1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Question on damage calculations and cap

Discussion in 'UO Warrior' started by Khaelor, Oct 27, 2014.

  1. Khaelor

    Khaelor Visitor

    Joined:
    Oct 17, 2014
    Messages:
    16
    Likes Received:
    1
    I have a question on damage caps and calculations.

    From what I have read, there is a 300% hard cap on damage increase. 100% from items, and 200% from everything else (EoO, Perfection, Slayers, Str, Tactics, Anatomy, etc).

    However I am seeing different results in practice and I'm hoping someone can help me figure out why.

    Current stats/skills:

    100% DI on gear
    73% EoO at current chivalry level
    150 STR

    100 Anatomy
    118 Bushido
    110 Chivalry
    120 Swords
    100 Tactics

    In theory this should be:

    DI Gear: 100%
    EoO: 73%
    Perfection: 0-100%
    STR: 50%
    Tactics: 68.75%
    Anatomy: 55%
    --------------------------
    Total: 346.75% (no perfection) to 446.75% (full perfection)

    Overcapped on damage even without perfection going. However what I have noticed, is that when EoO falls off, and I have full perfection rolling, my DPH drops by a large amount.

    For example on Navrey, I am hitting for about 70 with everything up. EoO falls off and I'm hitting for around 40 until I get EoO back up.

    Shouldn't my damage still be at ~373% without EoE? Why am I seeing such a dramatic dropoff when I should be overcapped on damage? Or am I wrong on the way damage calculates and stacks?

    Thanks!
     
  2. Tuan

    Tuan Slightly Crazed

    Joined:
    Nov 2, 2013
    Messages:
    1,371
    Likes Received:
    275
    Read Corwin's sticky.
     
  3. Khaelor

    Khaelor Visitor

    Joined:
    Oct 17, 2014
    Messages:
    16
    Likes Received:
    1
    I already read the sticky, which is why I'm asking for clarification given the specifics mentioned above.

    UOGuide says 300% total damage increase from all sources (including 100% from DI on gear).

    Corwin's guide makes it sound like the 300% is in ADDITION to the 100% DI from gear:

    So is it 300% all inclusive, or 100% DI on Gear + 300% damage modifiers from other sources (not gear)?
     
  4. Klapauc

    Klapauc Sage
    Stratics Veteran

    Joined:
    Jul 28, 2009
    Messages:
    741
    Likes Received:
    69
    There are 2 damage calculations going on.
    The first one does include your str,tactics,anat,weapon base damage,lumberjacking and di from items . Di from item does also include divine fury, bard mastery or gargoyle racial. The result of that is what is displayed in your stats window.
    That number you can triple by using damage modifiers like eoo, perfection, slayer, consecrate, also stone form , crushing blow, infused throw or focus attack do count as damage modifier and probably a few other odd things as well.

    Or very short answer, max you can get is what is displayed in your stat window x3, at least for armor ignore or lighting strike crits.Lumberjack crits or hitting negative resists can go higher for single hit.
     
    CorwinXX likes this.
  5. Khaelor

    Khaelor Visitor

    Joined:
    Oct 17, 2014
    Messages:
    16
    Likes Received:
    1
    Thanks! This actually made it click for me. I was interpreting the information in the wrong way, but now I believe I understand better. There is no "hard limit" on base damage modifiers, which include STR, Tactics, Anatomy, Lumberjacking, and item DI, but realistically you are capped at about 4x base damage with everything maxed (according to Corwin's guide).

    However, in addition to the base damage modifiers, you can get an additional damage modifier in the way of slayers, perfection, and eoo; and this particular modifier is capped at 300%?

    Could you help clarify this part of Corwin's guide:

    He says you need at least two of the modifiers to get max bonus, but EOO and Honor would be 182% at max skill? Even with a super slayer thrown in, that's still only 282% out of the 300%?

    Also, does the "Damage Modifier: 10%" aspect of quivers apply to the second damage modifier calculation, or the base damage modifer?

    Thanks.
     
  6. CorwinXX

    CorwinXX Babbling Loonie
    Stratics Veteran

    Joined:
    Aug 8, 2011
    Messages:
    2,958
    Likes Received:
    450
    Damage modifiers are multipliers of character base damage.
    For example, 60% + 50% = 140% (1.6 * 1.5 = 2.4)

    So if you use a Super Slayer (100% bonus) you need another 50% bonus to get to 300% cap (2.0 * 1.5 = 3.0).
     
  7. Khaelor

    Khaelor Visitor

    Joined:
    Oct 17, 2014
    Messages:
    16
    Likes Received:
    1
    Thanks for taking the time to explain. I finally get it now. I was getting confused because DI from gear is additive, so I was assuming the Damage Modifiers were additive as well. It makes more sense when I realize they are multipliers.