get an item with higher than 500 intensity (and don't really lose anything).
     
    Kelly O'Brian and hungry4knowhow like this.
  6. hungry4knowhow

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    oh dear god....*brain explosion*
     
  7. Driven Insane

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    Yeah he has that effect.

    But did it answer your question? :thumbup:
     
  8. hungry4knowhow

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    Ok so just to make sure I am on the right track, I want to keep pieces for imubing/reforging that have a resist or two that have the least amount of bonus resists on them correct?

    So these sleeves(GM Armslore, barbed leather, reg kit):
    5/8/8/12/14 would be good to set aside because they only have 1 exceptional resists in phys, so if i imbue on phys im only loosing 2 possible resist points correct?

    Which also leads me to the thought of, keep pieces that have a far spread in resists, not balanced(such as 9/9/10/11/12)

    Really trying to get a handle on this so I can start banging out some suits but dont want to throw 160-300mil at a couple suits and find out i did it all screwed up lol.
     
  9. Driven Insane

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    Well you won't be able to Reforge those sleeves because they're made from Barbed.

    Honestly although I love Corwin and he's been a great help to me, that post of his was beyond confusing and the neurons in my brain are just barely recovering from trying to comprehend it.

    So here's a simply way to look at it. You make a bunch of pieces of each armor slot you're going to need. Then you mix and match on your char until you can get at least a couple of the 5 overall resists at 70. Then you will usually only need to use 4-5 imbues across the whole suit to bring it up to all 70's. Then just imbue whatever other mods you want.

    Also when I go to imbue those resists, let's say I'm at 58 overall fire resist and I want to get to 70. I go to the imbue menu, and check each piece of armor until I find one that will allow me to increase the fire up 12 points.

    For example:
    Piece #1 is at 10 Fire and imbuing it lets me bring it up to 18 Fire. However Piece #2 is at 6 Fire and it allows me to imbue it up to 18 Fire. Then obviously imbuing Piece #2 makes the most sense in order to get my overall Fire up to 70 using the fewest number of Imbues.

    **Some how I think I might have made this more confusing ;)
     
  10. hungry4knowhow

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    No not more confusing...I just had no idea you couldnt reforge items that were made with colored materials....So I am supposed to use regular leather, and regular sewing kits, and make a bunch of each piece and somehow before imbuing/enhancing/reforging you can get to 70's with just regular kits and leather? That just sounds asinine to me. But I get the idea now.

    I'll be back with more questions after im done making a few suits with this first step.
     
  11. Driven Insane

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    Honestly I'm still figuring out Reforging myself. But yes you cannot Reforge unless you start with an item that is made from regular leather, iron ingots or regular wood.

    If you're going to Imbue, like my example above, then you can start with items made from Barbed leather, etc.
     
  12. hungry4knowhow

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    Im looking to get down the process of Uber suit making, so imbuing/reforging and enhancing. all wrapped into one 4-6piece suit of greater headache.
     
  13. CorwinXX

    CorwinXX Babbling Loonie
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    Yes, it's a good item.
    You lose 3 points - 1 exceptional point and 2 material points.


    Material resists for barbed leather are 2/1/2/3/4.
    So when you imbue physical resist to a barbed armor piece you lose atleast 2 resist points (material).


    As you see when you imbue energy resists to a barbed armor piece you lose atleast 4 points. So you should prefer fire, phys, cold resists imbue over poison energy ones.
    So you should try to get energy/poison to max without imubue. This do your item even better because it has high poison/energy.
     
  14. CorwinXX

    CorwinXX Babbling Loonie
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    No, you needn't.
    If you are going to enchace 4 reforged/imbued items with a barbed leather than you need just 62/66/62/58/56 resists before enchancing.