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Questions about Healing

Discussion in 'UHall' started by Voodoo Bad Mojo, May 30, 2013.

  1. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
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    otay.
    where to begin....

    how about here ->
    why is there so much a difference between the min and max of what you can heal per shot?
    so at 120x120 (healing and anat) that is 43-70
    but no where in the calculation for healing does it say anything about what causes an almost 30 HP difference.
    interruptions isnt taken into account for that calculation, that has its own calculation
    so we have a mysterious 30 HP disappearance.
    or is there a different calculation for this that would be better say like Anatomy/6 + Healing/3 + (RNG between 3-10)

    2nd question.
    is healing capped at 120x120 (43-70hp)
    or can we go over this by using either enhanced bandaids or Asclepius (15-20%)????
    ive read that using enhanced bandages will give you 10 OR anat skill.... which is it? healing or anat... or both?

    i ask this because i have been testing bandaids and there seems to be some pretty random stuff going on.

    numbers averaged out over test;

    straight healing with 120x120 = 55.9hp
    120x120 with enhanced bandaids = 60.6hp
    120x120 with normal bandaids and Asclepius 20 = 68.4
    120x120 with enhanced bandaids and Asclepius 20 = 64.2

    so if we cant go over cap then something is wrong, as my experiment shows me a increase in HP healed when i use over items.
    if the other items are accurate then we should see a natural increase from normal bandaids to enhanced then again to normal bandaids and staff to enhanced bandaids and staff.

    instead we see the increase we would expect to see between bandaids and the staff and again from the normal bandaids to the staff then again to the normal bandaids + staff.
    BUT, what we shouldnt be seeing is a drop when using enhanced bandaids and staff.
    that should be higher... if we follow the natural progression of adding on buff items.
    or at the very least it should be the same as the normal bandaids + staff numbers.

    any thoughts?
     
  2. cdavbar

    cdavbar Lore Master
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    Use a sampire. Life Drain. Problem solved.

    On a serious note though, assuming you did a thorough evaluation (I'm not doubting you), then something is messed up with the formulas for Asclepius and Enhanced Bandiads.
     
  3. Kyronix

    Kyronix UO Designer
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    Off the top of my head I can tell you that Asclepius provides the bonus after initial healing is calculated. As for the rest of your query I'll have a better answer for you when I can do a little research.
     
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  4. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
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    cool, perfect!

    so that answers one question.
    so then the Asclepius will allow you to go over the cap.

    so i guess the next question is does enhanced bandaids allow you to go over cap?

    if it adds 10 to healing or anat (or is it both????) so then effectively im at 130x130 when i use them?

    and lastly is the question about the 30hp difference in what they do.
     
  5. Kyronix

    Kyronix UO Designer
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    Enhanced bandages will provide a 10 point bonus to your Healing skill only. The +10 that you get from Enhanced Bandages is added after your skill level for healing is taken into the calculation, so the +10 effectively turns your healing to 130 (Assuming you were at 120 to begin with).

    The formula for calculating the minimum and maximum amount of damage healed is as you stated above, which I've reprinted below:

    minHealed = (anatomy skill / 6) + (healing skill / 6) + 3
    maxHealed = (anatomy skill / 6) + (healing skill / 3) + 10

    *Skill is reported as 0 - 120 (As opposed to 0 - 1200, which is sometimes the case)

    At 120 Healing & Anatomy if you use enhanced bandages your range would be 44 - 73.

    At this point "slips" are deducted from your total damage healed and calculated as follows...

    If your healing skill is greater or equal to 100,

    slipAdjustment = 35 + 10 (dex / 5)

    If it's less than 100,

    slipAdjustment = 35 + (healing / 15) + (dex / 3)

    For each slip you take during the healing cycle your healed damage is changed as follows,

    healedDamage = healedDamage * slipAdjustment / 100

    *Remember there's no order of operations here, everything is evaluated from left to right

    At this point the Aesclepius bonus is calculated by multiplying the damage you are healing by .15 or .20 (depending on whether you have the replica or the original) then adding that value back to the damage healed.

