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Questions on evaluating intelligence...

Discussion in 'UHall' started by Fridgster, Jun 13, 2014.

  1. Fridgster

    Fridgster Lore Master
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    First does EI effect hit spell mods on weapons? If so, is it the same DI formula?

    Second is about the EI and anatomy defensive bonus. If I have a weapon equipped (with 120 in that weapon skill), does that negate the bonus?
     
  2. Thrakkar

    Thrakkar Slightly Crazed
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    1.) No clue. But if I have to guess, I'd say no.

    2.) EI & Anat works as if you had wrestling/swords/mace/fencing (except that you can't execute special moves). So the only "bonus" you get is, that it affects the % chance to hit of your attacker (http://uo.stratics.com/content/arms-armor/combat.php#hitchance). Negate is probably the wrong word here, but yeah, having a weapon equipped and having the required weapon skill makes having anatomy pointless.
     
    #2 Thrakkar, Jun 13, 2014
    Last edited: Jun 13, 2014
  3. Fridgster

    Fridgster Lore Master
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    Ok because I got this from UOguide:

    When combined with Anatomy, these two skills can be used to replace Wrestling or other melee skills for defense. Anatomy and Evaluate Intelligence need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.

    So this info is outdated i take it. Either way re-reading it, i would have to imagine that it is negated by having a weapon skill.
     
  4. Thrakkar

    Thrakkar Slightly Crazed
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    That's not outdated. As far as I get it, it says the same as i did: You just get the defensive part of a weapons skill.

    It's the same as having two weapon skills. Equipping a weapon for one, makes the other one pointless.
     
  5. Fridgster

    Fridgster Lore Master
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    Heh the anatomy being worthless threw me off. Im focusing on a warrior class character and was wondering if I would gain any damage increase or defensive increase by adding EI to a warrior template. Kinda trying different things. Thanks for the info!
     
  6. Winter

    Winter Lore Keeper

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    I remember one of the developers (Logrus?) saying that EI for hit mods on weapons is fixed at 80%, independent of the players EI. Can anyone verify that?
     
  7. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    Hit Curse on the Legacy of Despair is based off of Eval, as is the Reactive Paralyze on the Boura Tail Shield/Reforged Shields.
     
    #7 PlayerSkillFTW, Jun 13, 2014
    Last edited: Jun 13, 2014