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Question for the FoF: Clarification on mana regen formula

Discussion in 'UHall' started by Harlequin, Jan 29, 2009.

  1. Harlequin

    Harlequin Babbling Loonie
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    Hi devs,

    Was wondering if you can shed some light on the mana regen formula shown here:

    http://uo.stratics.com/content/skills/meditation.php

    This is what it says -

    The rate at which mana refreshes is determined by your Meditation skill, your Focus skill, your Intelligence and Mana Regeneration items.

    The formulas used are these:
    Base speed factor = (Meditation * 3) + Intelligence.
    At GM Meditation or higher a 10% bonus is added to the base speed factor.
    If you are wearing armor that you cannot meditate in, then the base speed factor becomes 0 (zero).
    Mana refreshed per second = (Base speed factor / 400) + (Focus / 200) + 0.2
    For each Mana Regeneration item worn or equipped, add 0.1 mana per second.​

    What would be the mana regen speed be for the following cases:

    1) An elf with 50 int, 0 med, 0 focus wearing only mage armour
    2) An elf with 50 int, 0 med, 0 focus but is wearing some pieces that are not mage armour
    3) A human with 50 int, 0 med, 0 focus (has 20 med and 20 focus from JOAT)wearing only mage armour

    Thanks!
     
  2. RichDC

    RichDC Guest

    From my quick (and probs worng) calculations

    The elf first will regen 0.325 mana per second
    The second elf will 0.2 per second
    and the human will regen 0.575 mana per second.
     
  3. Harlequin

    Harlequin Babbling Loonie
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    Thanks! You calculations are absolutely correct. That's what I thought too but wanted some confirmation whether wearing a Jackal's collar would really reduce mana regen rate and also whether the formula would apply to chars with 0 med.

    The dex and fire resists makes it a very good gorget nonetheless, but if I have a runic leather gorget that's almost as good, and allows me to regen mana even faster, I'll prefer to use the runic piece.
     
  4. RichDC

    RichDC Guest

    Mind you if your elf, your only losing a fraction of you mana per second mr1 would bring it back up to the same level.
     
  5. Harlequin

    Harlequin Babbling Loonie
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    Ahh, thanks! Will they answer even if I posted here without submitting?
     
  6. Harlequin

    Harlequin Babbling Loonie
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    True, but with several good runic pieces, players can potentially swap out all non med-able pieces to get similar resists plus a mana regen boost to boot, so why not :D

    And if med-able pieces won't do squat for elven warriors, then the same pieces could be reserved for mages.

    I myself have converted my warrior to a human, so the impact will be even greater...
     
  7. RichDC

    RichDC Guest

    All my warriors are human for the joat spell weaving as well as mr sr and hpr boost.
     
  8. Setnaffa

    Setnaffa Certifiable
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    In PvM, having a weapon with decent Hit Mana Leech will get your mana back faster than even Legendary Med + MR 18. PvP isn't quite as good, but it is still faster than Legendary Med.

    If you are a warrior, the Jackal's is pretty much a "must-have" for the Dex bonus.

    Is your character a Magic User (Mage, Necro, Spellweaving)? If so, Runic Gorget is the only way to go.
     
  9. Harlequin

    Harlequin Babbling Loonie
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    Oh, my warrior's a chiv/necro sammy. If both me and the swampy dies, I will transform into my final form - the super saiyan, I mean whammy.

    Right now, I am using a couple of decent dex increase/hci/dci jewels plus other gear to boost dex to 150 without the collar. However, if I switch to the collar, I can max out my fire resist and swap out the jewels for even sweeter ones (lmc/di/hci/dci)...

    I value MR because I have no resist and I when I get mana vamped, it may take a while before the mana leech on my weapon kicks in.
     
  10. athos_uo

    athos_uo Seasoned Veteran
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  11. Harlequin

    Harlequin Babbling Loonie
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    Thanks for the links, but I don't see any option regarding wearing non med-able armour in noxin's calculator, any idea if it'll affect the mana regen for elves with 0 med?
     
  12. Lynk

    Lynk Grand Poobah
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    Yes.. lets submit a question for FOF that there is already a clear answer on.

    Thanks for being part of the reason why FOF is typically worthless.
     
  13. athos_uo

    athos_uo Seasoned Veteran
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    His or her Int and Med are considered as zero.
     
  14. Harlequin

    Harlequin Babbling Loonie
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    Ah, actually the reason the question came up is because there really is some ambiguity. And there has been several changes since then, like diminishing returns on MR. For example,

    The stratics calculator indicates that non med-able amour has an impact.


    The FoF here http://www.uo.com/fof/fiveonfriday81.html says this:

    "What's the new formula for determining Mana Regeneration?"
    It's actually a series of formulae, and would require enough math to make your eyes glaze over to explain it. However, Flash master Noxin has, though comprehensive testing and diligent observation, put together a calculator that appears to be quite accurate - and much simpler to use than the avalanche of numbers I could give you.​

    It really doesn't give much info except to go Noxin's site and use his mana calculator.

    The calculator we are directed to on Noxin's site doesn't cater to non med-able armour, does that mean wearing non med-able armour doesn't impact mana regeneration?

    Which of the 2 do you think is correct? Or rather, how to convince others which is correct unless someone who knows the inner workings can verify it?
     
  15. Harlequin

    Harlequin Babbling Loonie
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    Thanks! I am trying to convince someone of this, and was hoping a dev would give some confirmation.
     
  16. Regarding the Jackal's Collar:

    Its not THAT good when you consider that even with 0 E.P a greater dex potion will give you 20. Also unless you're using bandages theres no real purpose in having high dex as swing speed works on stamina and you can get stamina increase on every armour slot. It's resist isn't very good and the hit point regen is only really a consideration if you were building the maximum into your suit but even then there are better alternatives.
     
  17. Seismic

    Seismic Guest

    Right but the dex increase will increase your stamina...I'm not much of a potion chugger, personally but how long does the effect of chugging a g. dex potion actually last?
     
  18. It will, though dex will cap at 150, stamina increase can reach 192 (not including the one ML weapon that has +8).

    Bandages work in 20 dex intervals, so 140 dex gives you the fastest, you ideally want more than that as a buffer for being cursed.

    Swing speed works from stamina in intervals of 30 (30, 60, 90, 120, 150, 180), so 120 you can reach anyway even buffer with 125 for curse & damage. The next interval - 150 - to buffer you would need stamina increase items anyway as dex is capped there.

    Potions last a few minutes, I think it varys depending on your E.P.