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Question on Non-Medable Armor

Discussion in 'UO Players Corner' started by Padre Dante, Jan 9, 2013.

  1. Padre Dante

    Padre Dante Journeyman
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    I wish I could claim that I am new or returning, but neither of those is particularly true. My question is regarding armor types and their specific affect on mana regeneration.

    My question comes in multiple parts, while making an assumption that non-medable armor, at a minimum, means both passive and active meditation us blocked:
    1. Does non-medable armor block the focus skill from regenerating mana?
    2. Does non-medable armor block Mana Regeneration (MR) item bonuses (i.e. Kelp Woven Leggings)?
    I have historically built leather-only armor sets for all my characters, but I am beginning to wonder if that is required for ones that don't have any meditation. For instance, I have an elf ABC archer w/o meditation. I wonder if he truly needs medable-only armor. Or if my human sampire is only hurt by a non-medable suit in that his JoaT 20 in meditation is blocked.
     
  2. jeza

    jeza Journeyman
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    I'm sure that you can get mana regen from focus with non medable armor.

    I'm pretty much certain that it doesn't prevent you from benefiting from MR property from items.But I have to admit that I never exactly checked that second point so I won't give you a 100% certainy.
     
  3. Basara

    Basara UO Forum Moderator
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    Focus is designed to be the primary means of regenerating mana for people wearing non-medable armor, so yeah, focus always works, regardless of armor type.

    Armor type has no effect on the mana regeneration property.

    The base formula for Mana regeneration speed is something like mana/second = (Int stat + 3*Meditation skill#)/400 + mana regen from focus, + the mana regen from MR items, with Meditation = 0 if wearing non-medable armor. So, the effect of you Int stat, Focus skill and MR properties aren't affected by the armor. There is, of course, a later addition to the formula that modifies the MR bonus, where the more MR you have on gear, the benefit per point of MR is reduced (diminishing returns), so that you probably would be near the max Mana Regen from that part of the formula with 3-4 MR 6 or MR 9 reforged or dungeon loot items.
     
  4. Padre Dante

    Padre Dante Journeyman
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    Thanks, Basara. While I am still waiting to see if/when the devs change the armor system, this definitely clears up my understanding of the current system and how it affects (or doesn't affect) character builds and gear.
     
    #4 Padre Dante, Jan 10, 2013
    Last edited: Jan 10, 2013