    The next check is for the new trade buff available for purchase by the City Governor from the City Stone. This adds an additional 10% and is calculated the same way Asclepius bonus is calculated.

    Given all this if you are at 120 Healing, 120 Anatomy and are using Enhanced Bandages, the original Asclepius staff and you are under the effects of the Healer's Guild Trade Buff you min/max ranges would result in 58 - 96

    That's some serious first aid!

    Fun fact! The healing script is among one of the oldest in the UO Script Depository and has original comments by Raph Koster! (I was very excited when I Found them :D )
     
    Njjj, Winker, Fogsbane and 1 other person like this.
  6. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
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    excellent stuff bro!

    thanks for taking the time to look all that up for us, it helps cut down on rumors and confusion.
    i recently made a support character that is 120x120 and he runs the peace masteries (120x120) and im using enhanced bandages and have the original staff.
    its kinda nice, make a hotkey for 'select next -> party' -> bandage target and just keep cycling it during the fight to keep everyone alive!

    i guess there is just one thing im curious about in all the above stuff.
    so how does the game decide where to go?
    it has a min and a max but it usually hits somewhere in between, right, so is it just a RNG put into there somewhere?
    im assuming thats the first step of the calculation, random number, then skill check, then plug random number and skills into the equation then add on bonus's?
     
  7. Kyronix

    Kyronix UO Designer
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    Yes, it's a random number between the minimum and maximum. That's actually the last step before getting to slip values and all that. The random number is chosen directly from the limits set by the min and max healed damage.
     
    #7 Kyronix, May 31, 2013
    Last edited: May 31, 2013
  8. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
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    perfect bro, thanks again!

    wow, that was just like having the ear of a dev for a day!
    *the Kyronix 'ask and answer' crystal ball*
     
  9. Vexxed

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    GREAT Question and wonderful answers. I bet there was info that people didnt know which shouldnt be the case for something as old and commonly used as healing. I personally didnt realize that enhanced bandages effectively allow yo 130 healing.
    One more question though. How is the slip threshold calculated? It goes over 20 these days heh
     
  10. Kyronix

    Kyronix UO Designer
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    What do you mean by slip threshold?
     
  11. Vexxed

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    When i say "Slip Threshold" Im referring to the amout of damage that must be taken to cause a bandage to slip. I know for years it was 20 damage (aka a sribe lightning bolt vs 60 resist). They increased the slip threshold depending on your healing / anatomy skills though with the introduction of the focused mage ( 30 SDI).. I think you can get to 23 dmg required to make a bandage slip but wasnt positive....
     
  12. Logrus

    Logrus UO Legend
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    Slip threshold is calculated by Dex. It should now scale a bit differently I believe from 14-28 or something along those lines. That should be in the notes around the range of Pub 70-72, when healing was buffed.
     
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  13. Obsidian

    Obsidian UO Forum Moderator
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    This is a great thread for details. I need to put a copy in the Warrior Forum.
     
  14. Vexxed

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    AH... yes publish 71 is when healing got buffed. I see where it says that slip damage scales with dexterity but now im curious bc if at 150 dex it requires 28 damage to cause a slip thats crazy high...

    http://www.uoguide.com/Publish_71

    Thx for the info logrus.. on a side note im also loving my 4x 120 bard with two vollems & appreciated the number crunching you did on despair...ME LIKES IT!
     
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  15. Logrus

    Logrus UO Legend
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    I should get some Volems I have just run straight despair. I take my 4x bard into the pvp field. Love to see when a guildie with a focused mage drops a 50+ damage flame strike and tribulation ticks adding another 25. (Not to mention just the fun of completely nuking hci and sdi.)
     
  16. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
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    nothing says i love you like 2 fully trained Vollems running you down after a bola dismount!